Player Matchup

Chaac
Chaac
FreshDonuts-
Chaac
Level 118
God Stats
2W - 1L
1,607 SR
Queue Stats
45W - 25L
1,646 Elo+
Party 1
Merlin
Merlin
SpazIsMyName
Merlin
Level 119
God Stats
1W - 0L
1,828 SR
Queue Stats
58W - 38L
1,593 Elo+
Party 1
Izanami
Izanami
tzpete1468
Izanami
Level 46
God Stats
11W - 4L
1,662 SR
Queue Stats
26W - 28L
1,496 Elo+
Party 1
Team Averages
Level 94
1,699 SR
1,579 Elo+

VS

Team Averages
Level 42
1,500 SR
1,219 Elo+
Cthulhu
Cthulhu
Ninth Native
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,219 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheReiland
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,219 Elo+
Party 2
Sun Wukong
Sun Wukong
jdice1017
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 7
11,704
780
12,794
14,236
15,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
18
4 / 5 / 10
11,797
786
13,152
10,794
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
tzpete1468
Izanami
17
8 / 3 / 6
11,857
790
14,654
15,838
7,123
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ninth Native
Cthulhu
16
5 / 4 / 1
10,824
722
14,242
17,745
10,973
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ah Muzen Cab
TheReiland
Ah Muzen Cab
17
5 / 4 / 3
11,636
776
11,451
13,398
6,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
jdice1017
Sun Wukong
12
0 / 9 / 3
8,800
587
4,973
17,159
12,002
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
17
Kills
10
10
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Cthulhu
Ninth Native
Cthulhu
5
4
1
1.38
W
Merlin
4
5
10
1.8
L
Ah Muzen Cab
TheReiland
Ah Muzen Cab
5
4
3
1.63
L
Sun Wukong
jdice1017
Sun Wukong
0
9
3
0.17
W
Izanami
tzpete1468
Izanami
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,600
Damage
30,666
40,868
Taken
48,302
27,596
Mitigated
29,197
11,181
Healing
2,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,794
2,422
772
5,269
14,236
15,186
0
3,947
10,289
0
55,132
L
Cthulhu
Ninth Native
Cthulhu
14,242
385
278
580
17,745
10,973
408
5,578
11,806
40,683
0
W
Merlin
13,152
481
0
441
10,794
5,287
1,248
4,330
6,464
49,412
0
L
Ah Muzen Cab
TheReiland
Ah Muzen Cab
11,451
3,927
0
1,775
13,398
6,222
648
3,062
9,914
0
43,411
L
Sun Wukong
jdice1017
Sun Wukong
4,973
2,020
0
48
17,159
12,002
362
4,512
12,401
0
13,805
W
Izanami
tzpete1468
Izanami
14,654
11,601
0
4,699
15,838
7,123
1,676
6,022
9,816
0
49,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
31,260
247
Minions Killed
138
0
Camps Cleared
0
759,757
Distance Traveled
764,363
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,704
780
75
5
0
282,656
7
L
Cthulhu
10,824
722
48
3
0
284,274
0
W
Merlin
11,797
786
80
5
0
242,802
2
L
Ah Muzen Cab
11,636
776
78
5
0
245,793
0
L
Sun Wukong
8,800
587
12
1
0
234,296
5
W
Izanami
11,857
790
92
6
0
234,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role