Player Matchup

Charybdis
Charybdis
Creese68
Charybdis
Level 125
God Stats
11W - 4L
1,746 SR
Queue Stats
53W - 50L
1,502 Elo+
Party 2
Thor
Thor
YvngeenTTT
Thor
Level 82
God Stats
0W - 2L
1,284 SR
Queue Stats
53W - 49L
1,504 Elo+
Party 2
Anubis
Anubis
chillin1237
Anubis
Level 137
God Stats
5W - 4L
1,638 SR
Queue Stats
53W - 50L
1,502 Elo+
Party 2
Team Averages
Level 115
1,556 SR
1,503 Elo+

VS

Team Averages
Level 74
1,581 SR
1,491 Elo+
Kukulkan
Kukulkan
El Stonewall
Kukulkan
Level 46
God Stats
104W - 71L
1,464 SR
Queue Stats
133W - 118L
1,458 Elo+
Party 1
Hercules
Hercules
buckets21
Hercules
Level 49
God Stats
3W - 3L
1,772 SR
Queue Stats
193W - 159L
1,522 Elo+
Solo
Fenrir
Fenrir
iTzGuDTiMeZ
Fenrir
Level 127
God Stats
5W - 1L
1,506 SR
Queue Stats
473W - 344L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Creese68
Charybdis
17
4 / 5 / 2
12,273
646
18,139
17,382
7,706
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 6 / 4
12,110
637
9,046
20,339
9,900
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
17
1 / 4 / 5
12,184
641
9,578
14,456
7,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
El Stonewall
Kukulkan
20
1 / 0 / 12
14,153
745
15,662
6,462
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
buckets21
Hercules
18
4 / 1 / 8
13,107
690
11,594
23,511
32,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
19
10 / 5 / 2
14,090
742
17,239
21,536
16,250
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
15
15
Deaths
6
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Creese68
Charybdis
4
5
2
1
W
Kukulkan
El Stonewall
Kukulkan
1
0
12
7
L
1
6
4
0.5
W
Hercules
buckets21
Hercules
4
1
8
8
L
Anubis
1
4
5
0.88
W
Fenrir
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,763
Damage
44,495
52,177
Taken
51,509
24,958
Mitigated
52,280
8,827
Healing
6,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Creese68
Charybdis
18,139
9,526
788
2,376
17,382
7,706
1,259
5,993
11,389
0
56,050
W
Kukulkan
El Stonewall
Kukulkan
15,662
758
0
0
6,462
3,260
1,172
980
5,482
91,595
0
L
9,046
2,312
420
2,674
20,339
9,900
495
6,537
13,802
0
49,629
W
Hercules
buckets21
Hercules
11,594
2,568
234
4,615
23,511
32,770
987
3,191
20,320
131
44,670
L
Anubis
9,578
0
714
1,855
14,456
7,352
0
3,621
10,835
49,355
0
W
Fenrir
17,239
2,474
0
1,494
21,536
16,250
1,357
5,500
16,036
0
53,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,567
Gold Earned
41,350
213
Minions Killed
256
0
Camps Cleared
0
945,691
Distance Traveled
1,105,414
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,273
646
66
3
0
289,748
2
W
Kukulkan
14,153
745
173
9
0
389,536
1
L
Thor
12,110
637
70
4
0
334,600
4
W
Hercules
13,107
690
40
2
0
370,333
0
L
Anubis
12,184
641
77
4
0
321,343
3
W
Fenrir
14,090
742
43
2
0
345,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role