Player Matchup

Cerberus
Cerberus
Dimch1ck
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 227L
1,510 Elo+
Party 2
Hercules
Hercules
EatOrDie
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,449 Elo+
Party 2
Hel
Hel
Hematemesiss
Hel
Level 142
God Stats
10W - 10L
1,562 SR
Queue Stats
144W - 146L
1,484 Elo+
Party 1
Loki
Loki
VladisDad
Loki
Level 17
God Stats
0W - 1L
1,817 SR
Queue Stats
15W - 13L
1,603 Elo+
Party 2
Ishtar
Ishtar
XAE_A-XIl
Ishtar
Level 127
God Stats
4W - 9L
1,580 SR
Queue Stats
133W - 128L
1,485 Elo+
Party 1
Team Averages
Level 85
1,592 SR
1,506 Elo+

VS

Team Averages
Level 105
1,560 SR
1,579 Elo+
Merlin
Merlin
BeamingTonic
Merlin
Level 126
God Stats
7W - 0L
1,629 SR
Queue Stats
55W - 34L
1,675 Elo+
Party 3
Cerberus
Cerberus
DaBirbalist
Cerberus
Level 114
God Stats
1W - 1L
1,428 SR
Queue Stats
85W - 66L
1,594 Elo+
Party 3
Bellona
Bellona
Ederon22
Bellona
Level 67
God Stats
4W - 1L
1,665 SR
Queue Stats
39W - 35L
1,517 Elo+
Party 3
Arachne
Arachne
TarrenTula
Arachne
Level 129
God Stats
9W - 13L
1,414 SR
Queue Stats
692W - 728L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vSevenZv
Ah Muzen Cab
Level 88
God Stats
3W - 2L
1,663 SR
Queue Stats
37W - 33L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dimch1ck
Cerberus
17
1 / 4 / 9
11,955
664
9,650
35,913
47,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
EatOrDie
Hercules
17
3 / 7 / 7
11,329
629
11,481
31,174
34,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 5 / 3
12,990
722
23,511
19,207
11,854
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
18
1 / 7 / 5
11,316
629
8,002
19,930
10,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
XAE_A-XIl
Ishtar
20
2 / 4 / 6
12,247
680
20,223
23,187
13,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 2 / 13
14,292
794
29,466
12,948
6,512
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
DaBirbalist
Cerberus
19
2 / 1 / 13
13,648
758
8,746
20,726
32,853
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Ederon22
Bellona
20
4 / 2 / 14
13,125
729
18,054
22,533
32,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
TarrenTula
Arachne
20
13 / 1 / 11
15,433
857
29,451
18,192
12,636
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
vSevenZv
Ah Muzen Cab
20
3 / 5 / 12
13,430
746
28,655
21,540
11,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
90
11
Kills
27
27
Deaths
11
30
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
2
13
5.75
W
Cerberus
DaBirbalist
Cerberus
2
1
13
8.5
L
Cerberus
Dimch1ck
Cerberus
1
4
9
1.38
L
Hercules
EatOrDie
Hercules
3
7
7
0.93
W
Bellona
Ederon22
Bellona
4
2
14
5.5
L
4
5
3
1.1
W
Arachne
TarrenTula
Arachne
13
1
11
18.5
L
Loki
1
7
5
0.5
L
Ishtar
XAE_A-XIl
Ishtar
2
4
6
1.25
W
Ah Muzen Cab
vSevenZv
Ah Muzen Cab
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,867
Damage
114,372
129,411
Taken
95,939
118,138
Mitigated
96,307
35,988
Healing
35,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
29,466
1,434
1,678
3,703
12,948
6,512
1,707
4,074
8,541
87,277
0
W
Cerberus
DaBirbalist
Cerberus
8,746
496
0
7,447
20,726
32,853
696
6,717
13,730
27,428
0
L
Cerberus
Dimch1ck
Cerberus
9,650
756
0
5,651
35,913
47,100
0
10,842
24,516
25,986
0
L
Hercules
EatOrDie
Hercules
11,481
3,644
0
5,011
31,174
34,817
0
10,533
20,155
101
24,185
W
Bellona
Ederon22
Bellona
18,054
4,933
0
6,512
22,533
32,703
1,538
6,292
15,820
0
38,488
L
23,511
921
9,755
7,454
19,207
11,854
0
5,145
13,990
92,596
0
W
Arachne
TarrenTula
Arachne
29,451
19,623
0
5,972
18,192
12,636
3,719
6,822
10,933
0
80,621
L
Loki
8,002
1,086
0
594
19,930
10,835
0
4,260
15,562
0
29,452
L
Ishtar
XAE_A-XIl
Ishtar
20,223
11,811
0
7,523
23,187
13,532
144
6,809
16,334
0
80,302
W
Ah Muzen Cab
vSevenZv
Ah Muzen Cab
28,655
14,878
0
9,773
21,540
11,603
5,430
9,357
12,010
0
76,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,837
Gold Earned
69,928
417
Minions Killed
415
0
Camps Cleared
0
1,720,247
Distance Traveled
1,950,249
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,292
794
141
8
0
372,688
18
W
Cerberus
13,648
758
43
2
0
376,834
3
L
Cerberus
11,955
664
31
2
0
334,862
2
L
Hercules
11,329
629
43
2
0
349,604
7
W
Bellona
13,125
729
47
3
0
384,763
2
L
Hel
12,990
722
148
8
0
328,618
2
W
Arachne
15,433
857
72
4
0
447,163
4
L
Loki
11,316
629
58
3
0
381,843
5
L
Ishtar
12,247
680
137
8
0
325,320
0
W
Ah Muzen Cab
13,430
746
112
6
0
368,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role