Player Matchup

Anubis
Anubis
Electro Twinky
Anubis
Level 99
God Stats
28W - 18L
1,577 SR
Queue Stats
42W - 27L
1,510 Elo+
Party 2
Neith
Neith
llIllllIlIlv
Neith
Level 63
God Stats
15W - 11L
1,530 SR
Queue Stats
56W - 45L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
zTeufeelx II
Sun Wukong
Level 57
God Stats
2W - 2L
1,408 SR
Queue Stats
24W - 26L
1,462 Elo+
Party 2
Team Averages
Level 73
1,505 SR
1,483 Elo+

VS

Team Averages
Level 69
1,442 SR
1,475 Elo+
Sun Wukong
Sun Wukong
CaptainKBob
Sun Wukong
Level 61
God Stats
15W - 10L
1,483 SR
Queue Stats
54W - 47L
1,444 Elo+
Party 1
Cerberus
Cerberus
CatgirlManager
Cerberus
Level 47
God Stats
0W - 1L
1,283 SR
Queue Stats
20W - 12L
1,497 Elo+
Party 1
Chaac
Chaac
Sacr0fical
Chaac
Level 98
God Stats
12W - 10L
1,562 SR
Queue Stats
134W - 144L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 5 / 5
18,526
772
41,495
25,514
14,757
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 10 / 12
15,113
630
12,942
23,464
8,905
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
zTeufeelx II
Sun Wukong
20
4 / 5 / 11
16,878
703
31,595
31,704
31,303
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptainKBob
Sun Wukong
20
7 / 4 / 7
16,494
687
25,328
34,717
41,895
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
20
8 / 8 / 9
16,817
701
19,028
34,922
24,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
20
5 / 5 / 13
15,944
664
26,163
36,051
26,794
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
49
17
Kills
20
20
Deaths
17
28
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CaptainKBob
Sun Wukong
7
4
7
2.63
L
Cerberus
8
8
9
1.56
W
12
5
5
2.9
L
Chaac
5
5
13
2.3
W
1
10
12
0.7
W
Sun Wukong
zTeufeelx II
Sun Wukong
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,032
Damage
70,519
80,682
Taken
105,690
54,965
Mitigated
92,880
22,639
Healing
37,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CaptainKBob
Sun Wukong
25,328
5,308
573
14,255
34,717
41,895
376
14,686
20,031
363
107,156
L
Cerberus
19,028
637
234
9,126
34,922
24,191
264
11,863
23,059
62,716
0
W
41,495
2,106
409
12,796
25,514
14,757
1,739
4,970
19,699
117,999
0
L
Chaac
26,163
3,249
650
12,462
36,051
26,794
1,017
15,861
20,190
97
89,098
W
12,942
5,566
500
1,896
23,464
8,905
846
7,870
14,834
0
42,034
W
Sun Wukong
zTeufeelx II
Sun Wukong
31,595
6,599
0
7,038
31,704
31,303
176
5,841
24,271
0
83,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,517
Gold Earned
49,255
246
Minions Killed
314
0
Camps Cleared
0
1,143,765
Distance Traveled
1,192,593
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
16,494
687
96
4
0
426,681
0
L
Cerberus
16,817
701
114
5
0
364,839
0
W
Anubis
18,526
772
126
5
0
338,103
8
L
Chaac
15,944
664
104
4
0
401,073
0
W
Neith
15,113
630
35
1
0
327,350
2
W
Sun Wukong
16,878
703
85
4
0
478,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role