Player Matchup

Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Bocajthunder
Ymir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,546 Elo+
Party 2
Achilles
Achilles
SouLLeSSFTW
Achilles
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,584 Elo+
Party 2
Team Averages
Level 64
1,500 SR
1,543 Elo+

VS

Team Averages
Level 76
1,504 SR
1,551 Elo+
Anhur
Anhur
CYBERPUNK
Anhur
Level 153
God Stats
0W - 2L
1,257 SR
Queue Stats
70W - 85L
1,552 Elo+
Solo
Ra
Ra
Kanaril
Ra
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,551 Elo+
Party 1
Thor
Thor
TheHuffinMan
Thor
Level 44
God Stats
6W - 3L
1,754 SR
Queue Stats
53W - 50L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 9
9,439
787
10,156
8,559
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 0 / 8
10,909
909
6,765
13,726
19,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
SouLLeSSFTW
Achilles
15
8 / 5 / 6
9,841
820
13,731
15,632
17,579
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CYBERPUNK
Anhur
12
0 / 6 / 4
8,061
672
7,741
15,466
6,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 5 / 6
8,814
735
8,698
9,265
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 4 / 0
9,477
790
10,157
12,292
6,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
6
6
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
9
7.5
W
4
0
8
8
L
Anhur
CYBERPUNK
Anhur
0
6
4
0.33
L
0
5
6
0.6
W
Achilles
SouLLeSSFTW
Achilles
8
5
6
2.2
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,652
Damage
26,596
37,917
Taken
37,023
40,425
Mitigated
17,441
5,424
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,156
3,474
0
3,212
8,559
3,686
2,646
3,078
5,481
46,097
4,042
W
6,765
600
111
1,921
13,726
19,160
294
2,722
11,004
29,490
0
L
Anhur
CYBERPUNK
Anhur
7,741
3,239
0
3,241
15,466
6,275
54
6,918
8,548
0
37,962
L
8,698
901
1,001
1,341
9,265
4,581
0
4,070
5,195
33,243
0
W
Achilles
SouLLeSSFTW
Achilles
13,731
2,955
0
180
15,632
17,579
0
3,006
12,626
91
29,211
L
10,157
1,683
0
1,660
12,292
6,585
0
5,190
7,102
0
34,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,189
Gold Earned
26,352
153
Minions Killed
166
0
Camps Cleared
0
687,699
Distance Traveled
611,476
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,439
787
82
7
0
231,975
2
W
Ymir
10,909
909
38
3
0
237,361
1
L
Anhur
8,061
672
48
4
0
187,236
6
L
Ra
8,814
735
68
6
0
206,452
0
W
Achilles
9,841
820
33
3
0
218,363
1
L
Thor
9,477
790
50
4
0
217,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role