Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FatSteve
Neith
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
Maser96
King Arthur
Level 144
God Stats
1W - 3L
1,201 SR
Queue Stats
214W - 222L
1,469 Elo+
Party 2
Anubis
Anubis
PlanetMustafar
Anubis
Level 106
God Stats
21W - 13L
1,636 SR
Queue Stats
44W - 38L
1,559 Elo+
Solo
Team Averages
Level 116
1,467 SR
1,506 Elo+

VS

Team Averages
Level 84
1,496 SR
1,462 Elo+
Scylla
Scylla
Alcololo
Scylla
Level 38
God Stats
2W - 1L
1,513 SR
Queue Stats
18W - 17L
1,503 Elo+
Party 3
Susano
Susano
AndresFelipe31
Susano
Level 153
God Stats
3W - 4L
1,628 SR
Queue Stats
25W - 24L
1,403 Elo+
Party 1
Merlin
Merlin
Fumus
Merlin
Level 57
God Stats
3W - 6L
1,540 SR
Queue Stats
8W - 9L
1,486 Elo+
Party 3
Tyr
Tyr
LasRyte
Tyr
Level 66
God Stats
20W - 22L
1,609 SR
Queue Stats
256W - 270L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
posmendi
Baron Samedi
Level 104
God Stats
1W - 2L
1,191 SR
Queue Stats
31W - 40L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
1 / 4 / 2
9,651
965
4,123
17,685
20,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
 
Mercury
14
0 / 3 / 0
8,641
864
1,085
4,706
1,774
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
FatSteve
Neith
14
1 / 4 / 0
9,395
940
3,949
8,662
3,325
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Maser96
King Arthur
16
2 / 4 / 2
10,269
1,027
8,958
18,269
21,234
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 5 / 3
10,278
1,028
10,198
13,728
6,582
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

191

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alcololo
Scylla
16
3 / 0 / 14
10,735
1,074
15,578
5,572
2,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 12
11,213
1,121
15,006
9,291
4,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Fumus
Merlin
16
3 / 0 / 13
10,344
1,034
8,509
2,948
1,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
16
2 / 1 / 13
10,352
1,035
11,288
7,889
7,413
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
posmendi
Baron Samedi
16
4 / 1 / 11
10,530
1,053
7,700
6,573
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
82
4
Kills
19
20
Deaths
4
7
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
4
2
0.5
L
Mercury
 
Mercury
0
3
0
0
W
Scylla
Alcololo
Scylla
3
0
14
10
W
7
2
12
6.5
L
Neith
FatSteve
Neith
1
4
0
0.25
W
Merlin
Fumus
Merlin
3
0
13
9.5
W
Tyr
2
1
13
8.5
L
King Arthur
Maser96
King Arthur
2
4
2
0.75
L
0
5
3
0.3
W
Baron Samedi
posmendi
Baron Samedi
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,313
Damage
58,081
63,050
Taken
32,273
53,250
Mitigated
19,122
5,150
Healing
3,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,123
429
0
430
17,685
20,335
0
10,294
7,105
10,800
0
L
Mercury
 
Mercury
1,085
220
0
33
4,706
1,774
0
1,312
2,729
0
5,782
W
Scylla
Alcololo
Scylla
15,578
2,136
0
318
5,572
2,316
0
3,309
2,263
34,270
0
W
15,006
3,312
0
0
9,291
4,565
0
3,570
5,721
0
32,213
L
Neith
FatSteve
Neith
3,949
898
0
873
8,662
3,325
0
3,556
5,082
0
20,534
W
Merlin
Fumus
Merlin
8,509
484
0
0
2,948
1,491
0
1,093
1,855
29,303
0
W
Tyr
11,288
1,245
0
1,085
7,889
7,413
0
2,722
5,167
0
22,524
L
King Arthur
Maser96
King Arthur
8,958
335
0
0
18,269
21,234
0
10,116
7,859
0
22,475
L
10,198
647
116
3,698
13,728
6,582
0
5,788
7,823
53,142
0
W
Baron Samedi
posmendi
Baron Samedi
7,700
142
1,280
458
6,573
3,337
0
3,627
2,946
23,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,234
Gold Earned
53,174
207
Minions Killed
214
5
Camps Cleared
12
891,350
Distance Traveled
1,014,778
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,651
965
6
1
0
179,804
0
L
Mercury
8,641
864
12
1
2
162,468
0
W
Scylla
10,735
1,074
61
6
1
207,783
0
W
Susano
11,213
1,121
27
3
7
212,830
0
L
Neith
9,395
940
53
5
2
172,653
0
W
Merlin
10,344
1,034
51
5
1
199,252
0
W
Tyr
10,352
1,035
20
2
2
201,005
3
L
King Arthur
10,269
1,027
24
2
0
212,713
0
L
Anubis
10,278
1,028
112
11
1
163,712
0
W
Baron Samedi
10,530
1,053
55
6
1
193,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role