Player Matchup

Discordia
Discordia
AthenaBelcore98
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,322 Elo+
Party 3
Charybdis
Charybdis
Scarecr0wned
Charybdis
Level 105
God Stats
0W - 2L
1,692 SR
Queue Stats
11W - 17L
1,347 Elo+
Party 3
Chronos
Chronos
ShiraiEXE
Chronos
Level 118
God Stats
0W - 1L
1,590 SR
Queue Stats
2W - 2L
1,199 Elo+
Party 3
Janus
Janus
SterlingReign
Janus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,295 Elo+
Party 3
Tyr
Tyr
TheSrub
Tyr
Level 84
God Stats
0W - 3L
1,228 SR
Queue Stats
457W - 446L
1,467 Elo+
Solo
Team Averages
Level 79
1,502 SR
1,326 Elo+

VS

Team Averages
Level 95
1,547 SR
1,481 Elo+
Chiron
Chiron
Jemini657
Chiron
Level 67
God Stats
11W - 8L
1,577 SR
Queue Stats
266W - 307L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
King Mason III
Gilgamesh
Level 66
God Stats
1W - 1L
1,265 SR
Queue Stats
16W - 16L
1,501 Elo+
Party 1
Cabrakan
Cabrakan
Phantom Free
Cabrakan
Level 121
God Stats
1W - 0L
1,469 SR
Queue Stats
53W - 40L
1,554 Elo+
Party 1
Rama
Rama
RepaidGravy
Rama
Level 93
God Stats
3W - 2L
1,515 SR
Queue Stats
262W - 299L
1,392 Elo+
Party 2
Sol
Sol
Skylonicus
Sol
Level 129
God Stats
4W - 1L
1,906 SR
Queue Stats
56W - 43L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AthenaBelcore98
Discordia
17
1 / 8 / 10
9,846
615
11,278
12,949
6,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Scarecr0wned
Charybdis
19
7 / 7 / 5
11,518
720
17,253
18,744
9,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
ShiraiEXE
Chronos
19
6 / 7 / 8
11,248
703
23,352
25,929
14,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 6 / 6
10,941
684
15,262
12,834
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
15
4 / 9 / 9
9,972
623
13,663
29,812
35,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Jemini657
Chiron
20
11 / 1 / 14
13,516
845
19,223
12,185
7,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
King Mason III
Gilgamesh
20
8 / 4 / 19
12,492
781
15,976
19,960
21,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Phantom Free
Cabrakan
18
5 / 7 / 19
11,848
741
12,224
25,077
36,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 5 / 20
12,581
786
22,712
16,780
9,591
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 4 / 17
11,967
748
23,744
24,447
12,359
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
126
21
Kills
37
37
Deaths
21
38
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Discordia
AthenaBelcore98
Discordia
1
8
10
0.75
W
Chiron
Jemini657
Chiron
11
1
14
18
W
Gilgamesh
King Mason III
Gilgamesh
8
4
19
4.38
W
Cabrakan
Phantom Free
Cabrakan
5
7
19
2.07
W
6
5
20
3.2
L
Charybdis
Scarecr0wned
Charybdis
7
7
5
1.36
L
Chronos
ShiraiEXE
Chronos
6
7
8
1.43
W
7
4
17
3.88
L
3
6
6
1
L
Tyr
4
9
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,808
Damage
93,879
100,268
Taken
98,449
73,935
Mitigated
87,998
22,003
Healing
36,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AthenaBelcore98
Discordia
11,278
823
90
172
12,949
6,503
0
5,159
7,610
21,439
0
W
Chiron
Jemini657
Chiron
19,223
7,533
4,663
4,607
12,185
7,639
3,670
7,271
4,387
41
42,882
W
Gilgamesh
King Mason III
Gilgamesh
15,976
4,073
2,198
4,068
19,960
21,930
608
8,447
10,860
0
30,508
W
Cabrakan
Phantom Free
Cabrakan
12,224
1,237
2,457
1,607
25,077
36,479
199
9,538
14,821
19,096
0
W
22,712
9,572
2,444
1,941
16,780
9,591
1,782
10,031
6,357
0
45,534
L
Charybdis
Scarecr0wned
Charybdis
17,253
10,591
1,925
4,760
18,744
9,622
0
7,638
10,782
0
36,627
L
Chronos
ShiraiEXE
Chronos
23,352
8,695
1,487
5,698
25,929
14,824
0
7,322
18,523
42,543
0
W
23,744
7,972
1,243
11,561
24,447
12,359
1,391
13,500
10,341
49,740
0
L
15,262
370
893
1,202
12,834
7,021
0
6,940
5,640
37,882
0
L
Tyr
13,663
1,750
40
5,736
29,812
35,965
0
7,800
21,390
0
14,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,525
Gold Earned
62,404
173
Minions Killed
185
0
Camps Cleared
0
1,281,517
Distance Traveled
1,339,012
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,846
615
20
1
0
241,564
0
W
Chiron
13,516
845
46
3
0
279,597
0
W
Gilgamesh
12,492
781
24
2
0
287,274
2
W
Cabrakan
11,848
741
21
1
0
265,365
0
W
Rama
12,581
786
56
4
0
233,374
0
L
Charybdis
11,518
720
44
3
0
226,764
0
L
Chronos
11,248
703
49
3
0
316,327
0
W
Sol
11,967
748
38
2
0
273,402
0
L
Janus
10,941
684
57
4
0
260,906
1
L
Tyr
9,972
623
3
0
0
235,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role