Player Matchup

Sol
Sol
CK_KILL95
Sol
Level 81
God Stats
3W - 1L
1,584 SR
Queue Stats
129W - 134L
1,412 Elo+
Party 2
Cerberus
Cerberus
CK_THEGENERAL
Cerberus
Level 86
God Stats
3W - 1L
1,375 SR
Queue Stats
216W - 214L
1,421 Elo+
Party 2
Ymir
Ymir
DaddyGianki
Ymir
Level 7
God Stats
4W - 2L
1,741 SR
Queue Stats
14W - 12L
1,568 Elo+
Party 2
Bellona
Bellona
Eduardow022
Bellona
Level 63
God Stats
4W - 1L
1,542 SR
Queue Stats
183W - 207L
1,423 Elo+
Party 2
Ishtar
Ishtar
Papapooi
Ishtar
Level 159
God Stats
10W - 8L
1,519 SR
Queue Stats
119W - 117L
1,515 Elo+
Party 2
Team Averages
Level 79
1,552 SR
1,468 Elo+

VS

Team Averages
Level 85
1,543 SR
1,453 Elo+
Baron Samedi
Baron Samedi
Adonis019
Baron Samedi
Level 97
God Stats
28W - 24L
1,630 SR
Queue Stats
121W - 153L
1,447 Elo+
Party 1
King Arthur
King Arthur
DonnyBurgerLTE
King Arthur
Level 69
God Stats
13W - 12L
1,504 SR
Queue Stats
173W - 218L
1,444 Elo+
Party 1
Loki
Loki
LeeShangXD
Loki
Level 107
God Stats
5W - 7L
1,475 SR
Queue Stats
173W - 214L
1,444 Elo+
Party 1
Cupid
Cupid
Sir Deathclaw
Cupid
Level 48
God Stats
11W - 5L
1,594 SR
Queue Stats
108W - 122L
1,490 Elo+
Party 1
Xing Tian
Xing Tian
WittiestAnt
Xing Tian
Level 106
God Stats
8W - 12L
1,513 SR
Queue Stats
136W - 171L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
8,648
480
8,477
13,002
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
CK_THEGENERAL
Cerberus
13
1 / 0 / 9
9,113
506
9,700
21,454
26,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 3 / 3
9,498
528
10,155
16,849
11,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Eduardow022
Bellona
15
1 / 1 / 2
9,895
550
11,301
15,287
18,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ishtar
Papapooi
Ishtar
16
8 / 1 / 3
10,520
584
20,159
14,647
6,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adonis019
Baron Samedi
17
5 / 2 / 4
10,022
557
13,791
11,325
6,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
DonnyBurgerLTE
King Arthur
16
2 / 1 / 2
9,512
528
12,063
17,045
16,731
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 3 / 7
8,412
467
11,761
15,512
6,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 8 / 1
6,634
369
9,080
15,123
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
WittiestAnt
Xing Tian
11
1 / 3 / 4
7,875
438
7,544
23,993
21,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
17
Kills
11
11
Deaths
17
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Adonis019
Baron Samedi
5
2
4
3.5
W
0
6
4
0.33
W
Cerberus
CK_THEGENERAL
Cerberus
1
0
9
5.5
W
7
3
3
2.83
L
King Arthur
DonnyBurgerLTE
King Arthur
2
1
2
3
W
Bellona
Eduardow022
Bellona
1
1
2
2
L
3
3
7
2.17
W
Ishtar
Papapooi
Ishtar
8
1
3
9.5
L
0
8
1
0.06
L
Xing Tian
WittiestAnt
Xing Tian
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,792
Damage
54,239
81,239
Taken
82,998
67,288
Mitigated
55,252
37,117
Healing
31,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Adonis019
Baron Samedi
13,791
1,373
2,336
5,321
11,325
6,061
0
6,386
4,939
100,774
0
W
8,477
3,317
0
3,961
13,002
4,960
0
6,631
6,371
60,226
0
W
Cerberus
CK_THEGENERAL
Cerberus
9,700
1,020
392
11,214
21,454
26,322
0
6,376
15,078
37,115
1,989
W
10,155
2,632
0
6,728
16,849
11,173
0
4,288
12,561
61,774
7,469
L
King Arthur
DonnyBurgerLTE
King Arthur
12,063
1,124
0
3,500
17,045
16,731
0
2,723
14,322
104
78,656
W
Bellona
Eduardow022
Bellona
11,301
5,469
0
5,156
15,287
18,166
366
98
15,189
0
78,432
L
11,761
2,969
647
7,212
15,512
6,165
0
4,517
10,995
0
67,617
W
Ishtar
Papapooi
Ishtar
20,159
13,224
0
9,666
14,647
6,667
3,264
4,046
10,601
0
93,255
L
9,080
4,827
393
3,234
15,123
5,205
0
6,116
9,007
0
40,224
L
Xing Tian
WittiestAnt
Xing Tian
7,544
725
509
8,051
23,993
21,090
0
7,658
16,335
27,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,674
Gold Earned
42,455
625
Minions Killed
501
0
Camps Cleared
0
1,608,170
Distance Traveled
1,707,265
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,022
557
168
9
0
319,533
2
W
Sol
8,648
480
106
6
0
273,463
2
W
Cerberus
9,113
506
94
5
0
364,429
2
W
Ymir
9,498
528
122
7
0
344,358
4
L
King Arthur
9,512
528
153
9
0
344,475
2
W
Bellona
9,895
550
168
9
0
335,220
3
L
Loki
8,412
467
89
5
0
374,313
3
W
Ishtar
10,520
584
135
8
0
290,700
1
L
Cupid
6,634
369
63
4
0
295,965
2
L
Xing Tian
7,875
438
28
2
0
372,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role