Player Matchup

Fafnir
Fafnir
ExitiumDeus
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 76L
1,588 Elo+
Party 2
Merlin
Merlin
Slaytanix
Merlin
Level 98
God Stats
3W - 0L
1,736 SR
Queue Stats
131W - 98L
1,595 Elo+
Party 2
Fenrir
Fenrir
ant4779
Fenrir
Level 120
God Stats
1W - 0L
1,757 SR
Queue Stats
19W - 8L
1,678 Elo+
Party 2
Neith
Neith
chelseacat
Neith
Level 88
God Stats
10W - 13L
1,294 SR
Queue Stats
134W - 97L
1,568 Elo+
Party 2
Thor
Thor
rosedalej001
Thor
Level 144
God Stats
12W - 10L
1,565 SR
Queue Stats
177W - 146L
1,546 Elo+
Party 2
Team Averages
Level 96
1,570 SR
1,595 Elo+

VS

Team Averages
Level 86
1,487 SR
1,416 Elo+
Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
SerpentRegina
Ao Kuang
Level 127
God Stats
6W - 3L
1,514 SR
Queue Stats
174W - 260L
1,330 Elo+
Party 1
Medusa
Medusa
TheCoolLucifer
Medusa
Level 127
God Stats
12W - 12L
1,459 SR
Queue Stats
335W - 401L
1,391 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TheTrueTimbo
Ah Muzen Cab
Level 131
God Stats
9W - 3L
1,669 SR
Queue Stats
138W - 160L
1,442 Elo+
Party 1
Anubis
Anubis
UN1267_dude
Anubis
Level 18
God Stats
0W - 2L
1,293 SR
Queue Stats
2W - 4L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 2 / 8
8,376
493
7,493
13,435
15,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Slaytanix
Merlin
16
3 / 1 / 2
9,497
559
5,748
4,828
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
ant4779
Fenrir
15
7 / 4 / 4
9,251
544
12,047
14,583
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
14
3 / 0 / 0
7,885
464
8,771
6,155
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 1 / 7
9,425
554
15,519
13,092
8,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 2
7,336
432
4,764
14,925
16,348
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
SerpentRegina
Ao Kuang
14
3 / 5 / 1
8,794
517
6,956
19,051
7,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 3 / 0
7,759
456
6,566
12,980
5,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
TheTrueTimbo
Ah Muzen Cab
15
3 / 5 / 0
9,924
584
9,494
18,375
14,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
15
2 / 3 / 0
8,581
505
2,524
9,443
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
8
8
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
2
0.5
W
Fafnir
0
2
8
2
L
Ao Kuang
SerpentRegina
Ao Kuang
3
5
1
0.7
W
Merlin
Slaytanix
Merlin
3
1
2
4
L
0
3
0
0
L
Ah Muzen Cab
TheTrueTimbo
Ah Muzen Cab
3
5
0
0.6
L
Anubis
2
3
0
0.67
W
Fenrir
ant4779
Fenrir
7
4
4
2.25
W
Neith
3
0
0
3
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,578
Damage
30,304
52,093
Taken
74,774
36,199
Mitigated
48,026
17,609
Healing
29,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,764
421
1,682
2,366
14,925
16,348
0
3,343
11,441
18,227
2,653
W
Fafnir
7,493
3,063
332
4,774
13,435
15,159
39
3,515
9,920
22,951
0
L
Ao Kuang
SerpentRegina
Ao Kuang
6,956
2,355
0
8,781
19,051
7,632
0
3,125
15,833
51,323
0
W
Merlin
Slaytanix
Merlin
5,748
553
0
1,025
4,828
2,382
0
2,539
2,289
76,221
0
L
6,566
3,192
0
3,749
12,980
5,009
0
3,311
9,669
0
66,894
L
Ah Muzen Cab
TheTrueTimbo
Ah Muzen Cab
9,494
4,136
0
9,515
18,375
14,070
0
600
16,752
0
86,830
L
Anubis
2,524
64
0
3,044
9,443
4,967
0
3,077
6,268
69,763
0
W
Fenrir
ant4779
Fenrir
12,047
3,269
0
3,261
14,583
6,702
0
4,616
9,967
0
64,676
W
Neith
8,771
2,541
0
3,671
6,155
3,053
66
2,254
3,901
0
73,651
W
15,519
3,661
0
4,546
13,092
8,903
0
1,091
12,001
232
72,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,434
Gold Earned
42,394
522
Minions Killed
521
0
Camps Cleared
0
1,570,791
Distance Traveled
1,503,756
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,336
432
39
2
0
351,245
7
W
Fafnir
8,376
493
22
1
0
299,771
2
L
Ao Kuang
8,794
517
96
6
0
324,199
0
W
Merlin
9,497
559
146
9
0
310,613
7
L
Medusa
7,759
456
113
7
0
273,488
5
L
Ah Muzen Cab
9,924
584
144
8
0
280,999
4
L
Anubis
8,581
505
129
8
0
273,825
3
W
Fenrir
9,251
544
93
5
0
326,604
2
W
Neith
7,885
464
127
7
0
310,041
2
W
Thor
9,425
554
134
8
0
323,762
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role