Player Matchup

Danzaburou
Danzaburou
ElColoMaicra
Danzaburou
Level 28
God Stats
2W - 0L
1,764 SR
Queue Stats
26W - 7L
1,740 Elo+
Party 1
Vamana
Vamana
Giotto
Vamana
Level 160
God Stats
1W - 0L
2,021 SR
Queue Stats
157W - 66L
1,698 Elo+
Party 1
Artemis
Artemis
MikPablo
Artemis
Level 160
God Stats
2W - 0L
1,872 SR
Queue Stats
101W - 37L
1,713 Elo+
Party 1
Baron Samedi
Baron Samedi
RedLabel8
Baron Samedi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
323W - 202L
1,584 Elo+
Party 1
Tiamat
Tiamat
xTatengue
Tiamat
Level 160
God Stats
2W - 1L
1,684 SR
Queue Stats
64W - 31L
1,686 Elo+
Party 1
Team Averages
Level 134
1,768 SR
1,684 Elo+

VS

Team Averages
Level 90
1,543 SR
1,457 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AkilesATR
Jormungandr
Level 25
God Stats
3W - 3L
1,708 SR
Queue Stats
32W - 52L
1,340 Elo+
Party 2
Chiron
Chiron
Leeana
Chiron
Level 136
God Stats
0W - 2L
1,277 SR
Queue Stats
243W - 251L
1,498 Elo+
Solo
Olorun
Olorun
LightOfSplinter
Olorun
Level 148
God Stats
1W - 2L
1,730 SR
Queue Stats
340W - 353L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElColoMaicra
Danzaburou
12
3 / 1 / 4
6,609
1,102
6,247
3,698
1,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Giotto
Vamana
11
2 / 0 / 6
6,200
1,033
4,821
6,940
6,876
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
MikPablo
Artemis
11
3 / 0 / 6
6,693
1,116
6,630
4,395
1,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
RedLabel8
Baron Samedi
11
1 / 0 / 6
6,129
1,022
4,748
5,247
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
xTatengue
Tiamat
12
1 / 0 / 9
6,360
1,060
6,553
4,875
3,449
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 1
5,179
863
5,540
5,882
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
 
Sol
7
0 / 1 / 0
4,800
800
2,491
1,971
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
AkilesATR
Jormungandr
10
0 / 2 / 1
5,418
903
3,575
7,826
7,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Leeana
Chiron
11
1 / 2 / 0
5,956
993
6,215
8,025
3,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 1
5,861
977
2,359
6,891
3,641
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
10
Kills
1
1
Deaths
10
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Sol
 
Sol
0
1
0
0
L
Jormungandr
AkilesATR
Jormungandr
0
2
1
0.25
W
Danzaburou
ElColoMaicra
Danzaburou
3
1
4
5
W
Vamana
Giotto
Vamana
2
0
6
5
L
Chiron
Leeana
Chiron
1
2
0
0.5
L
0
3
1
0.17
W
Artemis
MikPablo
Artemis
3
0
6
6
W
Baron Samedi
RedLabel8
Baron Samedi
1
0
6
4
W
Tiamat
xTatengue
Tiamat
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,999
Damage
20,180
25,155
Taken
30,595
18,428
Mitigated
18,593
17,417
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,540
714
336
1,183
5,882
2,558
0
3,508
2,374
8,535
0
L
Sol
 
Sol
2,491
1,084
0
267
1,971
711
0
483
1,488
5,759
0
L
Jormungandr
AkilesATR
Jormungandr
3,575
48
1,003
1,071
7,826
7,953
0
2,812
5,014
6,883
0
W
Danzaburou
ElColoMaicra
Danzaburou
6,247
2,966
333
1,004
3,698
1,738
861
1,711
1,887
0
15,817
W
Vamana
Giotto
Vamana
4,821
2,473
633
3,453
6,940
6,876
0
3,090
3,688
0
9,262
L
Chiron
Leeana
Chiron
6,215
2,799
569
2,437
8,025
3,730
0
2,017
6,008
0
15,349
L
2,359
381
3,187
1,532
6,891
3,641
0
2,481
4,410
7,682
0
W
Artemis
MikPablo
Artemis
6,630
2,662
2,046
1,876
4,395
1,968
528
3,356
867
0
10,206
W
Baron Samedi
RedLabel8
Baron Samedi
4,748
241
3,279
2,561
5,247
4,397
218
2,391
2,736
11,936
0
W
Tiamat
xTatengue
Tiamat
6,553
474
524
1,708
4,875
3,449
222
2,715
2,012
14,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,991
Gold Earned
27,214
75
Minions Killed
61
0
Camps Cleared
0
637,500
Distance Traveled
486,738
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,179
863
8
1
0
93,749
1
L
Sol
4,800
800
2
0
0
41,153
0
L
Jormungandr
5,418
903
10
2
0
121,641
1
W
Danzaburou
6,609
1,102
19
3
0
114,460
0
W
Vamana
6,200
1,033
5
1
0
117,198
0
L
Chiron
5,956
993
26
4
0
124,652
1
L
Olorun
5,861
977
15
3
0
105,543
0
W
Artemis
6,693
1,116
13
2
0
116,160
1
W
Baron Samedi
6,129
1,022
16
3
0
132,202
3
W
Tiamat
6,360
1,060
22
4
0
157,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role