Player Matchup

Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Diamond I
Dawiich
Tiamat
Diamond I
Level 159
God Stats
6W - 1L
1,587 SR
Queue Stats
162W - 71L
2,385 MMR
Party 2
Bastet
Bastet
Diamond II
xXNOVA26Xx
Bastet
Diamond II
Level 107
God Stats
5W - 3L
1,717 SR
Queue Stats
411W - 394L
2,079 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,601 SR
1,988 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,768 SR
2,021 MMR
Ganesha
Ganesha
Diamond III
Nickerus2112
Ganesha
Diamond III
Level 129
God Stats
1W - 1L
1,974 SR
Queue Stats
58W - 37L
2,021 MMR
Party 1
Vulcan
Vulcan
Diamond III
Nightcrawler721
Vulcan
Diamond III
Level 135
God Stats
3W - 1L
1,710 SR
Queue Stats
58W - 37L
2,021 MMR
Party 1
Fenrir
Fenrir
Diamond III
kurtiemae
Fenrir
Diamond III
Level 155
God Stats
0W - 1L
1,620 SR
Queue Stats
58W - 37L
2,021 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
1 / 1 / 7
11,821
739
12,130
22,919
30,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Dawiich
Tiamat
19
7 / 1 / 2
12,487
780
21,975
14,171
9,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
xXNOVA26Xx
Bastet
16
1 / 5 / 5
10,514
657
10,774
20,671
8,322
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThothAtlasNe ZhaAh Muzen Cab

VS

Bans
CabrakanAchillesGebChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Nickerus2112
Ganesha
17
0 / 2 / 7
9,868
617
7,517
18,135
22,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 4 / 2
11,193
700
15,457
14,338
6,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
kurtiemae
Fenrir
15
3 / 3 / 1
10,139
634
12,830
17,127
15,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
6
7
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
7
4.5
W
Tiamat
Dawiich
Tiamat
7
1
2
8
L
Ganesha
Nickerus2112
Ganesha
0
2
7
1.75
L
3
4
2
1
L
Fenrir
kurtiemae
Fenrir
3
3
1
1.17
W
Bastet
xXNOVA26Xx
Bastet
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,879
Damage
35,804
57,761
Taken
49,600
48,458
Mitigated
43,824
27,749
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
12,130
1,923
4,204
11,465
22,919
30,360
430
8,705
14,214
0
38,425
W
Tiamat
Dawiich
Tiamat
21,975
2,122
646
6,258
14,171
9,776
883
5,440
8,731
76,750
0
L
Ganesha
Nickerus2112
Ganesha
7,517
1,195
653
4,995
18,135
22,270
0
7,649
9,804
17,281
0
L
15,457
7,634
0
3,214
14,338
6,233
0
6,908
6,992
65,250
0
L
Fenrir
kurtiemae
Fenrir
12,830
3,715
0
2,319
17,127
15,321
0
6,172
10,375
0
36,556
W
Bastet
xXNOVA26Xx
Bastet
10,774
4,221
0
5,176
20,671
8,322
453
9,052
11,619
0
57,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
31,200
239
Minions Killed
211
0
Camps Cleared
0
968,412
Distance Traveled
957,796
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,821
739
38
2
0
354,187
0
W
Tiamat
12,487
780
130
8
0
298,484
3
L
Ganesha
9,868
617
6
0
0
320,529
4
L
Vulcan
11,193
700
147
9
0
322,301
4
L
Fenrir
10,139
634
58
4
0
314,966
0
W
Bastet
10,514
657
71
4
0
315,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role