Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
 
Pele
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold V
AnonimouS1207
Ravana
Gold V
Level 149
God Stats
1W - 2L
1,599 SR
Queue Stats
116W - 123L
1,391 MMR
Solo
Merlin
Merlin
Gold IV
Smakel15
Merlin
Gold IV
Level 160
God Stats
6W - 12L
1,443 SR
Queue Stats
393W - 403L
1,376 MMR
Solo
Cernunnos
Cernunnos
Gold III
iRancho
Cernunnos
Gold III
Level 157
God Stats
10W - 14L
1,531 SR
Queue Stats
129W - 125L
1,383 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,515 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,518 SR
1,404 MMR
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver III
DocMcScruffins
Bellona
Silver III
Level 129
God Stats
5W - 2L
1,674 SR
Queue Stats
13W - 12L
1,449 MMR
Party 1
Cupid
Cupid
Gold V
DummyThicc18
Cupid
Gold V
Level 152
God Stats
10W - 9L
1,520 SR
Queue Stats
150W - 152L
1,352 MMR
Solo
Guan Yu
Guan Yu
Silver IV
Durnick
Guan Yu
Silver IV
Level 139
God Stats
2W - 0L
1,445 SR
Queue Stats
14W - 16L
1,312 MMR
Party 1
Scylla
Scylla
Gold IV
Slayerboy0216
Scylla
Gold IV
Level 142
God Stats
1W - 3L
1,453 SR
Queue Stats
247W - 260L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 5 / 1
8,606
506
7,688
10,347
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
 
Pele
13
2 / 7 / 0
7,265
427
5,817
15,892
8,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
0 / 1 / 0
8,130
478
3,187
6,765
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Smakel15
Merlin
11
1 / 3 / 0
7,389
435
6,319
9,606
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
iRancho
Cernunnos
14
0 / 1 / 0
8,330
490
4,913
10,385
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AtlasPoseidonCamazotzMaui

VS

Bans
IzanamiThorHadesKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 0 / 6
9,185
540
9,599
12,784
17,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 0 / 6
9,265
545
7,297
13,025
8,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 0 / 1
10,525
619
10,406
10,798
4,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Durnick
Guan Yu
15
5 / 1 / 3
9,533
561
4,711
12,562
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
1 / 4 / 4
8,792
517
6,314
8,194
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
4
Kills
17
17
Deaths
5
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
1
0.3
L
Pele
 
Pele
2
7
0
0.29
W
Bacchus
 
Bacchus
4
0
6
7
L
0
1
0
0
W
4
0
6
7
W
3
0
1
3.5
W
Guan Yu
Durnick
Guan Yu
5
1
3
6.5
W
1
4
4
0.75
L
Merlin
Smakel15
Merlin
1
3
0
0.33
L
Cernunnos
iRancho
Cernunnos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
38,327
52,995
Taken
57,363
22,874
Mitigated
44,653
12,657
Healing
15,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,688
886
0
830
10,347
3,159
0
654
9,272
68,880
0
L
Pele
 
Pele
5,817
1,842
0
3,025
15,892
8,823
0
5,463
10,313
0
44,280
W
Bacchus
 
Bacchus
9,599
1,247
0
2,333
12,784
17,310
33
2,762
10,022
25,040
8,771
L
3,187
744
0
1,257
6,765
3,118
0
1,238
5,527
0
82,017
W
7,297
2,157
0
898
13,025
8,805
37
2,231
9,864
0
70,164
W
10,406
6,037
119
8,139
10,798
4,617
1,172
614
10,184
0
105,244
W
Guan Yu
Durnick
Guan Yu
4,711
341
480
2,851
12,562
10,101
213
3,303
9,259
0
49,630
W
6,314
1,742
0
897
8,194
3,820
801
5,097
3,097
77,395
0
L
Merlin
Smakel15
Merlin
6,319
882
149
1,566
9,606
3,853
0
6,260
3,346
48,635
0
L
Cernunnos
iRancho
Cernunnos
4,913
1,750
0
5,830
10,385
3,921
0
1,363
9,022
0
70,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,720
Gold Earned
47,300
560
Minions Killed
564
0
Camps Cleared
0
1,509,950
Distance Traveled
1,724,374
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,606
506
118
7
0
305,261
5
L
Pele
7,265
427
64
4
0
313,500
6
W
Bacchus
9,185
540
47
3
0
372,647
6
L
Ravana
8,130
478
130
8
0
364,881
2
W
Bellona
9,265
545
102
6
0
391,818
4
W
Cupid
10,525
619
178
10
0
328,444
1
W
Guan Yu
9,533
561
102
6
0
342,482
1
W
Scylla
8,792
517
135
8
0
288,983
3
L
Merlin
7,389
435
101
6
0
234,846
5
L
Cernunnos
8,330
490
147
9
0
291,462
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role