Player Matchup

Danzaburou
Danzaburou
BozoDaClown69
Danzaburou
Level 142
God Stats
10W - 10L
1,583 SR
Queue Stats
171W - 172L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
ROliveira13773
Gilgamesh
Level 122
God Stats
1W - 5L
1,556 SR
Queue Stats
304W - 297L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
Schmidward
Cthulhu
Level 120
God Stats
0W - 3L
1,419 SR
Queue Stats
97W - 134L
1,390 Elo+
Party 2
Anubis
Anubis
avelasquez2
Anubis
Level 121
God Stats
1W - 5L
1,196 SR
Queue Stats
138W - 158L
1,444 Elo+
Party 1
Arachne
Arachne
dinkinszn
Arachne
Level 86
God Stats
30W - 29L
1,519 SR
Queue Stats
61W - 76L
1,460 Elo+
Party 2
Team Averages
Level 118
1,455 SR
1,455 Elo+

VS

Team Averages
Level 111
1,515 SR
1,482 Elo+
Lancelot
Lancelot
BlazinAsian115
Lancelot
Level 91
God Stats
16W - 9L
1,591 SR
Queue Stats
200W - 159L
1,479 Elo+
Solo
Apollo
Apollo
BrainDeadChimp
Apollo
Level 68
God Stats
81W - 63L
1,588 SR
Queue Stats
244W - 279L
1,462 Elo+
Solo
Kukulkan
Kukulkan
E-Evahn
Kukulkan
Level 126
God Stats
22W - 24L
1,547 SR
Queue Stats
87W - 102L
1,456 Elo+
Solo
Cernunnos
Cernunnos
Lil_RickyX2
Cernunnos
Level 112
God Stats
6W - 10L
1,410 SR
Queue Stats
283W - 277L
1,482 Elo+
Solo
Bacchus
Bacchus
dinkleburg_gotya
Bacchus
Level 160
God Stats
10W - 8L
1,439 SR
Queue Stats
305W - 266L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BozoDaClown69
Danzaburou
15
1 / 5 / 0
10,233
465
12,492
19,243
7,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
ROliveira13773
Gilgamesh
18
3 / 3 / 2
11,420
519
12,812
22,764
26,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Schmidward
Cthulhu
13
0 / 2 / 3
9,143
416
8,108
20,514
24,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
18
2 / 3 / 3
11,088
504
9,452
14,209
7,784
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
dinkinszn
Arachne
17
5 / 7 / 1
10,686
486
7,712
24,309
11,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
7 / 2 / 5
12,924
587
15,947
13,434
6,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
8 / 3 / 5
13,592
618
17,959
21,857
13,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
E-Evahn
Kukulkan
19
0 / 2 / 8
12,451
566
7,784
11,296
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Lil_RickyX2
Cernunnos
18
4 / 3 / 6
11,841
538
24,732
20,889
10,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 2 / 8
10,440
475
8,457
22,251
25,693
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
11
Kills
20
20
Deaths
12
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Lancelot
7
2
5
4.75
L
Danzaburou
BozoDaClown69
Danzaburou
1
5
0
0.2
W
8
3
5
3.5
W
Kukulkan
E-Evahn
Kukulkan
0
2
8
2
W
Cernunnos
Lil_RickyX2
Cernunnos
4
3
6
2.33
L
Gilgamesh
ROliveira13773
Gilgamesh
3
3
2
1.33
L
Cthulhu
Schmidward
Cthulhu
0
2
3
0.75
L
Anubis
2
3
3
1.17
L
Arachne
dinkinszn
Arachne
5
7
1
0.79
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,576
Damage
74,879
101,039
Taken
89,727
78,230
Mitigated
61,410
23,241
Healing
25,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
15,947
4,070
0
353
13,434
6,078
0
2,791
10,643
0
103,899
L
Danzaburou
BozoDaClown69
Danzaburou
12,492
5,766
0
4,319
19,243
7,893
3,352
3,335
15,908
0
76,786
W
17,959
7,760
0
6,968
21,857
13,834
5,377
1,573
20,284
0
101,017
W
Kukulkan
E-Evahn
Kukulkan
7,784
668
0
2,807
11,296
5,409
1,781
5,565
5,731
112,872
1,344
W
Cernunnos
Lil_RickyX2
Cernunnos
24,732
13,988
0
10,335
20,889
10,396
6,044
5,486
15,403
0
101,050
L
Gilgamesh
ROliveira13773
Gilgamesh
12,812
3,655
0
3,698
22,764
26,484
624
3,283
19,481
10,458
64,546
L
Cthulhu
Schmidward
Cthulhu
8,108
1,312
126
3,172
20,514
24,648
0
3,700
16,814
37,400
803
L
Anubis
9,452
152
253
6,992
14,209
7,784
980
3,886
10,323
109,372
0
L
Arachne
dinkinszn
Arachne
7,712
5,328
0
4,681
24,309
11,421
0
1,516
22,793
0
81,966
W
8,457
908
1,528
3,187
22,251
25,693
86
3,944
18,307
37,136
2,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,570
Gold Earned
61,248
582
Minions Killed
684
0
Camps Cleared
0
2,032,594
Distance Traveled
2,270,343
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,924
587
137
6
0
570,767
2
L
Danzaburou
10,233
465
140
6
0
387,125
0
W
Apollo
13,592
618
167
8
0
417,554
4
W
Kukulkan
12,451
566
189
9
0
439,103
9
W
Cernunnos
11,841
538
141
6
0
395,613
1
L
Gilgamesh
11,420
519
137
6
0
416,090
3
L
Cthulhu
9,143
416
32
1
0
426,266
3
L
Anubis
11,088
504
162
7
0
379,372
2
L
Arachne
10,686
486
111
5
0
423,741
1
W
Bacchus
10,440
475
50
2
0
447,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role