Player Matchup

Neith
Neith
FatherZe
Neith
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 88L
1,578 Elo+
Party 1
Hel
Hel
Konsaisone
Hel
Level 107
God Stats
2W - 2L
1,474 SR
Queue Stats
177W - 199L
1,569 Elo+
Party 1
Cerberus
Cerberus
YourDeadBeatDad5
Cerberus
Level 45
God Stats
1W - 1L
1,419 SR
Queue Stats
15W - 18L
1,402 Elo+
Solo
Baron Samedi
Baron Samedi
sernakitty
Baron Samedi
Level 153
God Stats
10W - 6L
1,733 SR
Queue Stats
213W - 230L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
xRebelSaint
Sun Wukong
Level 147
God Stats
1W - 2L
1,592 SR
Queue Stats
166W - 151L
1,558 Elo+
Party 1
Team Averages
Level 100
1,544 SR
1,529 Elo+

VS

Team Averages
Level 47
1,562 SR
1,512 Elo+
Ne Zha
Ne Zha
Dragoneir
Ne Zha
Level 126
God Stats
3W - 1L
1,644 SR
Queue Stats
52W - 47L
1,565 Elo+
Party 2
Nu Wa
Nu Wa
Dragoneira
Nu Wa
Level 2
God Stats
12W - 10L
1,500 SR
Queue Stats
42W - 39L
1,500 Elo+
Party 2
Fenrir
Fenrir
OconnelOg23
Fenrir
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 22L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Raul32xd
Cthulhu
Level 47
God Stats
1W - 3L
1,384 SR
Queue Stats
130W - 150L
1,483 Elo+
Solo
Merlin
Merlin
ToastySpy
Merlin
Level 48
God Stats
1W - 3L
1,781 SR
Queue Stats
56W - 55L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FatherZe
Neith
18
7 / 0 / 12
12,459
1,038
24,369
9,756
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 0 / 15
11,402
950
9,662
10,876
7,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
0 / 0 / 20
12,829
1,069
13,435
18,473
28,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
sernakitty
Baron Samedi
18
6 / 0 / 12
12,750
1,063
26,299
11,776
7,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
xRebelSaint
Sun Wukong
18
5 / 0 / 14
11,966
997
21,556
17,628
17,356
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

279

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dragoneir
Ne Zha
16
0 / 6 / 0
10,397
866
12,235
22,016
11,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
16
0 / 5 / 0
10,040
837
15,566
14,439
6,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
0 / 5 / 0
10,100
842
4,224
15,354
9,471
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Raul32xd
Cthulhu
16
0 / 2 / 0
11,408
951
15,169
28,029
44,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
ToastySpy
Merlin
16
0 / 2 / 0
10,264
855
16,483
19,034
9,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
0
20
Kills
0
0
Deaths
20
73
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Dragoneir
Ne Zha
0
6
0
0
L
Nu Wa
0
5
0
0
W
Neith
FatherZe
Neith
7
0
12
13
W
2
0
15
9.5
L
Fenrir
0
5
0
0
L
Cthulhu
Raul32xd
Cthulhu
0
2
0
0
L
Merlin
ToastySpy
Merlin
0
2
0
0
W
0
0
20
10
W
Baron Samedi
sernakitty
Baron Samedi
6
0
12
12
W
Sun Wukong
xRebelSaint
Sun Wukong
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,321
Damage
63,677
68,509
Taken
98,872
67,194
Mitigated
81,820
45,317
Healing
4,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Dragoneir
Ne Zha
12,235
2,155
0
1,183
22,016
11,895
0
10,891
10,915
0
37,384
L
Nu Wa
15,566
3,229
0
244
14,439
6,729
0
6,752
7,683
35,179
0
W
Neith
FatherZe
Neith
24,369
12,537
0
3,853
9,756
5,659
0
6,358
3,398
0
41,895
W
9,662
1,269
12,401
6,570
10,876
7,705
0
8,019
2,857
23,222
0
L
Fenrir
4,224
633
0
1,146
15,354
9,471
0
8,772
6,474
0
7,264
L
Cthulhu
Raul32xd
Cthulhu
15,169
499
0
1,540
28,029
44,313
0
13,254
14,407
36,274
0
L
Merlin
ToastySpy
Merlin
16,483
2,279
525
223
19,034
9,412
0
8,845
9,997
38,901
0
W
13,435
779
0
4,738
18,473
28,605
0
14,362
4,111
34,617
0
W
Baron Samedi
sernakitty
Baron Samedi
26,299
2,672
7,564
4,311
11,776
7,869
0
7,281
4,495
67,770
0
W
Sun Wukong
xRebelSaint
Sun Wukong
21,556
2,334
0
5,880
17,628
17,356
0
11,198
6,430
0
44,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,406
Gold Earned
52,209
283
Minions Killed
206
9
Camps Cleared
3
1,093,193
Distance Traveled
1,041,054
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,397
866
37
3
0
213,311
0
L
Nu Wa
10,040
837
43
4
0
160,497
1
W
Neith
12,459
1,038
35
3
4
199,411
1
W
Hel
11,402
950
37
3
1
235,673
0
L
Fenrir
10,100
842
5
0
1
216,370
0
L
Cthulhu
11,408
951
51
4
1
246,378
0
L
Merlin
10,264
855
70
6
1
204,498
4
W
Cerberus
12,829
1,069
38
3
0
220,171
0
W
Baron Samedi
12,750
1,063
114
10
3
202,213
1
W
Sun Wukong
11,966
997
59
5
1
235,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role