Player Matchup

Bastet
Bastet
Canes_1501
Bastet
Level 144
God Stats
15W - 6L
1,795 SR
Queue Stats
351W - 320L
1,640 Elo+
Party 1
Erlang Shen
Erlang Shen
LDAK Finn
Erlang Shen
Level 155
God Stats
4W - 6L
1,438 SR
Queue Stats
362W - 352L
1,675 Elo+
Solo
Discordia
Discordia
Ruthless527
Discordia
Level 148
God Stats
8W - 3L
1,638 SR
Queue Stats
226W - 222L
1,582 Elo+
Party 1
Xbalanque
Xbalanque
marlins4594
Xbalanque
Level 144
God Stats
4W - 0L
1,913 SR
Queue Stats
359W - 349L
1,606 Elo+
Party 1
Terra
Terra
mnoa7227
Terra
Level 145
God Stats
9W - 7L
1,579 SR
Queue Stats
712W - 688L
1,499 Elo+
Party 1
Team Averages
Level 147
1,673 SR
1,600 Elo+

VS

Team Averages
Level 142
1,595 SR
1,670 Elo+
Neith
Neith
Iris2390
Neith
Level 148
God Stats
20W - 24L
1,554 SR
Queue Stats
229W - 187L
1,705 Elo+
Party 2
Maui
Maui
LungTaker
Maui
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 196L
1,697 Elo+
Party 2
Zhong Kui
Zhong Kui
New Try
Zhong Kui
Level 158
God Stats
4W - 9L
1,563 SR
Queue Stats
80W - 86L
1,554 Elo+
Solo
Odin
Odin
PKS Beyond
Odin
Level 126
God Stats
10W - 5L
1,597 SR
Queue Stats
187W - 161L
1,652 Elo+
Solo
Loki
Loki
Sinatra9707
Loki
Level 126
God Stats
8W - 2L
1,763 SR
Queue Stats
109W - 85L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Canes_1501
Bastet
20
8 / 6 / 13
14,606
584
27,957
35,407
19,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
LDAK Finn
Erlang Shen
20
6 / 1 / 4
15,506
620
23,010
35,967
45,521
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Ruthless527
Discordia
19
2 / 4 / 10
13,356
534
15,538
12,935
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
marlins4594
Xbalanque
20
9 / 2 / 5
15,451
618
26,099
26,080
11,410
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Terra
mnoa7227
Terra
20
2 / 1 / 20
13,784
551
6,626
36,367
46,633
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Iris2390
Neith
18
2 / 5 / 3
12,035
481
23,350
24,043
11,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
16
2 / 6 / 6
11,141
446
10,956
30,680
37,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
New Try
Zhong Kui
18
2 / 8 / 5
11,948
478
18,677
25,084
18,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
1 / 2 / 2
12,186
487
17,537
22,547
28,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
7 / 6 / 2
12,478
499
20,814
24,277
10,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
27
Kills
14
14
Deaths
27
52
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
Canes_1501
Bastet
8
6
13
2.42
L
Neith
Iris2390
Neith
2
5
3
0.7
W
Erlang Shen
LDAK Finn
Erlang Shen
6
1
4
8
L
Maui
2
6
6
0.83
L
Zhong Kui
New Try
Zhong Kui
2
8
5
0.56
L
1
2
2
1
W
Discordia
Ruthless527
Discordia
2
4
10
1.75
L
7
6
2
1.33
W
Xbalanque
marlins4594
Xbalanque
9
2
5
5.75
W
Terra
mnoa7227
Terra
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,230
Damage
91,334
146,756
Taken
126,631
129,659
Mitigated
105,212
75,466
Healing
26,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Canes_1501
Bastet
27,957
9,105
0
9,549
35,407
19,216
1,889
7,716
27,502
0
139,894
L
Neith
Iris2390
Neith
23,350
10,975
0
7,020
24,043
11,474
2,290
2,497
21,546
0
117,600
W
Erlang Shen
LDAK Finn
Erlang Shen
23,010
12,960
121
19,717
35,967
45,521
6,771
3,287
31,289
13,441
109,445
L
Maui
10,956
3,363
535
3,994
30,680
37,150
0
6,721
23,959
30,296
466
L
Zhong Kui
New Try
Zhong Kui
18,677
1,558
0
6,063
25,084
18,009
315
6,275
18,809
107,881
0
L
17,537
1,592
0
3,253
22,547
28,339
0
4,220
18,327
0
99,845
W
Discordia
Ruthless527
Discordia
15,538
915
0
1,558
12,935
6,879
1,548
6,533
6,402
110,153
0
L
20,814
4,637
0
6,020
24,277
10,240
0
5,356
18,921
0
124,097
W
Xbalanque
marlins4594
Xbalanque
26,099
13,167
0
14,945
26,080
11,410
8,662
5,696
20,384
0
162,156
W
Terra
mnoa7227
Terra
6,626
1,909
13,651
15,925
36,367
46,633
740
9,100
27,162
30,772
2,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,703
Gold Earned
59,788
753
Minions Killed
716
0
Camps Cleared
0
2,349,679
Distance Traveled
2,150,009
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,606
584
134
5
0
540,908
3
L
Neith
12,035
481
184
7
0
407,771
2
W
Erlang Shen
15,506
620
189
8
0
436,219
3
L
Maui
11,141
446
32
1
0
409,511
0
L
Zhong Kui
11,948
478
163
7
0
412,787
4
L
Odin
12,186
487
172
7
0
445,973
5
W
Discordia
13,356
534
169
7
0
457,310
6
L
Loki
12,478
499
165
7
0
473,967
3
W
Xbalanque
15,451
618
218
9
0
434,037
5
W
Terra
13,784
551
43
2
0
481,205
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role