Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ArchSparrow
King Arthur
Level 160
God Stats
12W - 8L
1,647 SR
Queue Stats
385W - 332L
1,555 Elo+
Party 2
Izanami
Izanami
LPGStriker
Izanami
Level 6
God Stats
1W - 2L
1,319 SR
Queue Stats
1W - 2L
1,220 Elo+
Party 2
Merlin
Merlin
PapitoMeme
Merlin
Level 95
God Stats
2W - 1L
1,490 SR
Queue Stats
83W - 73L
1,499 Elo+
Party 2
Zeus
Zeus
Vericiel
Zeus
Level 154
God Stats
1W - 0L
1,319 SR
Queue Stats
31W - 49L
1,384 Elo+
Solo
Team Averages
Level 113
1,455 SR
1,432 Elo+

VS

Team Averages
Level 87
1,571 SR
1,552 Elo+
Ishtar
Ishtar
 
Ishtar
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
NexusRush
King Arthur
Level 23
God Stats
4W - 7L
1,517 SR
Queue Stats
124W - 117L
1,495 Elo+
Party 3
Merlin
Merlin
PETEORPAWL
Merlin
Level 114
God Stats
2W - 1L
1,860 SR
Queue Stats
6W - 3L
1,698 Elo+
Solo
Persephone
Persephone
SрlitPush
Persephone
Level 160
God Stats
2W - 2L
1,573 SR
Queue Stats
263W - 270L
1,565 Elo+
Party 1
Fafnir
Fafnir
TheKarnash
Fafnir
Level 8
God Stats
0W - 4L
1,407 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
0 / 0 / 18
11,623
969
8,797
17,967
13,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
ArchSparrow
King Arthur
18
3 / 1 / 14
12,678
1,057
16,195
16,776
20,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
LPGStriker
Izanami
18
9 / 4 / 9
13,280
1,107
22,101
15,873
7,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
PapitoMeme
Merlin
18
3 / 1 / 9
12,282
1,024
11,271
6,251
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
18
6 / 1 / 12
12,925
1,077
21,760
4,598
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

205

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
3 / 6 / 4
11,971
998
17,046
23,386
9,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
NexusRush
King Arthur
17
0 / 6 / 4
10,704
892
11,648
24,209
24,975
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
PETEORPAWL
Merlin
17
2 / 2 / 4
12,228
1,019
14,754
9,314
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
SрlitPush
Persephone
17
1 / 1 / 4
12,784
1,065
11,230
8,242
5,477
Fafnir
TheKarnash
Fafnir
17
1 / 6 / 4
13,085
1,090
2,900
18,276
15,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
27
21
Kills
7
7
Deaths
21
62
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
18
9
L
Ishtar
 
Ishtar
3
6
4
0.83
W
King Arthur
ArchSparrow
King Arthur
3
1
14
10
W
Izanami
LPGStriker
Izanami
9
4
9
3.38
L
King Arthur
NexusRush
King Arthur
0
6
4
0.33
L
Merlin
PETEORPAWL
Merlin
2
2
4
2
W
Merlin
PapitoMeme
Merlin
3
1
9
7.5
L
Persephone
SрlitPush
Persephone
1
1
4
3
L
Fafnir
TheKarnash
Fafnir
1
6
4
0.5
W
Zeus
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,124
Damage
57,578
61,465
Taken
83,427
47,259
Mitigated
59,295
8,025
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,797
326
0
2,296
17,967
13,607
0
9,687
8,280
29,777
0
L
Ishtar
 
Ishtar
17,046
9,137
0
1,672
23,386
9,969
0
9,720
13,140
0
30,941
W
King Arthur
ArchSparrow
King Arthur
16,195
2,169
0
1,561
16,776
20,514
0
5,057
11,719
328
42,452
W
Izanami
LPGStriker
Izanami
22,101
14,328
0
3,111
15,873
7,767
0
8,133
7,740
0
38,475
L
King Arthur
NexusRush
King Arthur
11,648
1,592
0
0
24,209
24,975
0
13,805
10,084
0
13,304
L
Merlin
PETEORPAWL
Merlin
14,754
320
0
1,206
9,314
3,545
0
4,580
4,637
59,120
0
W
Merlin
PapitoMeme
Merlin
11,271
755
0
0
6,251
3,338
0
3,667
2,584
34,135
0
L
Persephone
SрlitPush
Persephone
11,230
778
0
2,284
8,242
5,477
0
5,389
2,800
38,183
0
L
Fafnir
TheKarnash
Fafnir
2,900
236
0
2,957
18,276
15,329
0
8,166
9,534
23,014
0
W
Zeus
21,760
2,271
0
1,057
4,598
2,033
0
2,340
2,258
46,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,788
Gold Earned
60,772
307
Minions Killed
246
11
Camps Cleared
7
1,112,062
Distance Traveled
1,151,926
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,623
969
60
5
2
248,108
0
L
Ishtar
11,971
998
36
3
1
226,958
0
W
King Arthur
12,678
1,057
57
5
5
202,131
1
W
Izanami
13,280
1,107
36
3
1
209,806
0
L
King Arthur
10,704
892
2
0
0
229,946
1
L
Merlin
12,228
1,019
130
11
6
251,869
1
W
Merlin
12,282
1,024
64
5
1
199,536
0
L
Persephone
12,784
1,065
67
6
0
227,561
0
L
Fafnir
13,085
1,090
11
1
0
215,592
1
W
Zeus
12,925
1,077
90
8
2
252,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role