Player Matchup

Horus
Horus
BigBalledBilly
Horus
Level 155
God Stats
3W - 0L
1,624 SR
Queue Stats
284W - 231L
1,612 Elo+
Party 2
Izanami
Izanami
Fοxy
Izanami
Level 148
God Stats
2W - 0L
1,698 SR
Queue Stats
151W - 72L
1,639 Elo+
Party 2
Ne Zha
Ne Zha
Maharaj
Ne Zha
Level 156
God Stats
12W - 5L
1,709 SR
Queue Stats
244W - 142L
1,613 Elo+
Party 2
Kuzenbo
Kuzenbo
Pawstar
Kuzenbo
Level 118
God Stats
4W - 2L
1,473 SR
Queue Stats
178W - 98L
1,624 Elo+
Party 2
Jing Wei
Jing Wei
ShizaStuffer
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 2L
1,904 Elo+
Party 2
Team Averages
Level 121
1,601 SR
1,678 Elo+

VS

Team Averages
Level 71
1,618 SR
1,424 Elo+
Nemesis
Nemesis
Icecue3
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,306 Elo+
Solo
Awilix
Awilix
OhMaluco
Awilix
Level 155
God Stats
1W - 1L
1,634 SR
Queue Stats
153W - 171L
1,423 Elo+
Solo
Sylvanus
Sylvanus
PutYaDAwayWaltuh
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 67L
1,546 Elo+
Solo
Geb
Geb
RagoonTheGreat
Geb
Level 29
God Stats
3W - 1L
1,746 SR
Queue Stats
140W - 143L
1,416 Elo+
Party 1
Yu Huang
Yu Huang
WeakySnabbit
Yu Huang
Level 127
God Stats
1W - 3L
1,708 SR
Queue Stats
216W - 189L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 19
9,888
899
6,910
15,581
20,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Fοxy
Izanami
18
11 / 1 / 15
10,465
951
23,116
11,833
6,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Maharaj
Ne Zha
14
0 / 4 / 22
8,614
783
10,565
12,946
11,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Pawstar
Kuzenbo
15
2 / 3 / 16
9,394
854
10,411
16,241
25,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jing Wei
ShizaStuffer
Jing Wei
18
12 / 1 / 14
11,180
1,016
27,272
14,592
7,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Icecue3
Nemesis
13
0 / 5 / 9
7,694
699
5,791
17,902
17,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
OhMaluco
Awilix
8
0 / 16 / 6
6,546
595
7,224
21,231
9,471
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 3 / 5
9,183
835
13,393
19,687
25,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 2 / 7
7,161
651
6,141
14,109
15,313
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yu Huang
WeakySnabbit
Yu Huang
17
5 / 2 / 3
8,982
817
19,587
9,400
5,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
40
28
Kills
10
10
Deaths
28
86
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
W
Izanami
Fοxy
Izanami
11
1
15
18.5
L
Nemesis
Icecue3
Nemesis
0
5
9
0.9
W
Ne Zha
Maharaj
Ne Zha
0
4
22
2.75
L
Awilix
OhMaluco
Awilix
0
16
6
0.19
W
Kuzenbo
Pawstar
Kuzenbo
2
3
16
3.33
L
5
3
5
2.5
L
0
2
7
1.75
W
Jing Wei
ShizaStuffer
Jing Wei
12
1
14
19
L
Yu Huang
WeakySnabbit
Yu Huang
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,274
Damage
52,136
71,193
Taken
82,329
71,909
Mitigated
73,888
38,137
Healing
24,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,910
3,281
9,884
6,890
15,581
20,864
66
7,167
8,414
33
10,679
W
Izanami
Fοxy
Izanami
23,116
17,273
601
4,693
11,833
6,564
4,284
7,434
4,399
32
49,379
L
Nemesis
Icecue3
Nemesis
5,791
1,213
2,181
2,926
17,902
17,368
0
2,000
15,572
0
8,053
W
Ne Zha
Maharaj
Ne Zha
10,565
1,385
662
3,076
12,946
11,243
1,408
8,472
4,474
374
19,160
L
Awilix
OhMaluco
Awilix
7,224
1,905
581
197
21,231
9,471
0
1,714
19,211
0
9,760
W
Kuzenbo
Pawstar
Kuzenbo
10,411
3,389
2,925
3,129
16,241
25,551
140
7,003
9,238
12,543
0
L
13,393
1,043
6,294
7,642
19,687
25,867
0
3,563
15,944
17,629
0
L
6,141
121
925
1,048
14,109
15,313
0
2,627
11,355
11,957
0
W
Jing Wei
ShizaStuffer
Jing Wei
27,272
23,175
545
5,732
14,592
7,687
2,023
9,045
5,547
39
46,001
L
Yu Huang
WeakySnabbit
Yu Huang
19,587
1,137
1,860
912
9,400
5,869
0
867
8,437
50,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,541
Gold Earned
39,566
134
Minions Killed
99
0
Camps Cleared
0
1,125,799
Distance Traveled
960,119
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,888
899
7
1
0
248,559
2
W
Izanami
10,465
951
57
5
0
200,733
4
L
Nemesis
7,694
699
2
0
0
207,534
0
W
Ne Zha
8,614
783
9
1
0
224,223
1
L
Awilix
6,546
595
5
0
0
159,396
0
W
Kuzenbo
9,394
854
7
1
0
247,058
0
L
Sylvanus
9,183
835
12
1
0
171,424
0
L
Geb
7,161
651
8
1
0
217,054
0
W
Jing Wei
11,180
1,016
54
5
0
205,226
0
L
Yu Huang
8,982
817
72
7
0
204,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role