Player Matchup

Pele
Pele
 
Pele
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
E-Evahn
Kukulkan
Level 126
God Stats
22W - 24L
1,559 SR
Queue Stats
87W - 102L
1,452 Elo+
Solo
Guan Yu
Guan Yu
Goldgarbage981
Guan Yu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,543 Elo+
Solo
Ishtar
Ishtar
Lasook
Ishtar
Level 125
God Stats
3W - 3L
1,762 SR
Queue Stats
71W - 90L
1,416 Elo+
Party 2
Cerberus
Cerberus
SmallFrog5
Cerberus
Level 7
God Stats
1W - 2L
1,684 SR
Queue Stats
7W - 7L
1,533 Elo+
Party 2
Team Averages
Level 101
1,601 SR
1,489 Elo+

VS

Team Averages
Level 96
1,545 SR
1,583 Elo+
Hercules
Hercules
JsMxxn
Hercules
Level 143
God Stats
6W - 3L
1,796 SR
Queue Stats
165W - 151L
1,562 Elo+
Party 1
Merlin
Merlin
McLuis34
Merlin
Level 108
God Stats
8W - 10L
1,401 SR
Queue Stats
103W - 90L
1,567 Elo+
Party 1
Lancelot
Lancelot
SatoriDictador
Lancelot
Level 110
God Stats
5W - 8L
1,375 SR
Queue Stats
133W - 139L
1,484 Elo+
Party 3
Olorun
Olorun
Sikario727
Olorun
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,850 Elo+
Party 1
Fenrir
Fenrir
Xervec
Fenrir
Level 110
God Stats
20W - 9L
1,652 SR
Queue Stats
132W - 140L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 1 / 0
6,193
563
3,935
10,948
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
E-Evahn
Kukulkan
10
0 / 0 / 1
6,161
560
1,487
3,943
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 1
6,963
633
4,910
4,805
5,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
Lasook
Ishtar
8
2 / 3 / 0
5,648
513
6,270
7,842
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
SmallFrog5
Cerberus
7
0 / 5 / 2
5,242
477
3,329
11,675
7,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JsMxxn
Hercules
8
3 / 0 / 2
5,772
525
5,313
10,576
7,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
McLuis34
Merlin
11
0 / 1 / 0
5,892
536
3,330
4,805
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
11
0 / 1 / 0
6,149
559
2,429
8,386
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
Sikario727
Olorun
12
5 / 2 / 2
6,605
600
9,446
8,380
3,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Xervec
Fenrir
10
1 / 0 / 2
5,877
534
2,528
6,953
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
9
9
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
0
2
L
Kukulkan
E-Evahn
Kukulkan
0
0
1
0.5
L
0
0
1
0.5
W
Hercules
JsMxxn
Hercules
3
0
2
4
L
Ishtar
Lasook
Ishtar
2
3
0
0.67
W
Merlin
McLuis34
Merlin
0
1
0
0
W
Lancelot
0
1
0
0
W
Olorun
Sikario727
Olorun
5
2
2
3
L
Cerberus
SmallFrog5
Cerberus
0
5
2
0.2
W
Fenrir
Xervec
Fenrir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,931
Damage
23,046
39,213
Taken
39,100
20,873
Mitigated
18,826
11,935
Healing
16,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,935
633
0
5,154
10,948
3,830
0
857
10,091
0
44,791
L
Kukulkan
E-Evahn
Kukulkan
1,487
134
0
795
3,943
1,662
0
2,232
1,711
42,729
0
L
4,910
876
85
1,991
4,805
5,167
0
0
4,330
0
49,067
W
Hercules
JsMxxn
Hercules
5,313
2,082
0
3,909
10,576
7,064
0
2,911
7,359
0
18,593
L
Ishtar
Lasook
Ishtar
6,270
4,121
0
1,530
7,842
2,795
0
3,137
4,705
0
34,028
W
Merlin
McLuis34
Merlin
3,330
101
0
1,148
4,805
1,699
0
633
4,172
42,558
0
W
Lancelot
2,429
509
0
3,295
8,386
3,617
0
0
7,872
0
42,052
W
Olorun
Sikario727
Olorun
9,446
5,407
100
4,117
8,380
3,807
0
1,182
7,198
44,964
11,082
L
Cerberus
SmallFrog5
Cerberus
3,329
840
0
2,380
11,675
7,419
0
4,741
6,934
14,842
0
W
Fenrir
Xervec
Fenrir
2,528
427
0
4,236
6,953
2,639
0
90
6,821
0
35,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,207
Gold Earned
30,295
372
Minions Killed
349
0
Camps Cleared
0
1,143,814
Distance Traveled
1,135,667
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,193
563
76
7
0
234,141
0
L
Kukulkan
6,161
560
91
8
0
244,908
4
L
Guan Yu
6,963
633
108
10
0
243,809
1
W
Hercules
5,772
525
20
2
0
240,610
3
L
Ishtar
5,648
513
53
5
0
199,958
1
W
Merlin
5,892
536
92
8
0
217,705
7
W
Lancelot
6,149
559
84
8
0
231,782
1
W
Olorun
6,605
600
84
8
0
198,402
0
L
Cerberus
5,242
477
44
4
0
220,998
1
W
Fenrir
5,877
534
69
6
0
247,168
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role