Player Matchup

Baron Samedi
Baron Samedi
Bestio324
Baron Samedi
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 78L
1,527 Elo+
Party 2
Arachne
Arachne
LeeroyJ64
Arachne
Level 125
God Stats
5W - 2L
1,463 SR
Queue Stats
121W - 165L
1,425 Elo+
Party 3
Pele
Pele
MOTY G
Pele
Level 123
God Stats
45W - 30L
1,590 SR
Queue Stats
91W - 69L
1,445 Elo+
Party 2
Nu Wa
Nu Wa
awilixbussyyyyyy
Nu Wa
Level 5
God Stats
1W - 1L
1,289 SR
Queue Stats
12W - 26L
1,343 Elo+
Party 3
Charybdis
Charybdis
janvander069
Charybdis
Level 47
God Stats
7W - 5L
1,440 SR
Queue Stats
20W - 16L
1,423 Elo+
Party 2
Team Averages
Level 86
1,456 SR
1,432 Elo+

VS

Team Averages
Level 104
1,523 SR
1,496 Elo+
Lancelot
Lancelot
ElTannet
Lancelot
Level 49
God Stats
0W - 2L
1,618 SR
Queue Stats
3W - 4L
1,583 Elo+
Party 1
Chaac
Chaac
JLanz-i
Chaac
Level 120
God Stats
3W - 5L
1,395 SR
Queue Stats
54W - 54L
1,505 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
REAPPING HAVIC
Morgan Le Fay
Level 102
God Stats
15W - 10L
1,560 SR
Queue Stats
51W - 55L
1,390 Elo+
Solo
Sol
Sol
cabellxBUTTER
Sol
Level 129
God Stats
1W - 1L
1,868 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Tyr
Tyr
xXMoXaXx
Tyr
Level 119
God Stats
0W - 1L
1,173 SR
Queue Stats
9W - 10L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bestio324
Baron Samedi
17
8 / 1 / 10
11,697
585
21,105
14,019
7,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
LeeroyJ64
Arachne
17
8 / 3 / 7
11,306
565
13,939
22,429
10,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
MOTY G
Pele
18
4 / 0 / 4
11,144
557
6,724
14,581
6,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 4 / 4
11,624
581
9,439
14,703
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
janvander069
Charybdis
15
3 / 5 / 6
9,872
494
12,435
18,871
7,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ElTannet
Lancelot
13
1 / 4 / 4
8,707
435
5,364
16,910
9,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chaac
JLanz-i
Chaac
16
7 / 3 / 3
11,227
561
16,455
20,829
12,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
REAPPING HAVIC
Morgan Le Fay
13
1 / 10 / 3
8,171
409
9,400
16,854
7,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 6
9,014
451
11,518
13,119
4,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 2
8,178
409
6,005
17,413
15,553
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
26
Kills
13
13
Deaths
26
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bestio324
Baron Samedi
8
1
10
13
L
Lancelot
ElTannet
Lancelot
1
4
4
0.75
L
Chaac
JLanz-i
Chaac
7
3
3
2.83
W
Arachne
LeeroyJ64
Arachne
8
3
7
3.83
W
Pele
MOTY G
Pele
4
0
4
6
L
Morgan Le Fay
REAPPING HAVIC
Morgan Le Fay
1
10
3
0.25
W
3
4
4
1.25
L
2
4
6
1.25
W
Charybdis
janvander069
Charybdis
3
5
6
1.2
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,642
Damage
48,742
84,603
Taken
85,125
37,242
Mitigated
48,954
29,343
Healing
22,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bestio324
Baron Samedi
21,105
1,110
2,055
5,872
14,019
7,843
824
4,245
9,774
88,097
0
L
Lancelot
ElTannet
Lancelot
5,364
990
0
2,143
16,910
9,031
0
4,054
12,696
0
62,490
L
Chaac
JLanz-i
Chaac
16,455
1,892
0
8,018
20,829
12,192
1,098
9,841
10,860
0
87,448
W
Arachne
LeeroyJ64
Arachne
13,939
9,582
0
7,497
22,429
10,011
1,874
4,932
17,497
0
79,451
W
Pele
MOTY G
Pele
6,724
1,545
0
4,606
14,581
6,076
1,824
2,577
12,004
0
102,657
L
Morgan Le Fay
REAPPING HAVIC
Morgan Le Fay
9,400
1,168
0
2,829
16,854
7,392
482
7,231
9,250
49,380
0
W
9,439
3,001
99
3,883
14,703
5,593
3,345
1,814
12,889
78,853
0
L
11,518
3,361
0
5,611
13,119
4,786
0
1,606
11,437
56,736
7,234
W
Charybdis
janvander069
Charybdis
12,435
6,493
0
5,331
18,871
7,719
5,313
6,844
12,027
0
60,313
L
6,005
747
65
3,553
17,413
15,553
0
6,754
10,338
0
39,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,643
Gold Earned
45,297
599
Minions Killed
467
0
Camps Cleared
0
1,941,110
Distance Traveled
1,845,133
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,697
585
139
7
0
405,514
5
L
Lancelot
8,707
435
83
4
0
425,050
3
L
Chaac
11,227
561
148
7
0
371,485
6
W
Arachne
11,306
565
95
5
0
440,179
4
W
Pele
11,144
557
138
7
0
434,970
4
L
Morgan Le Fay
8,171
409
77
4
0
288,674
4
W
Nu Wa
11,624
581
135
7
0
318,395
3
L
Sol
9,014
451
87
4
0
366,147
6
W
Charybdis
9,872
494
92
5
0
342,052
1
L
Tyr
8,178
409
72
4
0
393,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role