Player Matchup

Hercules
Hercules
JsMxxn
Hercules
Level 143
God Stats
6W - 3L
1,770 SR
Queue Stats
165W - 151L
1,553 Elo+
Party 1
Ishtar
Ishtar
Lasook
Ishtar
Level 125
God Stats
3W - 3L
1,688 SR
Queue Stats
71W - 90L
1,396 Elo+
Party 3
Merlin
Merlin
McLuis34
Merlin
Level 108
God Stats
8W - 10L
1,347 SR
Queue Stats
103W - 90L
1,558 Elo+
Party 1
Hun Batz
Hun Batz
Sikario727
Hun Batz
Level 10
God Stats
1W - 0L
1,275 SR
Queue Stats
8W - 5L
1,815 Elo+
Party 1
Cerberus
Cerberus
SmallFrog5
Cerberus
Level 6
God Stats
1W - 2L
1,615 SR
Queue Stats
7W - 7L
1,270 Elo+
Party 3
Team Averages
Level 78
1,539 SR
1,518 Elo+

VS

Team Averages
Level 70
1,574 SR
1,511 Elo+
Cerberus
Cerberus
AziresBrother
Cerberus
Level 67
God Stats
1W - 5L
1,586 SR
Queue Stats
310W - 283L
1,557 Elo+
Party 2
Serqet
Serqet
FIRELORD945
Serqet
Level 48
God Stats
6W - 5L
1,479 SR
Queue Stats
199W - 196L
1,566 Elo+
Party 2
Ishtar
Ishtar
Faze_marco2020
Ishtar
Level 89
God Stats
3W - 5L
1,514 SR
Queue Stats
14W - 19L
1,343 Elo+
Solo
Nox
Nox
H0tP0tat0Z
Nox
Level 28
God Stats
1W - 3L
1,707 SR
Queue Stats
109W - 95L
1,525 Elo+
Party 2
Achilles
Achilles
Ice General444
Achilles
Level 118
God Stats
15W - 11L
1,582 SR
Queue Stats
642W - 618L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JsMxxn
Hercules
11
2 / 1 / 0
6,184
618
5,335
7,622
4,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ishtar
Lasook
Ishtar
9
2 / 1 / 2
5,223
522
8,916
5,278
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
McLuis34
Merlin
10
0 / 0 / 1
5,700
570
4,872
1,613
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Sikario727
Hun Batz
10
2 / 0 / 1
5,545
555
4,126
7,602
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
SmallFrog5
Cerberus
9
1 / 1 / 3
5,574
557
3,306
6,680
4,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AziresBrother
Cerberus
6
0 / 1 / 0
4,543
454
2,056
10,065
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Serqet
9
2 / 2 / 1
5,560
556
2,959
7,948
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
4,785
479
3,015
5,914
1,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 1 / 0
5,121
512
426
5,235
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
1 / 0 / 0
5,696
570
5,397
8,338
4,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AziresBrother
Cerberus
0
1
0
0
L
Serqet
2
2
1
1.25
L
0
3
1
0.17
L
0
1
0
0
L
Achilles
1
0
0
1
W
Hercules
JsMxxn
Hercules
2
1
0
2
W
Ishtar
Lasook
Ishtar
2
1
2
3
W
Merlin
McLuis34
Merlin
0
0
1
0.5
W
Hun Batz
Sikario727
Hun Batz
2
0
1
2.5
W
Cerberus
SmallFrog5
Cerberus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,555
Damage
13,853
28,795
Taken
37,500
13,941
Mitigated
16,137
12,436
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AziresBrother
Cerberus
2,056
358
98
2,507
10,065
4,474
0
3,062
7,003
14,788
0
L
Serqet
2,959
715
0
2,800
7,948
3,214
0
749
7,199
0
27,594
L
3,015
1,495
0
1,426
5,914
1,610
432
1,063
4,851
0
24,121
L
426
191
0
0
5,235
2,253
56
3,304
1,931
29,363
0
L
Achilles
5,397
1,723
0
4,054
8,338
4,586
0
0
8,338
0
34,364
W
Hercules
JsMxxn
Hercules
5,335
2,051
0
3,757
7,622
4,672
0
0
6,925
0
39,127
W
Ishtar
Lasook
Ishtar
8,916
5,828
0
2,553
5,278
1,760
0
235
5,043
0
40,986
W
Merlin
McLuis34
Merlin
4,872
45
0
806
1,613
595
0
575
1,038
42,588
0
W
Hun Batz
Sikario727
Hun Batz
4,126
1,257
0
3,334
7,602
2,604
0
457
7,025
0
44,684
W
Cerberus
SmallFrog5
Cerberus
3,306
397
0
1,986
6,680
4,310
0
1,215
5,305
16,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,226
Gold Earned
25,705
368
Minions Killed
265
0
Camps Cleared
0
1,002,983
Distance Traveled
958,720
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,543
454
33
3
0
184,297
0
L
Serqet
5,560
556
61
6
0
232,999
3
L
Ishtar
4,785
479
38
4
0
167,111
1
L
Nox
5,121
512
60
6
0
172,145
2
L
Achilles
5,696
570
73
7
0
202,168
3
W
Hercules
6,184
618
86
9
0
214,124
3
W
Ishtar
5,223
522
54
5
0
180,162
0
W
Merlin
5,700
570
91
9
0
204,021
6
W
Hun Batz
5,545
555
83
8
0
232,409
0
W
Cerberus
5,574
557
54
5
0
172,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role