Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ByCyruXx
Set
Level 122
God Stats
4W - 4L
1,588 SR
Queue Stats
152W - 130L
1,540 Elo+
Solo
Tiamat
Tiamat
El Josh21
Tiamat
Level 128
God Stats
18W - 16L
1,490 SR
Queue Stats
206W - 192L
1,551 Elo+
Solo
Bellona
Bellona
crazy_pupusero4l
Bellona
Level 136
God Stats
4W - 1L
1,501 SR
Queue Stats
43W - 35L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
jazzpatch311
Cthulhu
Level 65
God Stats
1W - 0L
1,409 SR
Queue Stats
39W - 38L
1,523 Elo+
Party 2
Team Averages
Level 112
1,498 SR
1,536 Elo+

VS

Team Averages
Level 135
1,465 SR
1,506 Elo+
Maui
Maui
 
Maui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DroSnowRose
Cerberus
Level 137
God Stats
0W - 2L
1,319 SR
Queue Stats
73W - 70L
1,569 Elo+
Solo
Ishtar
Ishtar
KnightlessKing
Ishtar
Level 156
God Stats
9W - 12L
1,420 SR
Queue Stats
169W - 139L
1,453 Elo+
Party 1
Zeus
Zeus
Smogytho
Zeus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 52L
1,481 Elo+
Solo
Ne Zha
Ne Zha
crayger65
Ne Zha
Level 83
God Stats
2W - 4L
1,587 SR
Queue Stats
430W - 414L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
2 / 1 / 0
7,639
509
6,787
12,978
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 3 / 1
8,897
593
8,031
12,938
5,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
El Josh21
Tiamat
13
4 / 0 / 1
8,049
537
9,389
6,893
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 1 / 3
8,534
569
10,603
13,592
10,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
jazzpatch311
Cthulhu
12
1 / 3 / 5
7,553
504
6,247
11,779
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
2 / 2 / 0
7,914
528
5,476
14,625
14,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
DroSnowRose
Cerberus
10
0 / 2 / 6
6,037
402
5,481
14,317
7,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 3 / 4
6,659
444
8,204
10,626
4,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
12
4 / 3 / 2
7,612
507
5,948
6,725
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
crayger65
Ne Zha
12
1 / 5 / 3
7,011
467
6,669
13,235
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
15
Kills
8
8
Deaths
15
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
1
0
2
L
Maui
 
Maui
2
2
0
1
W
6
3
1
2.17
L
Cerberus
DroSnowRose
Cerberus
0
2
6
1.5
W
Tiamat
El Josh21
Tiamat
4
0
1
4.5
L
1
3
4
1
L
Zeus
4
3
2
1.67
L
Ne Zha
crayger65
Ne Zha
1
5
3
0.5
W
2
1
3
3.5
W
Cthulhu
jazzpatch311
Cthulhu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,057
Damage
31,778
58,180
Taken
59,528
35,987
Mitigated
34,864
20,430
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,787
5,165
0
6,952
12,978
5,415
104
2,512
10,466
0
62,417
L
Maui
 
Maui
5,476
1,694
0
4,522
14,625
14,369
0
1,868
12,757
50,263
12,489
W
8,031
3,782
0
2,731
12,938
5,820
0
2,940
9,998
0
75,778
L
Cerberus
DroSnowRose
Cerberus
5,481
577
0
4,559
14,317
7,891
0
6,269
8,048
33,599
0
W
Tiamat
El Josh21
Tiamat
9,389
869
0
1,587
6,893
4,900
73
2,146
4,747
52,555
0
L
8,204
4,173
0
2,889
10,626
4,665
306
1,475
9,151
0
45,671
L
Zeus
5,948
729
0
500
6,725
2,661
0
2,944
3,781
44,291
0
L
Ne Zha
crayger65
Ne Zha
6,669
1,974
0
4,119
13,235
5,278
0
2,588
10,647
0
45,212
W
10,603
4,789
0
7,207
13,592
10,332
1,266
4,412
9,180
0
71,387
W
Cthulhu
jazzpatch311
Cthulhu
6,247
588
0
1,953
11,779
9,520
235
4,118
7,661
25,086
3,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,672
Gold Earned
35,233
484
Minions Killed
444
0
Camps Cleared
0
1,442,679
Distance Traveled
1,367,733
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,639
509
93
6
0
248,369
3
L
Maui
7,914
528
127
8
0
252,005
1
W
Set
8,897
593
112
7
0
320,184
4
L
Cerberus
6,037
402
62
4
0
290,440
0
W
Tiamat
8,049
537
108
7
0
295,824
4
L
Ishtar
6,659
444
80
5
0
265,374
2
L
Zeus
7,612
507
110
7
0
264,801
4
L
Ne Zha
7,011
467
65
4
0
295,113
2
W
Bellona
8,534
569
134
9
0
281,015
2
W
Cthulhu
7,553
504
37
2
0
297,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role