Player Matchup

Ah Puch
Ah Puch
Devilhart1
Ah Puch
Level 99
God Stats
3W - 3L
1,501 SR
Queue Stats
106W - 138L
1,467 Elo+
Solo
Mulan
Mulan
Raynac224
Mulan
Level 106
God Stats
11W - 8L
1,673 SR
Queue Stats
190W - 167L
1,589 Elo+
Party 2
Aphrodite
Aphrodite
SecondhandSeamen
Aphrodite
Level 149
God Stats
0W - 1L
1,362 SR
Queue Stats
14W - 11L
1,632 Elo+
Solo
Charybdis
Charybdis
Strehn
Charybdis
Level 159
God Stats
15W - 18L
1,618 SR
Queue Stats
178W - 187L
1,469 Elo+
Solo
Hun Batz
Hun Batz
UserAvailable
Hun Batz
Level 122
God Stats
1W - 3L
1,401 SR
Queue Stats
120W - 103L
1,533 Elo+
Party 2
Team Averages
Level 127
1,511 SR
1,538 Elo+

VS

Team Averages
Level 96
1,561 SR
1,568 Elo+
Scylla
Scylla
 
Scylla
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MiLKyMudBone
Baron Samedi
Level 61
God Stats
3W - 4L
1,491 SR
Queue Stats
10W - 12L
1,452 Elo+
Solo
Lancelot
Lancelot
PapaWheelie
Lancelot
Level 160
God Stats
2W - 0L
1,346 SR
Queue Stats
25W - 19L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
RuunTaluna
Sylvanus
Level 67
God Stats
3W - 2L
1,602 SR
Queue Stats
144W - 64L
1,659 Elo+
Party 1
Neith
Neith
ThyCodester
Neith
Level 88
God Stats
3W - 0L
1,867 SR
Queue Stats
53W - 27L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Devilhart1
Ah Puch
16
0 / 0 / 7
10,478
953
13,016
5,329
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Raynac224
Mulan
16
0 / 5 / 7
10,670
970
10,776
21,355
26,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
16
0 / 5 / 4
10,268
933
9,793
16,849
13,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Strehn
Charybdis
17
8 / 2 / 0
12,910
1,174
17,832
15,652
6,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
UserAvailable
Hun Batz
16
0 / 4 / 7
10,368
943
11,335
21,890
24,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

167

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
3 / 4 / 9
11,056
1,005
13,232
9,501
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MiLKyMudBone
Baron Samedi
17
2 / 2 / 12
11,461
1,042
15,702
13,448
9,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
PapaWheelie
Lancelot
17
1 / 1 / 10
10,967
997
8,897
15,548
11,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
RuunTaluna
Sylvanus
17
0 / 1 / 9
10,647
968
9,930
17,432
24,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
10 / 0 / 5
12,945
1,177
29,233
10,290
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
61
8
Kills
16
16
Deaths
8
25
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
4
9
1.88
L
Ah Puch
Devilhart1
Ah Puch
0
0
7
3.5
W
Baron Samedi
MiLKyMudBone
Baron Samedi
2
2
12
4
W
Lancelot
PapaWheelie
Lancelot
1
1
10
6
L
Mulan
Raynac224
Mulan
0
5
7
0.7
W
Sylvanus
RuunTaluna
Sylvanus
0
1
9
4.5
L
Aphrodite
0
5
4
0.4
L
Charybdis
Strehn
Charybdis
8
2
0
4
W
10
0
5
12.5
L
Hun Batz
UserAvailable
Hun Batz
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,752
Damage
76,994
81,075
Taken
66,219
71,733
Mitigated
55,857
22,821
Healing
22,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,232
1,622
0
0
9,501
4,293
0
2,037
7,464
26,374
0
L
Ah Puch
Devilhart1
Ah Puch
13,016
798
0
865
5,329
1,918
0
3,297
2,032
35,928
0
W
Baron Samedi
MiLKyMudBone
Baron Samedi
15,702
942
5,247
4,379
13,448
9,239
0
5,196
8,192
40,374
0
W
Lancelot
PapaWheelie
Lancelot
8,897
1,046
0
1,950
15,548
11,280
0
6,360
9,188
0
20,731
L
Mulan
Raynac224
Mulan
10,776
1,975
0
3,457
21,355
26,237
0
9,307
12,048
0
25,233
W
Sylvanus
RuunTaluna
Sylvanus
9,930
2,499
3,450
3,498
17,432
24,544
0
6,049
11,166
26,500
4,340
L
Aphrodite
9,793
622
7,233
7,137
16,849
13,288
0
8,540
8,309
26,199
0
L
Charybdis
Strehn
Charybdis
17,832
9,034
0
3,975
15,652
6,088
0
8,078
7,574
0
52,290
W
29,233
12,903
0
4,259
10,290
6,501
0
2,890
7,400
0
53,639
L
Hun Batz
UserAvailable
Hun Batz
11,335
621
0
154
21,890
24,202
0
8,995
12,895
0
21,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,694
Gold Earned
57,076
239
Minions Killed
266
8
Camps Cleared
8
1,031,617
Distance Traveled
1,063,009
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,056
1,005
37
3
2
179,779
2
L
Ah Puch
10,478
953
55
5
0
146,404
3
W
Baron Samedi
11,461
1,042
64
6
1
208,462
1
W
Lancelot
10,967
997
31
3
2
265,355
1
L
Mulan
10,670
970
39
4
4
214,271
3
W
Sylvanus
10,647
968
65
6
0
201,758
3
L
Aphrodite
10,268
933
41
4
2
226,825
0
L
Charybdis
12,910
1,174
87
8
1
198,367
0
W
Neith
12,945
1,177
69
6
3
207,655
1
L
Hun Batz
10,368
943
17
2
1
245,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role