Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
LostYutta1999
Xing Tian
Level 27
God Stats
3W - 1L
1,572 SR
Queue Stats
4W - 8L
1,259 Elo+
Party 1
Kukulkan
Kukulkan
TenzeiHanketsu
Kukulkan
Level 47
God Stats
2W - 2L
1,806 SR
Queue Stats
115W - 116L
1,589 Elo+
Party 1
Thor
Thor
Zekeygame2
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,462 Elo+
Party 1
Charybdis
Charybdis
kampi17
Charybdis
Level 109
God Stats
1W - 1L
1,758 SR
Queue Stats
25W - 18L
1,521 Elo+
Party 1
Team Averages
Level 67
1,627 SR
1,466 Elo+

VS

Team Averages
Level 50
1,428 SR
1,402 Elo+
Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
BlaseBlvd
Lancelot
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 45L
1,337 Elo+
Party 2
Nike
Nike
Blue Demon V
Nike
Level 71
God Stats
4W - 4L
1,427 SR
Queue Stats
229W - 241L
1,442 Elo+
Party 3
Maui
Maui
MarcusGOW 09
Maui
Level 44
God Stats
13W - 17L
1,367 SR
Queue Stats
197W - 216L
1,350 Elo+
Party 3
Nu Wa
Nu Wa
xFEAR Yoyo
Nu Wa
Level 18
God Stats
3W - 3L
1,345 SR
Queue Stats
12W - 22L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 0
6,188
476
8,112
12,646
10,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
LostYutta1999
Xing Tian
9
1 / 2 / 0
5,634
433
4,717
10,465
4,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
12
1 / 3 / 1
6,975
537
6,457
7,633
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 3 / 1
5,401
415
2,094
10,894
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
kampi17
Charybdis
8
0 / 5 / 0
5,114
393
4,340
10,957
2,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 0 / 1
7,362
566
11,551
10,021
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
BlaseBlvd
Lancelot
12
2 / 1 / 5
7,114
547
4,253
9,490
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
7 / 1 / 0
8,354
643
8,742
11,122
5,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 5
6,498
500
4,109
8,010
5,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
12
1 / 1 / 5
6,973
536
5,411
6,581
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
17
17
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
0
0.25
W
Medusa
 
Medusa
6
0
1
6.5
W
Lancelot
BlaseBlvd
Lancelot
2
1
5
4.5
W
7
1
0
7
L
Xing Tian
LostYutta1999
Xing Tian
1
2
0
0.5
W
1
1
5
3.5
L
Kukulkan
1
3
1
0.5
L
0
3
1
0.17
L
Charybdis
kampi17
Charybdis
0
5
0
0
W
Nu Wa
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,720
Damage
34,066
52,595
Taken
45,224
24,712
Mitigated
21,699
8,579
Healing
20,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,112
1,069
0
639
12,646
10,265
0
521
11,999
0
42,644
W
Medusa
 
Medusa
11,551
6,130
0
6,544
10,021
3,720
1,216
2,205
7,816
0
64,569
W
Lancelot
BlaseBlvd
Lancelot
4,253
750
0
4,280
9,490
4,094
138
1,043
8,447
0
42,866
W
8,742
1,616
0
4,825
11,122
5,880
768
937
10,185
0
56,429
L
Xing Tian
LostYutta1999
Xing Tian
4,717
557
1,184
1,102
10,465
4,756
0
1,435
8,902
18,577
0
W
4,109
767
731
3,210
8,010
5,357
54
2,512
5,498
20,711
5,183
L
Kukulkan
6,457
670
0
690
7,633
3,069
0
2,536
4,821
63,597
0
L
2,094
160
0
3,118
10,894
3,693
0
728
10,018
0
33,003
L
Charybdis
kampi17
Charybdis
4,340
3,142
0
1,846
10,957
2,929
0
2,790
8,077
0
32,419
W
Nu Wa
5,411
919
0
1,250
6,581
2,648
720
4,477
2,104
40,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
36,301
329
Minions Killed
407
0
Camps Cleared
0
1,151,539
Distance Traveled
1,262,043
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,188
476
69
5
0
240,737
1
W
Medusa
7,362
566
94
7
0
228,343
5
W
Lancelot
7,114
547
87
7
0
288,133
4
W
Nike
8,354
643
99
8
0
261,609
4
L
Xing Tian
5,634
433
25
2
0
247,118
0
W
Maui
6,498
500
47
4
0
247,302
1
L
Kukulkan
6,975
537
114
9
0
229,427
3
L
Thor
5,401
415
63
5
0
229,099
1
L
Charybdis
5,114
393
58
4
0
205,158
0
W
Nu Wa
6,973
536
80
6
0
236,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role