Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Donks5193
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,367 Elo+
Party 2
Bellona
Bellona
EdmanTheChamp
Bellona
Level 103
God Stats
26W - 28L
1,499 SR
Queue Stats
187W - 222L
1,394 Elo+
Party 3
Danzaburou
Danzaburou
LordZigg
Danzaburou
Level 108
God Stats
7W - 8L
1,466 SR
Queue Stats
310W - 348L
1,447 Elo+
Solo
Anubis
Anubis
cowboybeebop3
Anubis
Level 84
God Stats
99W - 86L
1,436 SR
Queue Stats
261W - 277L
1,325 Elo+
Party 3
Team Averages
Level 82
1,480 SR
1,407 Elo+

VS

Team Averages
Level 83
1,482 SR
1,476 Elo+
Fafnir
Fafnir
FoodmanCBI
Fafnir
Level 48
God Stats
26W - 32L
1,378 SR
Queue Stats
29W - 40L
1,488 Elo+
Party 1
Nemesis
Nemesis
Kingfoodman
Nemesis
Level 76
God Stats
3W - 7L
1,836 SR
Queue Stats
25W - 36L
1,332 Elo+
Party 1
Raijin
Raijin
MiddleEastSoap
Raijin
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 13L
1,727 Elo+
Party 1
Gilgamesh
Gilgamesh
Olortegui20
Gilgamesh
Level 108
God Stats
1W - 5L
1,348 SR
Queue Stats
114W - 125L
1,486 Elo+
Solo
Chiron
Chiron
murazar
Chiron
Level 64
God Stats
0W - 1L
1,347 SR
Queue Stats
15W - 22L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
20 / 2 / 5
14,823
674
28,370
23,072
12,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
Donks5193
Khepri
13
1 / 6 / 12
10,134
461
4,148
22,680
28,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
15
4 / 2 / 5
11,090
504
10,508
16,119
14,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
LordZigg
Danzaburou
15
3 / 0 / 13
10,784
490
18,260
9,013
4,241
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 1 / 7
11,229
510
11,453
9,697
6,162
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FoodmanCBI
Fafnir
13
2 / 6 / 6
9,663
439
6,548
25,903
27,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Kingfoodman
Nemesis
13
2 / 11 / 5
8,367
380
13,049
23,841
10,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 4 / 5
9,019
410
15,719
12,921
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Olortegui20
Gilgamesh
10
0 / 3 / 2
7,541
343
1,989
9,580
6,998
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chiron
murazar
Chiron
12
3 / 7 / 6
8,431
383
14,776
16,813
6,765
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
31
Kills
10
11
Deaths
31
42
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
20
2
5
11.25
W
Khepri
Donks5193
Khepri
1
6
12
1.17
W
Bellona
4
2
5
3.25
L
Fafnir
FoodmanCBI
Fafnir
2
6
6
0.83
L
Nemesis
Kingfoodman
Nemesis
2
11
5
0.41
W
Danzaburou
LordZigg
Danzaburou
3
0
13
9.5
L
3
4
5
1.38
L
Gilgamesh
Olortegui20
Gilgamesh
0
3
2
0.33
W
3
1
7
6.5
L
Chiron
murazar
Chiron
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,739
Damage
52,081
80,581
Taken
89,058
65,382
Mitigated
56,691
18,316
Healing
18,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
28,370
18,026
0
1,571
23,072
12,000
0
3,929
18,843
0
170,977
W
Khepri
Donks5193
Khepri
4,148
470
802
2,289
22,680
28,675
644
6,863
15,817
17,651
0
W
Bellona
10,508
3,789
0
5,194
16,119
14,304
3,693
5,986
10,133
0
71,790
L
Fafnir
FoodmanCBI
Fafnir
6,548
1,467
2,826
5,691
25,903
27,345
0
5,909
19,994
20,620
0
L
Nemesis
Kingfoodman
Nemesis
13,049
7,306
0
3,327
23,841
10,638
0
2,811
21,030
0
62,888
W
Danzaburou
LordZigg
Danzaburou
18,260
5,913
0
2,247
9,013
4,241
4,570
2,802
6,211
0
80,869
L
15,719
1,513
0
502
12,921
4,945
0
3,875
9,046
61,325
0
L
Gilgamesh
Olortegui20
Gilgamesh
1,989
554
0
1,369
9,580
6,998
0
442
9,138
0
35,411
W
11,453
989
1,358
4,855
9,697
6,162
5,349
3,741
5,956
94,035
0
L
Chiron
murazar
Chiron
14,776
4,491
1,549
2,864
16,813
6,765
0
2,564
14,006
0
46,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,060
Gold Earned
43,021
573
Minions Killed
325
0
Camps Cleared
0
2,116,179
Distance Traveled
1,679,968
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,823
674
199
9
0
499,674
0
W
Khepri
10,134
461
30
1
0
400,779
0
W
Bellona
11,090
504
126
6
0
433,081
3
L
Fafnir
9,663
439
32
1
0
383,878
1
L
Nemesis
8,367
380
89
4
0
400,764
2
W
Danzaburou
10,784
490
97
4
0
420,426
5
L
Raijin
9,019
410
63
3
0
375,547
4
L
Gilgamesh
7,541
343
68
3
0
170,684
1
W
Anubis
11,229
510
121
6
0
362,219
2
L
Chiron
8,431
383
73
3
0
349,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role