Player Matchup

Sol
Sol
Inson0725
Sol
Level 87
God Stats
4W - 10L
1,265 SR
Queue Stats
62W - 89L
1,427 Elo+
Party 2
Ymir
Ymir
bigbug0527
Ymir
Level 57
God Stats
6W - 5L
1,670 SR
Queue Stats
40W - 42L
1,487 Elo+
Party 2
Medusa
Medusa
oremaster100
Medusa
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 119L
1,415 Elo+
Party 2
Team Averages
Level 82
1,478 SR
1,443 Elo+

VS

Team Averages
Level 119
1,491 SR
1,372 Elo+
Merlin
Merlin
AdammBrownn
Merlin
Level 152
God Stats
5W - 7L
1,473 SR
Queue Stats
156W - 188L
1,438 Elo+
Party 1
Neith
Neith
Shannon9894
Neith
Level 144
God Stats
7W - 11L
1,541 SR
Queue Stats
219W - 276L
1,366 Elo+
Party 1
Odin
Odin
threeamigos37
Odin
Level 62
God Stats
1W - 1L
1,461 SR
Queue Stats
15W - 28L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,558
756
4,687
4,221
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 0 / 6
8,686
869
4,777
6,710
6,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
14
4 / 0 / 4
8,310
831
10,357
8,604
4,065
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 3 / 0
6,509
651
5,653
5,348
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 0
6,613
661
7,824
7,575
3,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 0
7,007
701
2,008
11,111
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
0
0
W
2
0
4
4
L
0
3
0
0
W
2
0
6
5
W
Medusa
4
0
4
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
15,485
19,535
Taken
24,034
12,771
Mitigated
16,371
5,479
Healing
4,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,653
162
0
0
5,348
2,208
0
1,466
3,882
24,359
0
W
4,687
1,415
0
1,383
4,221
1,933
939
1,587
2,634
22,742
2,581
L
7,824
2,382
0
2,101
7,575
3,268
0
2,957
4,618
0
33,116
W
4,777
575
0
1,212
6,710
6,773
0
1,824
4,886
23,968
0
W
Medusa
10,357
4,939
0
2,884
8,604
4,065
1,072
2,286
6,318
0
39,652
L
2,008
163
473
1,636
11,111
10,895
0
4,637
6,474
0
7,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,554
Gold Earned
20,129
156
Minions Killed
113
0
Camps Cleared
0
593,871
Distance Traveled
499,178
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,509
651
39
4
0
167,088
1
W
Sol
7,558
756
46
5
0
208,806
1
L
Neith
6,613
661
55
6
0
157,004
4
W
Ymir
8,686
869
34
3
0
185,657
0
W
Medusa
8,310
831
76
8
0
199,408
0
L
Odin
7,007
701
19
2
0
175,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role