Player Matchup

Kuzenbo
Kuzenbo
Jebbotopolous
Kuzenbo
Level 18
God Stats
0W - 8L
1,233 SR
Queue Stats
1W - 23L
1,016 Elo+
Party 2
Ra
Ra
Who_Raided_u
Ra
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 26L
1,223 Elo+
Party 2
Neith
Neith
strawburryicy
Neith
Level 55
God Stats
38W - 56L
1,528 SR
Queue Stats
131W - 204L
1,360 Elo+
Solo
Team Averages
Level 58
1,420 SR
1,200 Elo+

VS

Team Averages
Level 91
1,356 SR
1,246 Elo+
Nu Wa
Nu Wa
Blackb3ar3320
Nu Wa
Level 7
God Stats
1W - 3L
1,251 SR
Queue Stats
5W - 10L
1,189 Elo+
Party 1
Sun Wukong
Sun Wukong
LILQUA
Sun Wukong
Level 126
God Stats
1W - 1L
1,316 SR
Queue Stats
25W - 46L
1,264 Elo+
Party 1
Artemis
Artemis
NEWxGORExORDER
Artemis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
0 / 0 / 1
9,652
603
4,592
5,774
8,204
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 2 / 1
9,323
583
3,954
7,452
3,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 4 / 0
9,574
598
7,118
12,980
5,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 2
9,824
614
4,085
4,623
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
LILQUA
Sun Wukong
17
6 / 1 / 0
10,893
681
12,791
14,429
13,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 1
9,412
588
5,417
7,380
2,731
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
6
6
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Kuzenbo
0
0
1
0.5
W
Sun Wukong
LILQUA
Sun Wukong
6
1
0
6
W
0
0
1
0.5
L
0
2
1
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,664
Damage
22,293
26,206
Taken
26,432
16,780
Mitigated
18,443
5,752
Healing
5,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,085
2,522
0
1,400
4,623
1,760
364
1,861
2,762
24,428
0
L
Kuzenbo
4,592
2,693
241
176
5,774
8,204
268
2,429
3,097
27,169
0
W
Sun Wukong
LILQUA
Sun Wukong
12,791
1,617
0
1,933
14,429
13,952
128
5,248
9,181
0
37,404
W
5,417
1,347
0
1,972
7,380
2,731
1,077
1,485
5,895
0
51,618
L
3,954
299
1,372
1,402
7,452
3,131
198
842
6,334
33,373
0
L
7,118
1,747
239
2,322
12,980
5,445
427
884
11,679
0
44,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
30,129
167
Minions Killed
170
0
Camps Cleared
0
776,728
Distance Traveled
774,240
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,824
614
48
3
0
242,942
0
L
Kuzenbo
9,652
603
35
2
0
280,924
0
W
Sun Wukong
10,893
681
47
3
0
297,826
1
W
Artemis
9,412
588
75
5
0
233,472
1
L
Ra
9,323
583
55
3
0
252,462
0
L
Neith
9,574
598
77
5
0
243,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role