Player Matchup

Merlin
Merlin
Nitros55
Merlin
Level 51
God Stats
5W - 3L
1,729 SR
Queue Stats
69W - 100L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Silsereg
Cthulhu
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,300 Elo+
Party 1
Gilgamesh
Gilgamesh
gunner103
Gilgamesh
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 111L
1,401 Elo+
Party 1
Team Averages
Level 37
1,576 SR
1,362 Elo+

VS

Team Averages
Level 65
1,453 SR
1,396 Elo+
Maui
Maui
DekaDense
Maui
Level 46
God Stats
2W - 5L
1,460 SR
Queue Stats
4W - 9L
1,364 Elo+
Solo
Achilles
Achilles
DragonRebel0581
Achilles
Level 86
God Stats
4W - 5L
1,323 SR
Queue Stats
4W - 6L
1,409 Elo+
Solo
Izanami
Izanami
rissie92
Izanami
Level 64
God Stats
41W - 71L
1,576 SR
Queue Stats
253W - 386L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nitros55
Merlin
18
5 / 1 / 9
11,514
720
16,981
7,339
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Silsereg
Cthulhu
18
5 / 1 / 9
12,201
763
10,293
13,396
14,367
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
gunner103
Gilgamesh
17
4 / 0 / 10
10,935
683
15,888
15,043
15,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
0 / 6 / 1
9,281
580
6,542
17,829
18,180
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
15
0 / 3 / 1
9,310
582
9,536
17,355
23,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
rissie92
Izanami
15
2 / 5 / 0
10,779
674
10,671
13,874
7,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
14
Kills
2
2
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Maui
0
6
1
0.08
L
Achilles
0
3
1
0.17
W
Merlin
Nitros55
Merlin
5
1
9
9.5
W
Cthulhu
Silsereg
Cthulhu
5
1
9
9.5
W
Gilgamesh
gunner103
Gilgamesh
4
0
10
9
L
Izanami
rissie92
Izanami
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,162
Damage
26,749
35,778
Taken
49,058
33,670
Mitigated
49,230
8,694
Healing
6,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
6,542
867
702
3,001
17,829
18,180
50
9,433
8,045
27,437
0
L
Achilles
9,536
2,015
0
2,134
17,355
23,307
0
8,454
8,372
0
30,962
W
Merlin
Nitros55
Merlin
16,981
1,301
0
977
7,339
3,579
360
1,996
5,177
69,931
0
W
Cthulhu
Silsereg
Cthulhu
10,293
413
1,622
4,421
13,396
14,367
336
2,173
10,592
30,271
0
W
Gilgamesh
gunner103
Gilgamesh
15,888
4,865
0
1,674
15,043
15,724
852
2,470
12,042
69
41,404
L
Izanami
rissie92
Izanami
10,671
5,639
0
1,162
13,874
7,743
172
9,506
4,143
0
47,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
29,370
193
Minions Killed
153
0
Camps Cleared
0
934,709
Distance Traveled
834,454
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,281
580
28
2
0
238,702
5
L
Achilles
9,310
582
38
2
0
323,365
5
W
Merlin
11,514
720
117
7
0
286,452
0
W
Cthulhu
12,201
763
40
3
0
291,031
0
W
Gilgamesh
10,935
683
36
2
0
357,226
3
L
Izanami
10,779
674
87
5
0
272,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role