Player Matchup

Merlin
Merlin
Dankyboi9
Merlin
Level 12
God Stats
2W - 1L
1,565 SR
Queue Stats
4W - 5L
1,490 Elo+
Party 1
Mercury
Mercury
Santhic
Mercury
Level 80
God Stats
2W - 2L
1,813 SR
Queue Stats
8W - 11L
1,418 Elo+
Party 1
Rama
Rama
erg1111
Rama
Level 25
God Stats
1W - 1L
1,774 SR
Queue Stats
4W - 4L
1,526 Elo+
Party 1
Team Averages
Level 39
1,717 SR
1,478 Elo+

VS

Team Averages
Level 64
1,543 SR
1,449 Elo+
Bellona
Bellona
AdversaryAvery
Bellona
Level 13
God Stats
7W - 3L
1,478 SR
Queue Stats
10W - 7L
1,328 Elo+
Party 2
Sol
Sol
BryceTheDon
Sol
Level 128
God Stats
21W - 11L
1,658 SR
Queue Stats
226W - 161L
1,643 Elo+
Party 2
Thanatos
Thanatos
Rasbuil
Thanatos
Level 52
God Stats
1W - 0L
1,495 SR
Queue Stats
22W - 30L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dankyboi9
Merlin
19
0 / 2 / 2
12,079
636
16,298
12,200
6,025
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Santhic
Mercury
17
2 / 3 / 3
11,841
623
9,557
14,234
5,698
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
erg1111
Rama
18
3 / 5 / 1
12,753
671
11,163
16,196
6,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 6
13,691
721
4,767
19,042
19,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
3 / 2 / 5
12,968
683
22,780
12,435
6,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Rasbuil
Thanatos
18
6 / 3 / 3
13,287
699
11,175
13,487
6,765
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
10
10
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
3
2
5
2.75
L
Merlin
Dankyboi9
Merlin
0
2
2
0.5
W
Thanatos
Rasbuil
Thanatos
6
3
3
2.5
L
Mercury
Santhic
Mercury
2
3
3
1.17
L
Rama
erg1111
Rama
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,018
Damage
38,722
42,630
Taken
44,964
18,524
Mitigated
32,756
7,953
Healing
22,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,767
522
3,328
6,585
19,042
19,656
58
9,216
9,826
0
35,300
W
22,780
6,843
0
4,227
12,435
6,335
1,400
3,875
8,560
80,322
9,303
L
Merlin
Dankyboi9
Merlin
16,298
651
0
5,183
12,200
6,025
0
6,781
5,419
90,256
0
W
Thanatos
Rasbuil
Thanatos
11,175
1,750
0
8,345
13,487
6,765
439
3,319
10,168
0
52,340
L
Mercury
Santhic
Mercury
9,557
6,138
0
250
14,234
5,698
0
5,980
8,254
0
36,091
L
Rama
erg1111
Rama
11,163
8,858
0
2,520
16,196
6,801
240
8,503
7,693
0
41,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,673
Gold Earned
39,946
260
Minions Killed
255
0
Camps Cleared
0
1,119,299
Distance Traveled
1,093,696
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,691
721
66
3
0
380,492
1
W
Sol
12,968
683
134
7
0
332,015
4
L
Merlin
12,079
636
153
8
0
338,648
4
W
Thanatos
13,287
699
55
3
0
381,189
6
L
Mercury
11,841
623
46
2
0
459,083
5
L
Rama
12,753
671
61
3
0
321,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role