Player Matchup

Neith
Neith
SoloLevel 50
Neith
Level 118
God Stats
1W - 2L
1,245 SR
Queue Stats
153W - 229L
1,363 Elo+
Party 1
Hel
Hel
SturdyLyric28
Hel
Level 123
God Stats
0W - 5L
1,204 SR
Queue Stats
197W - 294L
1,303 Elo+
Party 1
Vamana
Vamana
The3DBananas
Vamana
Level 69
God Stats
2W - 2L
1,629 SR
Queue Stats
26W - 24L
1,543 Elo+
Solo
Team Averages
Level 103
1,359 SR
1,403 Elo+

VS

Team Averages
Level 142
1,519 SR
1,541 Elo+
Merlin
Merlin
Farmboy969
Merlin
Level 159
God Stats
9W - 16L
1,517 SR
Queue Stats
487W - 415L
1,519 Elo+
Party 2
Hercules
Hercules
Neeruu13
Hercules
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
330W - 208L
1,651 Elo+
Party 2
Bacchus
Bacchus
stouthickory
Bacchus
Level 109
God Stats
14W - 6L
1,540 SR
Queue Stats
210W - 235L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,517
655
8,363
14,223
5,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 7 / 1
7,973
613
5,309
13,012
5,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
14
1 / 4 / 2
9,235
710
8,831
15,984
13,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Farmboy969
Merlin
15
2 / 2 / 10
9,695
746
11,562
7,652
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Neeruu13
Hercules
17
12 / 0 / 1
11,076
852
15,787
11,729
13,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
stouthickory
Bacchus
15
1 / 1 / 12
10,252
789
8,258
11,487
13,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
15
15
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
Farmboy969
Merlin
2
2
10
3.5
W
Hercules
Neeruu13
Hercules
12
0
1
12.5
L
1
4
1
0.38
L
1
7
1
0.21
L
Vamana
1
4
2
0.5
W
Bacchus
stouthickory
Bacchus
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
35,607
43,219
Taken
30,868
23,742
Mitigated
30,840
11,941
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Farmboy969
Merlin
11,562
552
0
2,000
7,652
3,487
460
1,917
5,735
44,576
0
W
Hercules
Neeruu13
Hercules
15,787
5,719
0
4,612
11,729
13,457
158
2,593
9,136
0
56,446
L
8,363
2,936
0
2,415
14,223
5,314
0
8,234
5,989
0
32,403
L
5,309
143
2,509
2,344
13,012
5,005
0
5,107
7,905
18,430
0
L
Vamana
8,831
4,562
1,497
3,176
15,984
13,423
0
6,479
9,505
0
32,741
W
Bacchus
stouthickory
Bacchus
8,258
1,062
131
1,882
11,487
13,896
577
899
10,588
25,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,725
Gold Earned
31,023
129
Minions Killed
169
0
Camps Cleared
0
737,501
Distance Traveled
802,245
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,695
746
86
7
0
243,194
5
W
Hercules
11,076
852
55
4
0
279,929
0
L
Neith
8,517
655
52
4
0
234,972
1
L
Hel
7,973
613
34
3
0
234,854
3
L
Vamana
9,235
710
43
3
0
267,675
3
W
Bacchus
10,252
789
28
2
0
279,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role