Player Matchup

Sol
Sol
Aer0pyr099
Sol
Level 154
God Stats
1W - 1L
1,400 SR
Queue Stats
54W - 70L
1,543 Elo+
Party 1
Da Ji
Da Ji
CJDUBZY
Da Ji
Level 129
God Stats
4W - 3L
1,580 SR
Queue Stats
80W - 76L
1,619 Elo+
Party 1
Maui
Maui
nobrakes312
Maui
Level 123
God Stats
3W - 1L
1,551 SR
Queue Stats
47W - 47L
1,580 Elo+
Party 1
Team Averages
Level 135
1,510 SR
1,580 Elo+

VS

Team Averages
Level 25
1,536 SR
1,405 Elo+
Merlin
Merlin
Avizandum
Merlin
Level 37
God Stats
1W - 1L
1,462 SR
Queue Stats
5W - 11L
1,390 Elo+
Party 2
Chaac
Chaac
DoubleHarts
Chaac
Level 17
God Stats
1W - 2L
1,647 SR
Queue Stats
1W - 3L
1,324 Elo+
Party 2
Danzaburou
Danzaburou
JimbabweSorcerer
Danzaburou
Level 22
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 5
8,143
814
10,089
6,081
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
CJDUBZY
Da Ji
13
6 / 1 / 4
8,369
837
12,132
7,605
4,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 1 / 7
8,253
825
1,765
8,772
8,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Avizandum
Merlin
11
2 / 5 / 0
7,190
719
4,623
6,810
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 1
6,077
608
4,843
12,311
7,895
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
JimbabweSorcerer
Danzaburou
10
0 / 3 / 1
6,316
632
4,721
8,063
3,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
13
Kills
2
2
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
Merlin
Avizandum
Merlin
2
5
0
0.4
W
Da Ji
CJDUBZY
Da Ji
6
1
4
8
L
0
5
1
0.1
L
Danzaburou
JimbabweSorcerer
Danzaburou
0
3
1
0.17
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,986
Damage
14,187
22,458
Taken
27,184
15,304
Mitigated
14,081
8,374
Healing
3,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,089
2,998
0
4,280
6,081
2,931
925
1,859
4,222
39,844
4,492
L
Merlin
Avizandum
Merlin
4,623
146
0
180
6,810
2,690
0
3,034
3,776
13,630
0
W
Da Ji
CJDUBZY
Da Ji
12,132
4,324
0
1,769
7,605
4,365
49
1,039
6,566
0
40,743
L
4,843
535
68
2,618
12,311
7,895
0
4,462
7,849
0
12,248
L
Danzaburou
JimbabweSorcerer
Danzaburou
4,721
1,866
0
344
8,063
3,496
105
3,480
4,583
0
16,959
W
1,765
364
0
2,325
8,772
8,008
126
1,935
6,837
10,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,765
Gold Earned
19,583
145
Minions Killed
70
0
Camps Cleared
0
574,806
Distance Traveled
525,107
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,143
814
74
7
0
188,329
1
L
Merlin
7,190
719
20
2
0
163,316
0
W
Da Ji
8,369
837
49
5
0
197,085
3
L
Chaac
6,077
608
22
2
0
187,563
2
L
Danzaburou
6,316
632
28
3
0
174,228
2
W
Maui
8,253
825
22
2
0
189,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role