Player Matchup

Mercury
Mercury
Jimminyy
Mercury
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
M3Rich
Nu Wa
Level 102
God Stats
2W - 3L
1,302 SR
Queue Stats
44W - 51L
1,514 Elo+
Party 1
Apollo
Apollo
MauricesMoss
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,501 Elo+
Party 1
Chaac
Chaac
Trukax
Chaac
Level 123
God Stats
1W - 1L
1,326 SR
Queue Stats
39W - 50L
1,482 Elo+
Party 1
Merlin
Merlin
duckzee
Merlin
Level 121
God Stats
2W - 1L
1,507 SR
Queue Stats
44W - 55L
1,500 Elo+
Party 1
Team Averages
Level 111
1,427 SR
1,495 Elo+

VS

Team Averages
Level 100
1,496 SR
1,538 Elo+
Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BoinkDingle3
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,546 Elo+
Party 2
Sol
Sol
HeadHunter93996
Sol
Level 39
God Stats
1W - 3L
1,721 SR
Queue Stats
101W - 64L
1,621 Elo+
Solo
Hou Yi
Hou Yi
HowFar-
Hou Yi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,544 Elo+
Party 2
Ne Zha
Ne Zha
mistick18
Ne Zha
Level 156
God Stats
0W - 1L
1,258 SR
Queue Stats
59W - 64L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jimminyy
Mercury
20
5 / 0 / 6
13,353
581
10,612
19,606
9,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
M3Rich
Nu Wa
20
6 / 4 / 7
13,148
572
20,902
12,842
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
20
2 / 1 / 5
14,360
624
16,513
18,355
10,045
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Trukax
Chaac
17
1 / 1 / 9
11,676
508
8,706
24,888
29,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
duckzee
Merlin
20
5 / 0 / 6
13,119
570
16,536
13,704
7,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
0 / 2 / 0
10,172
442
9,970
22,200
30,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
BoinkDingle3
Cerberus
14
0 / 3 / 2
9,351
407
9,945
27,893
31,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 7 / 0
11,604
505
15,943
21,215
8,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
HowFar-
Hou Yi
15
0 / 3 / 0
9,456
411
9,589
16,279
8,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
mistick18
Ne Zha
15
2 / 5 / 0
9,838
428
4,727
20,728
9,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
6
6
Deaths
20
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
L
Cerberus
BoinkDingle3
Cerberus
0
3
2
0.33
L
4
7
0
0.57
L
Hou Yi
HowFar-
Hou Yi
0
3
0
0
W
Mercury
Jimminyy
Mercury
5
0
6
8
W
Nu Wa
M3Rich
Nu Wa
6
4
7
2.38
W
Apollo
2
1
5
4.5
W
Chaac
Trukax
Chaac
1
1
9
5.5
W
Merlin
duckzee
Merlin
5
0
6
8
L
Ne Zha
mistick18
Ne Zha
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,269
Damage
50,174
89,395
Taken
108,315
62,240
Mitigated
88,375
35,664
Healing
23,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,970
2,587
0
2,943
22,200
30,028
0
2,198
20,002
487
78,759
L
Cerberus
BoinkDingle3
Cerberus
9,945
384
0
5,459
27,893
31,754
221
16,712
11,181
44,301
0
L
15,943
4,835
0
7,326
21,215
8,515
759
8,257
12,958
103,596
15,683
L
Hou Yi
HowFar-
Hou Yi
9,589
3,894
0
2,251
16,279
8,264
0
6,147
10,132
0
90,836
W
Mercury
Jimminyy
Mercury
10,612
4,145
0
2,972
19,606
9,569
2,095
3,719
15,887
0
135,784
W
Nu Wa
M3Rich
Nu Wa
20,902
5,569
354
3,411
12,842
5,588
2,346
7,315
5,527
104,718
0
W
Apollo
16,513
12,306
0
10,708
18,355
10,045
4,584
2,420
15,935
0
125,154
W
Chaac
Trukax
Chaac
8,706
2,250
0
11,408
24,888
29,839
737
9,440
15,448
0
39,212
W
Merlin
duckzee
Merlin
16,536
1,094
0
6,811
13,704
7,199
1,798
4,425
9,279
136,441
0
L
Ne Zha
mistick18
Ne Zha
4,727
797
0
5,102
20,728
9,814
0
4,124
16,604
0
72,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,656
Gold Earned
50,421
757
Minions Killed
663
0
Camps Cleared
0
2,322,650
Distance Traveled
2,160,681
33
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,172
442
125
5
0
452,049
4
L
Cerberus
9,351
407
90
4
0
455,185
2
L
Sol
11,604
505
182
8
0
382,446
3
L
Hou Yi
9,456
411
165
7
0
408,756
6
W
Mercury
13,353
581
156
7
0
568,769
5
W
Nu Wa
13,148
572
148
6
0
401,200
10
W
Apollo
14,360
624
199
9
0
400,440
5
W
Chaac
11,676
508
49
2
0
499,200
9
W
Merlin
13,119
570
205
9
0
453,041
4
L
Ne Zha
9,838
428
101
4
0
462,245
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role