Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Alitox
Fafnir
Level 120
God Stats
2W - 0L
1,704 SR
Queue Stats
22W - 27L
1,410 Elo+
Party 2
Sol
Sol
SNIPE3R
Sol
Level 124
God Stats
5W - 2L
1,847 SR
Queue Stats
34W - 40L
1,432 Elo+
Party 2
Janus
Janus
Shoucito
Janus
Level 26
God Stats
9W - 11L
1,523 SR
Queue Stats
27W - 32L
1,432 Elo+
Party 2
Susano
Susano
legendsdazoeira
Susano
Level 108
God Stats
10W - 8L
1,508 SR
Queue Stats
261W - 248L
1,423 Elo+
Solo
Team Averages
Level 97
1,616 SR
1,440 Elo+

VS

Team Averages
Level 90
1,501 SR
1,406 Elo+
Thanatos
Thanatos
AiltonBr
Thanatos
Level 121
God Stats
4W - 10L
1,413 SR
Queue Stats
215W - 221L
1,423 Elo+
Solo
Charybdis
Charybdis
GuitarFlash8451
Charybdis
Level 160
God Stats
2W - 3L
1,553 SR
Queue Stats
348W - 368L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
IIl_TH3-G0D_IlIX
Gilgamesh
Level 59
God Stats
7W - 7L
1,504 SR
Queue Stats
38W - 53L
1,395 Elo+
Party 1
Sobek
Sobek
calvodegemeos
Sobek
Level 46
God Stats
4W - 5L
1,536 SR
Queue Stats
98W - 133L
1,348 Elo+
Party 1
Zhong Kui
Zhong Kui
electric533yam
Zhong Kui
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 133L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
1 / 2 / 3
11,013
501
9,206
19,399
18,212
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
Alitox
Fafnir
16
7 / 2 / 6
11,176
508
6,475
14,703
17,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
20
8 / 2 / 9
13,869
630
28,329
25,679
10,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Shoucito
Janus
17
3 / 7 / 8
11,300
514
12,072
13,045
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
8 / 3 / 11
11,557
525
16,523
18,279
8,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AiltonBr
Thanatos
16
6 / 7 / 1
10,404
473
9,385
18,584
9,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
GuitarFlash8451
Charybdis
19
2 / 4 / 0
11,392
518
7,080
16,952
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
16
0 / 3 / 5
10,142
461
9,394
19,652
18,651
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 5 / 6
9,015
410
6,446
24,980
29,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
electric533yam
Zhong Kui
15
6 / 8 / 2
10,035
456
16,118
22,017
17,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
27
Kills
15
16
Deaths
27
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
3
1.25
L
Thanatos
AiltonBr
Thanatos
6
7
1
0.93
W
Fafnir
Alitox
Fafnir
7
2
6
5
L
Charybdis
GuitarFlash8451
Charybdis
2
4
0
0.5
L
Gilgamesh
0
3
5
0.83
W
Sol
8
2
9
6.25
W
Janus
Shoucito
Janus
3
7
8
1
L
1
5
6
0.8
L
Zhong Kui
electric533yam
Zhong Kui
6
8
2
0.88
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,605
Damage
48,423
91,105
Taken
102,185
59,396
Mitigated
82,579
30,539
Healing
35,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,206
816
0
2,550
19,399
18,212
82
3,909
15,490
0
72,667
L
Thanatos
AiltonBr
Thanatos
9,385
1,695
0
13,430
18,584
9,816
1,510
5,393
13,066
0
77,095
W
Fafnir
Alitox
Fafnir
6,475
1,697
0
3,774
14,703
17,626
75
5,864
8,839
34,763
0
L
Charybdis
GuitarFlash8451
Charybdis
7,080
4,115
0
7,590
16,952
6,891
3,411
8,925
7,888
0
92,799
L
Gilgamesh
9,394
2,276
0
3,809
19,652
18,651
587
4,183
15,360
310
61,035
W
Sol
28,329
16,146
0
16,609
25,679
10,587
6,153
3,922
21,757
147,999
2,123
W
Janus
Shoucito
Janus
12,072
979
0
500
13,045
4,956
1,645
4,755
8,290
79,753
0
L
6,446
1,272
0
4,455
24,980
29,980
0
14,658
9,864
19,169
0
L
Zhong Kui
electric533yam
Zhong Kui
16,118
1,580
0
6,515
22,017
17,241
1,033
12,450
9,227
61,704
0
W
16,523
3,236
0
7,106
18,279
8,015
42
4,424
13,855
0
79,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,915
Gold Earned
50,988
607
Minions Killed
442
0
Camps Cleared
0
2,122,996
Distance Traveled
1,844,640
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,013
501
114
5
0
416,255
5
L
Thanatos
10,404
473
107
5
0
399,251
3
W
Fafnir
11,176
508
45
2
0
435,580
1
L
Charybdis
11,392
518
141
6
0
329,578
3
L
Gilgamesh
10,142
461
96
4
0
365,912
2
W
Sol
13,869
630
219
10
0
422,706
1
W
Janus
11,300
514
128
6
0
391,003
2
L
Sobek
9,015
410
27
1
0
404,998
0
L
Zhong Kui
10,035
456
71
3
0
344,901
1
W
Susano
11,557
525
101
5
0
457,452
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role