Player Matchup

Cthulhu
Cthulhu
Bronze IV
GoldKINGOX420
Cthulhu
Bronze IV
Level 99
God Stats
1W - 6L
1,239 SR
Queue Stats
12W - 32L
530 MMR
Solo
Sol
Sol
Silver III
Swaggerrocks2
Sol
Silver III
Level 67
God Stats
18W - 16L
1,477 SR
Queue Stats
251W - 348L
943 MMR
Party 1
Kali
Kali
Silver IV
wolffman2000
Kali
Silver IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 341L
782 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 77
1,405 SR
752 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,405 SR
1,180 MMR
Cupid
Cupid
Bronze I
 
Cupid
Bronze I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver V
Demon_Regime
Ymir
Silver V
Level 75
God Stats
20W - 26L
1,417 SR
Queue Stats
21W - 33L
1,033 MMR
Party 2
Anubis
Anubis
Bronze I
Spikedude2019
Anubis
Bronze I
Level 125
God Stats
2W - 1L
1,298 SR
Queue Stats
24W - 35L
1,008 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 5 / 1
9,029
645
8,654
16,652
13,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
1 / 3 / 1
9,867
705
16,323
15,542
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 5 / 1
9,334
667
5,986
13,945
6,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BastetBacchusGilgameshChang'eMaui

VS

Bans
HerculesAh Muzen CabBellonaMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
6 / 1 / 6
10,991
785
13,394
10,185
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
0 / 1 / 12
10,386
742
6,573
13,993
14,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
7 / 1 / 6
11,207
801
21,421
18,059
10,923
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
13
13
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
6
1
6
9
W
0
1
12
6
L
Cthulhu
0
5
1
0.1
W
7
1
6
10
L
1
3
1
0.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
41,388
46,139
Taken
42,237
26,366
Mitigated
30,061
12,385
Healing
24,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
13,394
8,497
501
5,830
10,185
4,855
1,568
6,086
4,099
0
62,467
W
6,573
1,441
28
5,934
13,993
14,283
48
8,006
5,987
14,756
0
L
Cthulhu
8,654
683
471
2,144
16,652
13,222
0
11,080
5,572
27,097
0
W
21,421
824
0
12,121
18,059
10,923
302
9,928
8,131
77,555
0
L
16,323
6,773
0
7,346
15,542
6,205
0
8,695
6,847
48,227
7,465
L
5,986
1,617
0
2,424
13,945
6,939
0
8,276
5,669
0
14,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,230
Gold Earned
32,584
148
Minions Killed
197
0
Camps Cleared
0
754,371
Distance Traveled
785,859
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,991
785
94
7
0
275,095
2
W
Ymir
10,386
742
20
1
0
271,716
0
L
Cthulhu
9,029
645
40
3
0
232,737
1
W
Anubis
11,207
801
83
6
0
239,048
3
L
Sol
9,867
705
91
7
0
231,082
1
L
Kali
9,334
667
17
1
0
290,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role