Player Matchup

Neith
Neith
Luxx3y
Neith
Level 14
God Stats
4W - 4L
1,254 SR
Queue Stats
42W - 55L
1,137 Elo+
Party 2
Chang'e
Chang'e
Rionnx
Chang'e
Level 46
God Stats
1W - 1L
1,689 SR
Queue Stats
55W - 67L
1,342 Elo+
Party 2
Izanami
Izanami
Sniqpe
Izanami
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 69L
1,358 Elo+
Party 2
Team Averages
Level 48
1,481 SR
1,279 Elo+

VS

Team Averages
Level 57
1,431 SR
1,452 Elo+
He Bo
He Bo
Anthony21R
He Bo
Level 74
God Stats
3W - 7L
1,206 SR
Queue Stats
708W - 774L
1,504 Elo+
Party 1
Bellona
Bellona
Sevya
Bellona
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 47L
1,377 Elo+
Solo
Chaac
Chaac
ferdinandocatt8
Chaac
Level 54
God Stats
20W - 13L
1,586 SR
Queue Stats
191W - 227L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Luxx3y
Neith
14
1 / 3 / 4
8,926
638
5,738
8,288
4,214
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Rionnx
Chang'e
14
0 / 2 / 4
9,141
653
5,393
7,619
3,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Sniqpe
Izanami
14
4 / 4 / 1
9,889
706
13,609
14,329
7,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
2 / 2 / 5
10,077
720
8,626
10,435
4,325
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Sevya
Bellona
16
4 / 2 / 4
11,095
793
8,105
12,531
14,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 6
10,409
744
8,547
11,102
6,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
9
9
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
2
2
5
2.25
L
Neith
Luxx3y
Neith
1
3
4
1
L
Chang'e
Rionnx
Chang'e
0
2
4
1
W
Bellona
Sevya
Bellona
4
2
4
3
L
Izanami
Sniqpe
Izanami
4
4
1
1.13
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,740
Damage
25,278
30,236
Taken
34,068
15,359
Mitigated
25,291
7,592
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
8,626
523
0
1,942
10,435
4,325
608
1,453
8,982
53,985
0
L
Neith
Luxx3y
Neith
5,738
1,606
0
1,453
8,288
4,214
185
2,614
5,674
0
15,573
L
Chang'e
Rionnx
Chang'e
5,393
345
2,041
2,722
7,619
3,492
0
1,667
5,952
31,500
0
W
Bellona
Sevya
Bellona
8,105
1,849
1,999
2,310
12,531
14,024
659
2,073
10,458
0
25,778
L
Izanami
Sniqpe
Izanami
13,609
7,155
0
1,376
14,329
7,653
344
4,687
9,642
0
47,260
W
8,547
905
0
4,264
11,102
6,942
1,158
1,951
9,151
0
50,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,956
Gold Earned
31,581
144
Minions Killed
192
0
Camps Cleared
0
761,078
Distance Traveled
821,503
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,077
720
94
7
0
272,273
4
L
Neith
8,926
638
28
2
0
245,985
0
L
Chang'e
9,141
653
52
4
0
279,356
1
W
Bellona
11,095
793
35
3
0
258,676
3
L
Izanami
9,889
706
64
5
0
235,737
5
W
Chaac
10,409
744
63
5
0
290,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role