Player Matchup

Ne Zha
Ne Zha
Diamond I
Amzeri-29
Ne Zha
Diamond I
Level 160
God Stats
2W - 8L
1,402 SR
Queue Stats
297W - 278L
2,466 MMR
Party 1
Loki
Loki
Diamond III
Danidu9
Loki
Diamond III
Level 159
God Stats
30W - 22L
1,715 SR
Queue Stats
376W - 362L
2,135 MMR
Solo
Scylla
Scylla
Diamond I
Life-_is_Life
Scylla
Diamond I
Level 81
God Stats
4W - 5L
1,602 SR
Queue Stats
128W - 106L
2,472 MMR
Solo
Rama
Rama
Diamond IV
Vartolu_SaaDettn
Rama
Diamond IV
Level 155
God Stats
4W - 2L
1,764 SR
Queue Stats
185W - 178L
2,025 MMR
Solo
Geb
Geb
Platinum II
Yoy76000
Geb
Platinum II
Level 159
God Stats
4W - 0L
1,888 SR
Queue Stats
66W - 47L
2,241 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,674 SR
2,268 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,645 SR
2,043 MMR
Atlas
Atlas
Diamond I
 
Atlas
Diamond I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
Alex-_-SG00
Anhur
Diamond V
Level 151
God Stats
5W - 7L
1,610 SR
Queue Stats
527W - 508L
1,949 MMR
Party 3
Merlin
Merlin
Diamond II
Bissebongi
Merlin
Diamond II
Level 107
God Stats
13W - 9L
1,734 SR
Queue Stats
161W - 136L
2,507 MMR
Party 2
Odin
Odin
Diamond IV
Panita_13
Odin
Diamond IV
Level 156
God Stats
2W - 1L
1,870 SR
Queue Stats
437W - 438L
1,966 MMR
Party 3
Osiris
Osiris
Diamond III
Sirpalius
Osiris
Diamond III
Level 158
God Stats
0W - 3L
1,509 SR
Queue Stats
399W - 378L
2,293 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Amzeri-29
Ne Zha
15
3 / 3 / 3
8,762
584
15,197
16,919
10,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Danidu9
Loki
15
8 / 0 / 5
9,485
632
9,908
10,913
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 4
9,033
602
5,977
5,982
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 6
8,824
588
7,938
11,047
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 1 / 7
7,140
476
3,960
10,600
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
LancelotSusanoAo KuangHades

VS

Bans
ThorGuan YuAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 0 / 1
7,900
527
8,334
14,804
10,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 5 / 2
7,194
480
5,952
15,714
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Bissebongi
Merlin
13
1 / 3 / 1
8,234
549
7,089
9,556
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
9
2 / 4 / 1
6,657
444
4,167
11,907
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
Sirpalius
Osiris
14
2 / 3 / 1
8,011
534
5,372
12,254
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
15
Kills
6
6
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
0
1
1.5
L
0
5
2
0.2
W
Ne Zha
Amzeri-29
Ne Zha
3
3
3
1.5
L
Merlin
Bissebongi
Merlin
1
3
1
0.5
W
Loki
Danidu9
Loki
8
0
5
10.5
W
2
1
4
4
L
Odin
2
4
1
0.63
L
Osiris
Sirpalius
Osiris
2
3
1
0.83
W
2
1
6
5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,980
Damage
30,914
55,461
Taken
64,235
28,010
Mitigated
36,986
24,736
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,334
2,279
0
4,200
14,804
10,915
0
909
12,923
52,204
0
L
5,952
3,071
0
4,174
15,714
4,901
0
629
14,987
0
52,989
W
Ne Zha
Amzeri-29
Ne Zha
15,197
6,400
0
9,129
16,919
10,346
0
7,001
9,240
0
67,511
L
Merlin
Bissebongi
Merlin
7,089
544
99
1,627
9,556
3,328
0
3,060
6,496
70,505
0
W
Loki
Danidu9
Loki
9,908
2,999
0
4,566
10,913
4,090
0
2,017
8,822
0
72,230
W
5,977
313
0
1,883
5,982
2,435
0
1,279
4,683
88,492
0
L
Odin
4,167
907
0
1,382
11,907
8,728
0
4,035
6,855
65
15,642
L
Osiris
Sirpalius
Osiris
5,372
2,429
0
4,620
12,254
9,114
0
432
11,573
0
68,629
W
7,938
6,533
0
6,681
11,047
4,052
2,446
3,305
7,742
0
80,720
W
3,960
614
0
2,477
10,600
7,087
0
1,354
9,226
15,669
5,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,244
Gold Earned
37,996
544
Minions Killed
476
0
Camps Cleared
0
1,578,272
Distance Traveled
1,422,258
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,900
527
109
7
0
284,629
0
L
Anhur
7,194
480
98
7
0
265,561
4
W
Ne Zha
8,762
584
112
7
0
310,175
0
L
Merlin
8,234
549
133
9
0
286,055
2
W
Loki
9,485
632
110
7
0
369,370
3
W
Scylla
9,033
602
156
10
0
310,108
3
L
Odin
6,657
444
24
2
0
266,613
2
L
Osiris
8,011
534
112
7
0
319,400
1
W
Rama
8,824
588
138
9
0
274,713
3
W
Geb
7,140
476
28
2
0
313,906
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role