Player Matchup

Ra
Ra
LlEvOoChEtOs
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Robzi
Ah Muzen Cab
Level 40
God Stats
0W - 1L
1,269 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Nemesis
Nemesis
munyii5
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Team Averages
Level 20
1,423 SR
1,277 Elo+

VS

Team Averages
Level 120
1,477 SR
1,379 Elo+
Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dimondus
Sun Wukong
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 86L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Hatzel
Nu Wa
Level 101
God Stats
2W - 4L
1,431 SR
Queue Stats
22W - 43L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
9,824
702
11,380
10,294
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Robzi
Ah Muzen Cab
13
0 / 7 / 3
8,638
617
9,250
16,755
6,393
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
munyii5
Nemesis
13
0 / 6 / 1
9,057
647
1,097
19,227
13,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
6 / 2 / 9
11,056
790
10,768
9,812
4,170
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Sun Wukong
Dimondus
Sun Wukong
17
8 / 1 / 8
11,392
814
14,312
16,185
14,288
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Hatzel
Nu Wa
17
3 / 0 / 15
10,666
762
14,628
4,864
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
17
18
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
9
5.25
W
Sun Wukong
Dimondus
Sun Wukong
8
1
8
12
W
Nu Wa
Hatzel
Nu Wa
3
0
15
10.5
L
3
5
0
0.6
L
Ah Muzen Cab
Robzi
Ah Muzen Cab
0
7
3
0.21
L
Nemesis
munyii5
Nemesis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,727
Damage
39,708
46,276
Taken
30,861
23,388
Mitigated
20,235
8,943
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,768
4,706
0
0
9,812
4,170
1,655
4,589
5,223
0
41,531
W
Sun Wukong
Dimondus
Sun Wukong
14,312
3,970
0
4,498
16,185
14,288
0
4,869
11,316
254
54,507
W
Nu Wa
Hatzel
Nu Wa
14,628
4,140
0
141
4,864
1,777
1,710
1,998
2,866
46,490
0
L
11,380
1,236
1,443
302
10,294
3,886
0
4,055
6,239
73,360
0
L
Ah Muzen Cab
Robzi
Ah Muzen Cab
9,250
3,105
0
2,358
16,755
6,393
0
5,263
11,492
0
53,032
L
Nemesis
munyii5
Nemesis
1,097
482
2,086
2,754
19,227
13,109
0
5,603
13,624
0
9,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,519
Gold Earned
33,114
204
Minions Killed
204
0
Camps Cleared
0
668,782
Distance Traveled
789,038
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,056
790
73
5
0
251,243
1
W
Sun Wukong
11,392
814
72
5
0
252,810
5
W
Nu Wa
10,666
762
59
4
0
284,985
0
L
Ra
9,824
702
141
10
0
233,839
1
L
Ah Muzen Cab
8,638
617
46
3
0
207,558
0
L
Nemesis
9,057
647
17
1
0
227,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role