Player Matchup

Kuzenbo
Kuzenbo
Grandmaster
 
Kuzenbo
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond III
ImMoto
Zhong Kui
Diamond III
Level 160
God Stats
1W - 0L
2,009 SR
Queue Stats
195W - 12L
2,824 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
Swιng
Guan Yu
Diamond I
Level 124
God Stats
27W - 4L
1,976 SR
Queue Stats
122W - 39L
2,359 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,828 SR
2,228 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,570 SR
1,970 MMR
Hades
Hades
Gold II
 
Hades
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum III
DEAD_MOUSE502
Maui
Platinum III
Level 152
God Stats
2W - 2L
1,598 SR
Queue Stats
252W - 308L
1,926 MMR
Solo
Achilles
Achilles
Diamond I
TeddyBeαr
Achilles
Diamond I
Level 67
God Stats
8W - 8L
1,611 SR
Queue Stats
122W - 104L
2,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 2 / 11
9,302
775
8,035
19,623
26,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
ImMoto
Zhong Kui
17
8 / 1 / 6
10,838
903
22,973
15,659
11,801
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Swιng
Guan Yu
16
5 / 2 / 9
9,663
805
14,463
16,930
15,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
Ah Muzen CabAnubisAtlasAthenaCabrakan

VS

Bans
Baba YagaThothScyllaBaron SamediAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
2 / 6 / 2
8,520
710
8,503
15,169
5,792
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 3
8,607
717
4,918
19,393
20,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
TeddyBeαr
Achilles
12
2 / 5 / 1
8,084
674
10,433
18,725
16,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
14
Kills
5
5
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
2
11
3.25
L
Hades
 
Hades
2
6
2
0.5
L
1
3
3
0.83
W
Zhong Kui
ImMoto
Zhong Kui
8
1
6
11
W
Guan Yu
Swιng
Guan Yu
5
2
9
4.75
L
Achilles
TeddyBeαr
Achilles
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,471
Damage
23,854
52,212
Taken
53,287
53,895
Mitigated
41,974
24,578
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,035
3,668
782
3,087
19,623
26,514
430
4,791
14,599
29,512
0
L
Hades
 
Hades
8,503
539
351
2,916
15,169
5,792
92
9,278
5,443
29,851
0
L
4,918
1,429
536
3,292
19,393
20,099
0
12,042
6,861
15,164
0
W
Zhong Kui
ImMoto
Zhong Kui
22,973
3,299
0
7,127
15,659
11,801
1,376
5,564
9,767
65,899
0
W
Guan Yu
Swιng
Guan Yu
14,463
1,530
5,834
7,748
16,930
15,580
875
3,574
12,856
0
33,967
L
Achilles
TeddyBeαr
Achilles
10,433
2,501
0
2,346
18,725
16,083
0
9,688
8,176
155
23,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,803
Gold Earned
25,211
157
Minions Killed
98
0
Camps Cleared
0
762,760
Distance Traveled
619,703
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,302
775
26
2
0
248,181
5
L
Hades
8,520
710
57
5
0
188,179
2
L
Maui
8,607
717
10
1
0
214,879
2
W
Zhong Kui
10,838
903
95
8
0
231,772
0
W
Guan Yu
9,663
805
36
3
0
282,807
0
L
Achilles
8,084
674
31
3
0
216,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role