Player Matchup

Yu Huang
Yu Huang
EL_TACO_GUAPO_XD
Yu Huang
Level 103
God Stats
10W - 21L
1,320 SR
Queue Stats
390W - 526L
1,261 Elo+
Solo
Neith
Neith
FluffaloBill
Neith
Level 89
God Stats
4W - 10L
1,387 SR
Queue Stats
167W - 183L
1,247 Elo+
Solo
Amaterasu
Amaterasu
IIGl1tchedII
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Bastet
Bastet
MagicUnicorn69_
Bastet
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 73L
1,551 Elo+
Solo
Bacchus
Bacchus
Mob2G
Bacchus
Level 99
God Stats
0W - 2L
1,508 SR
Queue Stats
29W - 35L
1,455 Elo+
Party 1
Team Averages
Level 70
1,443 SR
1,403 Elo+

VS

Team Averages
Level 59
1,495 SR
1,411 Elo+
Ymir
Ymir
Celub
Ymir
Level 84
God Stats
32W - 32L
1,459 SR
Queue Stats
254W - 285L
1,280 Elo+
Solo
Bellona
Bellona
CookieGambinoEBK
Bellona
Level 46
God Stats
2W - 6L
1,512 SR
Queue Stats
61W - 62L
1,518 Elo+
Solo
Nu Wa
Nu Wa
MADDABSTERGAINZ
Nu Wa
Level 66
God Stats
90W - 82L
1,567 SR
Queue Stats
174W - 168L
1,355 Elo+
Solo
Danzaburou
Danzaburou
autovan12
Danzaburou
Level 45
God Stats
32W - 26L
1,606 SR
Queue Stats
167W - 142L
1,493 Elo+
Solo
Loki
Loki
xS1LENTSTORMx
Loki
Level 54
God Stats
5W - 4L
1,332 SR
Queue Stats
149W - 140L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,482
498
2,858
4,172
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,852
539
3,090
5,448
1,949
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
IIGl1tchedII
Amaterasu
7
0 / 2 / 0
4,116
457
1,252
5,434
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

2
0 / 1 / 0
3,350
372
1,099
2,416
587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
Mob2G
Bacchus
6
0 / 1 / 2
4,097
455
2,539
7,153
4,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Celub
Ymir
7
1 / 1 / 0
4,940
549
3,531
5,103
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 0 / 1
5,512
612
4,518
5,080
3,534
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 2
4,205
467
3,270
3,543
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
autovan12
Danzaburou
10
1 / 0 / 0
5,251
583
3,259
5,074
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
2 / 1 / 0
4,737
526
1,600
5,738
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
6
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
Celub
Ymir
1
1
0
1
W
2
0
1
2.5
L
1
1
0
1
L
0
1
0
0
L
Amaterasu
IIGl1tchedII
Amaterasu
0
2
0
0
W
0
0
2
1
L
0
1
0
0
L
Bacchus
Mob2G
Bacchus
0
1
2
1
W
Danzaburou
autovan12
Danzaburou
1
0
0
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,838
Damage
16,178
24,623
Taken
24,538
12,557
Mitigated
10,659
8,719
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Celub
Ymir
3,531
1,063
132
2,577
5,103
2,509
0
2,594
2,509
15,743
0
W
4,518
2,191
0
1,340
5,080
3,534
288
0
5,080
0
30,171
L
2,858
270
365
766
4,172
1,782
0
2,005
2,167
19,831
6,351
L
3,090
780
0
2,927
5,448
1,949
0
172
5,276
0
31,014
L
Amaterasu
IIGl1tchedII
Amaterasu
1,252
550
0
1,316
5,434
3,336
0
174
5,260
0
12,190
W
3,270
1,578
123
377
3,543
1,291
0
2,333
1,210
14,926
2,301
L
1,099
385
0
1,085
2,416
587
0
179
2,237
0
4,055
L
Bacchus
Mob2G
Bacchus
2,539
479
0
2,260
7,153
4,903
0
3,998
3,155
9,271
0
W
Danzaburou
autovan12
Danzaburou
3,259
1,406
0
2,775
5,074
1,874
0
0
5,074
0
35,597
W
1,600
488
0
3,108
5,738
1,451
0
53
5,685
0
20,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,897
Gold Earned
24,645
146
Minions Killed
224
0
Camps Cleared
0
649,051
Distance Traveled
792,606
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,940
549
24
3
0
150,518
1
W
Bellona
5,512
612
72
8
0
162,400
4
L
Yu Huang
4,482
498
41
5
0
143,495
0
L
Neith
4,852
539
63
7
0
153,945
4
L
Amaterasu
4,116
457
23
3
0
128,059
0
W
Nu Wa
4,205
467
30
3
0
147,943
1
L
Bastet
3,350
372
11
1
0
69,066
0
L
Bacchus
4,097
455
8
1
0
154,486
2
W
Danzaburou
5,251
583
57
6
0
160,694
0
W
Loki
4,737
526
41
5
0
171,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role