Player Matchup

Cupid
Cupid
GGoBlin21Noob
Cupid
Level 123
God Stats
21W - 28L
1,450 SR
Queue Stats
447W - 460L
1,578 Elo+
Party 2
Hun Batz
Hun Batz
Kalad
Hun Batz
Level 148
God Stats
7W - 6L
1,615 SR
Queue Stats
320W - 335L
1,570 Elo+
Party 2
Hades
Hades
Taksonoriti
Hades
Level 128
God Stats
20W - 25L
1,472 SR
Queue Stats
199W - 206L
1,543 Elo+
Solo
Xing Tian
Xing Tian
TinyHats
Xing Tian
Level 141
God Stats
2W - 3L
1,585 SR
Queue Stats
267W - 235L
1,511 Elo+
Solo
Nu Wa
Nu Wa
ydoucare
Nu Wa
Level 147
God Stats
1W - 1L
1,679 SR
Queue Stats
16W - 15L
1,598 Elo+
Solo
Team Averages
Level 137
1,560 SR
1,560 Elo+

VS

Team Averages
Level 143
1,525 SR
1,550 Elo+
Ares
Ares
Akziel
Ares
Level 87
God Stats
7W - 5L
1,617 SR
Queue Stats
165W - 141L
1,553 Elo+
Party 1
King Arthur
King Arthur
Gremis
King Arthur
Level 155
God Stats
2W - 2L
1,210 SR
Queue Stats
149W - 131L
1,560 Elo+
Party 1
Olorun
Olorun
Wampi
Olorun
Level 157
God Stats
2W - 0L
1,630 SR
Queue Stats
168W - 151L
1,552 Elo+
Party 1
Ne Zha
Ne Zha
mkp99
Ne Zha
Level 158
God Stats
7W - 4L
1,515 SR
Queue Stats
69W - 86L
1,540 Elo+
Solo
Neith
Neith
onlyonechar
Neith
Level 156
God Stats
10W - 8L
1,652 SR
Queue Stats
242W - 239L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
8,886
423
4,870
15,002
5,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hun Batz
Kalad
Hun Batz
17
2 / 3 / 0
9,776
466
9,404
18,567
7,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 1
9,438
449
9,058
19,879
11,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
TinyHats
Xing Tian
11
0 / 3 / 0
7,501
357
3,575
19,058
15,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
ydoucare
Nu Wa
16
2 / 4 / 1
9,493
452
11,051
14,048
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Akziel
Ares
15
2 / 0 / 11
10,682
509
6,569
12,368
16,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Gremis
King Arthur
17
1 / 3 / 6
11,043
526
11,970
18,228
18,055
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
Wampi
Olorun
20
6 / 0 / 2
12,716
606
18,344
16,299
9,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
mkp99
Ne Zha
18
6 / 1 / 4
11,509
548
11,484
19,535
9,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 9
10,903
519
16,949
11,099
5,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
4
Kills
19
19
Deaths
4
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ares
Akziel
Ares
2
0
11
7.5
L
0
3
0
0
W
King Arthur
Gremis
King Arthur
1
3
6
1.33
L
Hun Batz
Kalad
Hun Batz
2
3
0
0.67
L
0
6
1
0.08
L
Xing Tian
TinyHats
Xing Tian
0
3
0
0
W
Olorun
Wampi
Olorun
6
0
2
7
W
Ne Zha
mkp99
Ne Zha
6
1
4
8
W
4
0
9
8.5
L
Nu Wa
ydoucare
Nu Wa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,958
Damage
65,316
86,554
Taken
77,529
46,394
Mitigated
59,805
23,412
Healing
33,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Akziel
Ares
6,569
307
0
2,913
12,368
16,606
276
4,911
7,457
21,853
0
L
4,870
1,890
338
5,954
15,002
5,898
0
10,420
4,582
0
69,227
W
King Arthur
Gremis
King Arthur
11,970
534
0
520
18,228
18,055
403
5,763
12,465
0
92,797
L
Hun Batz
Kalad
Hun Batz
9,404
2,916
0
5,421
18,567
7,882
0
2,615
15,952
0
98,125
L
9,058
802
382
6,797
19,879
11,245
0
2,789
17,090
92,635
0
L
Xing Tian
TinyHats
Xing Tian
3,575
256
0
3,520
19,058
15,284
0
7,632
10,864
24,305
3,626
W
Olorun
Wampi
Olorun
18,344
11,079
1,172
11,654
16,299
9,836
4,572
3,082
13,217
133,462
5,271
W
Ne Zha
mkp99
Ne Zha
11,484
3,514
0
12,015
19,535
9,621
0
4,491
15,044
0
116,922
W
16,949
7,318
0
4,998
11,099
5,687
826
5,397
5,702
0
102,379
L
Nu Wa
ydoucare
Nu Wa
11,051
3,541
0
1,000
14,048
6,085
0
884
13,164
73,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,094
Gold Earned
56,853
582
Minions Killed
705
0
Camps Cleared
0
1,919,671
Distance Traveled
2,031,156
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,682
509
27
1
0
418,136
6
L
Cupid
8,886
423
131
6
0
358,845
4
W
King Arthur
11,043
526
156
7
0
384,872
4
L
Hun Batz
9,776
466
150
7
0
457,737
4
L
Hades
9,438
449
157
7
0
342,777
8
L
Xing Tian
7,501
357
30
1
0
394,523
11
W
Olorun
12,716
606
217
10
0
402,887
8
W
Ne Zha
11,509
548
152
7
0
443,591
5
W
Neith
10,903
519
153
7
0
381,670
7
L
Nu Wa
9,493
452
114
5
0
365,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role