Player Matchup

Awilix
Awilix
Furxan
Awilix
Level 100
God Stats
24W - 15L
1,566 SR
Queue Stats
229W - 261L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
SukunaOnCrack
Baron Samedi
Level 89
God Stats
2W - 2L
1,707 SR
Queue Stats
388W - 388L
1,437 Elo+
Solo
Cerberus
Cerberus
WLbart
Cerberus
Level 68
God Stats
3W - 2L
1,544 SR
Queue Stats
41W - 49L
1,396 Elo+
Party 1
Nike
Nike
armand-wl
Nike
Level 109
God Stats
11W - 8L
1,444 SR
Queue Stats
165W - 204L
1,297 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xJVrij13
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 139L
1,353 Elo+
Party 1
Team Averages
Level 94
1,552 SR
1,387 Elo+

VS

Team Averages
Level 119
1,426 SR
1,427 Elo+
Vamana
Vamana
 
Vamana
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Grux690
Artemis
Level 96
God Stats
1W - 4L
1,210 SR
Queue Stats
17W - 38L
1,309 Elo+
Solo
Bacchus
Bacchus
Laurette-_-78
Bacchus
Level 102
God Stats
49W - 37L
1,770 SR
Queue Stats
458W - 519L
1,427 Elo+
Solo
Merlin
Merlin
monszy
Merlin
Level 157
God Stats
2W - 10L
1,151 SR
Queue Stats
443W - 480L
1,496 Elo+
Solo
Maui
Maui
superior_yam319
Maui
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 145L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Furxan
Awilix
16
6 / 1 / 3
9,378
625
8,115
12,837
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
SukunaOnCrack
Baron Samedi
15
4 / 0 / 4
9,188
613
7,111
8,334
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
WLbart
Cerberus
13
3 / 0 / 6
8,448
563
6,601
9,162
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
14
2 / 0 / 1
8,978
599
7,374
10,468
9,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
xJVrij13
Ah Muzen Cab
12
0 / 3 / 4
7,537
502
5,103
8,960
3,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 1 / 0
7,212
481
7,251
14,956
6,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Grux690
Artemis
13
1 / 4 / 0
7,242
483
4,448
12,593
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
8
0 / 3 / 0
5,355
357
4,321
12,037
7,935
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
monszy
Merlin
11
0 / 4 / 1
6,847
456
5,303
7,727
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
0 / 3 / 1
6,752
450
3,220
11,750
4,528
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
3
4
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
1
0
2
W
Awilix
Furxan
Awilix
6
1
3
7.5
L
Artemis
Grux690
Artemis
1
4
0
0.25
L
Bacchus
0
3
0
0
W
Baron Samedi
SukunaOnCrack
Baron Samedi
4
0
4
6
W
Cerberus
WLbart
Cerberus
3
0
6
6
W
Nike
2
0
1
2.5
L
Merlin
monszy
Merlin
0
4
1
0.13
L
0
3
1
0.17
W
Ah Muzen Cab
xJVrij13
Ah Muzen Cab
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,304
Damage
24,543
49,761
Taken
59,063
28,949
Mitigated
26,127
19,493
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,251
3,716
0
3,027
14,956
6,560
27
4,350
10,606
0
59,244
W
Awilix
Furxan
Awilix
8,115
2,670
0
6,530
12,837
5,295
49
1,690
11,147
0
85,743
L
Artemis
Grux690
Artemis
4,448
924
0
5,321
12,593
4,600
17
2,592
10,001
0
57,916
L
Bacchus
4,321
370
348
1,919
12,037
7,935
0
4,399
7,638
16,421
0
W
Baron Samedi
SukunaOnCrack
Baron Samedi
7,111
851
218
4,174
8,334
4,319
1,174
4,066
4,268
73,549
0
W
Cerberus
WLbart
Cerberus
6,601
574
185
4,228
9,162
6,298
414
2,703
6,459
26,827
4,605
W
Nike
7,374
1,230
0
2,028
10,468
9,617
460
3,304
7,164
6,895
58,640
L
Merlin
monszy
Merlin
5,303
394
0
1,144
7,727
2,504
0
2,238
5,489
51,797
0
L
3,220
873
0
920
11,750
4,528
0
671
11,079
40,863
0
W
Ah Muzen Cab
xJVrij13
Ah Muzen Cab
5,103
1,945
0
2,130
8,960
3,420
1,140
1,796
7,164
0
54,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,529
Gold Earned
33,408
494
Minions Killed
415
0
Camps Cleared
0
1,475,907
Distance Traveled
1,404,506
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,212
481
96
6
0
348,941
4
W
Awilix
9,378
625
128
9
0
349,095
1
L
Artemis
7,242
483
113
8
0
244,986
3
L
Bacchus
5,355
357
25
2
0
285,094
5
W
Baron Samedi
9,188
613
129
9
0
290,350
4
W
Cerberus
8,448
563
54
4
0
304,270
0
W
Nike
8,978
599
108
7
0
273,320
2
L
Merlin
6,847
456
97
6
0
251,068
7
L
Maui
6,752
450
84
6
0
274,417
4
W
Ah Muzen Cab
7,537
502
75
5
0
258,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role