Player Matchup

Artio
Artio
Gold V
 
Artio
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold IV
Lord_Touchme1400
Kali
Gold IV
Level 159
God Stats
2W - 9L
1,140 SR
Queue Stats
253W - 262L
1,303 MMR
Solo
Cerberus
Cerberus
Silver III
Matiflower
Cerberus
Silver III
Level 83
God Stats
3W - 1L
1,690 SR
Queue Stats
14W - 22L
1,202 MMR
Solo
Danzaburou
Danzaburou
Silver I
Sack2587
Danzaburou
Silver I
Level 126
God Stats
17W - 13L
1,508 SR
Queue Stats
200W - 209L
1,155 MMR
Solo
Vulcan
Vulcan
Silver I
billioniremiek93
Vulcan
Silver I
Level 129
God Stats
2W - 2L
1,382 SR
Queue Stats
52W - 63L
1,191 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,444 SR
1,270 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,523 SR
1,220 MMR
Sun Wukong
Sun Wukong
Silver I
DeathSt1nger
Sun Wukong
Silver I
Level 133
God Stats
3W - 3L
1,574 SR
Queue Stats
195W - 198L
1,115 MMR
Solo
Maui
Maui
Gold V
ReachoutCall988
Maui
Gold V
Level 107
God Stats
0W - 1L
1,643 SR
Queue Stats
94W - 109L
1,173 MMR
Party 2
Scylla
Scylla
Bronze V
SadChub
Scylla
Bronze V
Level 144
God Stats
0W - 2L
1,599 SR
Queue Stats
3W - 8L
1,317 MMR
Party 1
Neith
Neith
Silver I
Strawb1021
Neith
Silver I
Level 145
God Stats
35W - 42L
1,519 SR
Queue Stats
348W - 351L
1,178 MMR
Party 2
Hun Batz
Hun Batz
Silver II
WoundedSorrow
Hun Batz
Silver II
Level 108
God Stats
0W - 1L
1,278 SR
Queue Stats
3W - 10L
1,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
3 / 1 / 5
11,079
583
10,927
19,788
21,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
5 / 1 / 3
10,686
562
8,035
16,473
9,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Matiflower
Cerberus
13
1 / 0 / 6
8,904
469
4,796
16,354
14,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Sack2587
Danzaburou
19
3 / 1 / 2
11,800
621
15,757
17,643
8,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 1 / 1
10,611
558
10,654
9,461
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
LancelotAtlasDa JiHades

VS

Bans
DiscordiaThorOdinFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeathSt1nger
Sun Wukong
12
0 / 4 / 0
7,625
401
3,687
14,932
10,811
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 1
7,352
387
5,467
18,266
14,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
SadChub
Scylla
15
2 / 2 / 1
9,131
481
8,893
8,922
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
16
1 / 2 / 1
9,434
497
9,496
14,397
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
WoundedSorrow
Hun Batz
15
1 / 5 / 0
8,348
439
6,128
14,969
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
4
4
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
5
5.5
L
Sun Wukong
DeathSt1nger
Sun Wukong
0
4
0
0
W
5
1
3
6.5
W
Cerberus
Matiflower
Cerberus
1
0
6
4
L
0
6
1
0.08
W
Danzaburou
Sack2587
Danzaburou
3
1
2
4
L
Scylla
SadChub
Scylla
2
2
1
1.25
L
Neith
1
2
1
0.75
L
Hun Batz
WoundedSorrow
Hun Batz
1
5
0
0.2
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,169
Damage
33,671
79,719
Taken
71,486
58,555
Mitigated
38,675
31,967
Healing
18,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,927
1,460
772
6,374
19,788
21,363
0
807
18,981
69,499
0
L
Sun Wukong
DeathSt1nger
Sun Wukong
3,687
424
0
4,036
14,932
10,811
0
7,346
6,896
0
48,892
W
8,035
3,611
0
6,218
16,473
9,474
336
3,490
12,983
0
87,031
W
Cerberus
Matiflower
Cerberus
4,796
543
0
5,991
16,354
14,669
484
3,845
11,957
26,752
15
L
5,467
1,423
385
3,976
18,266
14,000
0
7,684
10,327
34,110
0
W
Danzaburou
Sack2587
Danzaburou
15,757
7,753
0
11,510
17,643
8,421
1,696
2,058
15,585
0
125,106
L
Scylla
SadChub
Scylla
8,893
1,040
0
744
8,922
3,247
0
4,698
4,074
74,168
0
L
Neith
9,496
3,448
0
5,329
14,397
4,705
1,350
560
13,837
0
81,360
L
Hun Batz
WoundedSorrow
Hun Batz
6,128
1,745
18
4,358
14,969
5,912
0
4,675
9,990
0
64,450
W
10,654
4,660
0
1,102
9,461
4,628
76
4,789
4,672
85,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,080
Gold Earned
41,890
670
Minions Killed
548
0
Camps Cleared
0
1,821,084
Distance Traveled
1,633,246
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,079
583
154
8
0
331,116
4
L
Sun Wukong
7,625
401
94
5
0
218,474
0
W
Kali
10,686
562
126
7
0
384,858
0
W
Cerberus
8,904
469
44
2
0
368,388
4
L
Maui
7,352
387
56
3
0
318,501
3
W
Danzaburou
11,800
621
186
10
0
335,187
0
L
Scylla
9,131
481
124
7
0
360,142
6
L
Neith
9,434
497
161
8
0
329,102
3
L
Hun Batz
8,348
439
113
6
0
407,027
0
W
Vulcan
10,611
558
160
8
0
401,535
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role