Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
JeffreyCuddles
Vulcan
Level 28
God Stats
3W - 2L
1,794 SR
Queue Stats
78W - 84L
1,469 Elo+
Solo
Bacchus
Bacchus
JustiiinSane
Bacchus
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Arachne
Arachne
Tiberio2
Arachne
Level 127
God Stats
2W - 4L
1,706 SR
Queue Stats
256W - 257L
1,552 Elo+
Solo
Skadi
Skadi
naanaaa
Skadi
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 8L
1,283 Elo+
Party 2
Team Averages
Level 41
1,600 SR
1,461 Elo+

VS

Team Averages
Level 54
1,466 SR
1,454 Elo+
Merlin
Merlin
 
Merlin
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Langaver
Sol
Level 60
God Stats
3W - 2L
1,515 SR
Queue Stats
13W - 23L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NishantGod
Tsukuyomi
Level 79
God Stats
9W - 12L
1,519 SR
Queue Stats
259W - 424L
1,404 Elo+
Party 3
Khepri
Khepri
snakevenom12
Khepri
Level 46
God Stats
6W - 15L
1,297 SR
Queue Stats
132W - 249L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 2 / 0
7,689
699
4,470
12,038
9,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 4 / 4
7,898
718
10,345
9,549
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
JustiiinSane
Bacchus
13
1 / 3 / 1
7,661
696
7,915
13,254
15,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Tiberio2
Arachne
14
4 / 3 / 1
8,129
739
6,761
14,359
10,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
naanaaa
Skadi
13
0 / 3 / 1
7,375
670
4,195
10,667
4,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 2 / 6
8,264
751
12,910
7,636
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
 
Tyr
14
1 / 1 / 9
7,791
708
4,936
10,971
9,178
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 1 / 3
9,648
877
13,932
10,229
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
NishantGod
Tsukuyomi
15
4 / 0 / 7
8,645
786
12,000
8,815
4,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
14
1 / 1 / 8
8,543
777
4,223
7,287
7,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
15
15
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
0
0
W
Merlin
 
Merlin
3
2
6
3
W
Tyr
 
Tyr
1
1
9
5.5
L
0
4
4
0.5
L
Bacchus
JustiiinSane
Bacchus
1
3
1
0.5
W
6
1
3
7.5
W
Tsukuyomi
NishantGod
Tsukuyomi
4
0
7
7.5
L
Arachne
Tiberio2
Arachne
4
3
1
1.5
L
Skadi
naanaaa
Skadi
0
3
1
0.17
W
Khepri
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,686
Damage
48,001
59,867
Taken
44,938
44,593
Mitigated
30,284
10,940
Healing
13,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,470
1,233
1,966
2,504
12,038
9,105
0
6,189
5,849
21,500
0
W
Merlin
 
Merlin
12,910
696
0
225
7,636
3,628
1,371
3,898
3,738
32,841
0
W
Tyr
 
Tyr
4,936
780
0
3,120
10,971
9,178
58
6,328
4,643
0
14,518
L
10,345
2,585
0
750
9,549
4,620
0
6,022
3,527
34,560
0
L
Bacchus
JustiiinSane
Bacchus
7,915
964
0
1,006
13,254
15,595
0
5,979
7,275
13,123
0
W
13,932
5,364
0
6,703
10,229
5,236
3,044
6,417
3,812
48,980
4,271
W
Tsukuyomi
NishantGod
Tsukuyomi
12,000
2,485
0
1,414
8,815
4,451
462
3,151
5,664
0
38,615
L
Arachne
Tiberio2
Arachne
6,761
5,780
0
3,074
14,359
10,274
65
5,164
9,195
0
15,832
L
Skadi
naanaaa
Skadi
4,195
1,542
0
1,640
10,667
4,999
0
6,385
4,282
0
21,294
W
Khepri
4,223
137
0
1,932
7,287
7,791
0
2,936
4,351
12,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,752
Gold Earned
42,891
175
Minions Killed
252
0
Camps Cleared
0
1,057,378
Distance Traveled
1,171,181
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,689
699
30
3
0
172,008
1
W
Merlin
8,264
751
56
5
0
213,073
0
W
Tyr
7,791
708
25
2
0
236,183
1
L
Vulcan
7,898
718
61
6
0
221,813
0
L
Bacchus
7,661
696
15
1
0
234,623
3
W
Sol
9,648
877
91
8
0
205,315
1
W
Tsukuyomi
8,645
786
57
5
0
283,644
2
L
Arachne
8,129
739
20
2
0
254,490
1
L
Skadi
7,375
670
49
4
0
174,444
0
W
Khepri
8,543
777
23
2
0
232,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role