Player Matchup

Heimdallr
Heimdallr
Armanis12ar
Heimdallr
Level 41
God Stats
3W - 5L
1,358 SR
Queue Stats
25W - 39L
1,306 Elo+
Solo
Khepri
Khepri
Batmanhero17
Khepri
Level 113
God Stats
23W - 13L
1,575 SR
Queue Stats
180W - 130L
1,557 Elo+
Party 1
Lancelot
Lancelot
GoldenLionDjango
Lancelot
Level 142
God Stats
16W - 18L
1,529 SR
Queue Stats
337W - 320L
1,451 Elo+
Party 1
Mulan
Mulan
Minimalistiga198
Mulan
Level 160
God Stats
11W - 1L
1,627 SR
Queue Stats
490W - 432L
1,462 Elo+
Party 1
Anubis
Anubis
Redghosthunter77
Anubis
Level 160
God Stats
25W - 24L
1,515 SR
Queue Stats
520W - 492L
1,540 Elo+
Party 1
Team Averages
Level 123
1,521 SR
1,463 Elo+

VS

Team Averages
Level 116
1,508 SR
1,458 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
ElNinio_95
Rama
Level 69
God Stats
6W - 14L
1,297 SR
Queue Stats
158W - 222L
1,347 Elo+
Solo
Pele
Pele
IceKeks9
Pele
Level 139
God Stats
3W - 3L
1,664 SR
Queue Stats
110W - 141L
1,443 Elo+
Party 2
Horus
Horus
Just_Foz
Horus
Level 108
God Stats
21W - 15L
1,578 SR
Queue Stats
156W - 160L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Armanis12ar
Heimdallr
13
3 / 0 / 0
7,640
588
7,156
7,730
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
11
0 / 0 / 6
6,918
532
2,640
9,896
9,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 3 / 6
7,844
603
9,648
10,428
4,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
6 / 3 / 1
8,077
621
11,891
14,681
10,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
6 / 0 / 3
8,583
660
13,306
9,275
5,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 5 / 0
6,483
499
6,439
10,088
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
 
Jormungandr
9
0 / 4 / 1
5,473
421
7,585
14,752
9,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 1
5,496
423
2,327
7,297
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
9
0 / 5 / 0
5,653
435
4,304
14,881
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
Just_Foz
Horus
12
3 / 4 / 1
7,724
594
8,082
14,038
10,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
20
Kills
5
6
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
5
0
0.4
L
Jormungandr
 
Jormungandr
0
4
1
0.13
W
Heimdallr
Armanis12ar
Heimdallr
3
0
0
3
W
Khepri
0
0
6
3
L
0
2
1
0.25
W
5
3
6
2.67
L
Pele
0
5
0
0
L
Horus
Just_Foz
Horus
3
4
1
0.88
W
6
3
1
2.17
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,641
Damage
28,737
52,010
Taken
61,056
33,988
Mitigated
31,151
23,772
Healing
18,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,439
1,038
32
1,148
10,088
4,355
0
5,687
4,401
38,726
0
L
Jormungandr
 
Jormungandr
7,585
3,856
0
1,850
14,752
9,162
0
5,075
9,677
35,244
0
W
Heimdallr
Armanis12ar
Heimdallr
7,156
3,170
0
3,984
7,730
3,963
3,536
2,567
5,163
0
61,171
W
Khepri
2,640
186
0
944
9,896
9,504
82
1,584
8,312
17,759
2,874
L
2,327
1,856
0
3,431
7,297
1,953
81
386
6,911
0
27,740
W
9,648
2,441
0
3,489
10,428
4,974
0
3,071
7,357
0
44,899
L
Pele
4,304
1,447
0
4,877
14,881
4,997
0
2,382
12,499
0
38,661
L
Horus
Just_Foz
Horus
8,082
4,526
541
6,553
14,038
10,684
0
2,086
11,952
0
57,045
W
11,891
2,704
0
7,458
14,681
10,223
954
2,482
12,199
0
51,476
W
13,306
998
0
7,897
9,275
5,324
512
4,320
4,955
73,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,062
Gold Earned
30,829
436
Minions Killed
328
0
Camps Cleared
0
1,242,187
Distance Traveled
1,174,600
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,483
499
65
5
0
207,774
3
L
Jormungandr
5,473
421
46
4
0
234,258
5
W
Heimdallr
7,640
588
105
8
0
216,486
3
W
Khepri
6,918
532
30
2
0
262,058
5
L
Rama
5,496
423
50
4
0
207,875
2
W
Lancelot
7,844
603
88
7
0
283,344
1
L
Pele
5,653
435
63
5
0
275,885
1
L
Horus
7,724
594
104
8
0
248,808
2
W
Mulan
8,077
621
88
7
0
249,174
0
W
Anubis
8,583
660
125
10
0
231,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role