Player Matchup

Neith
Neith
Hachiman
Neith
Level 159
God Stats
3W - 4L
1,563 SR
Queue Stats
211W - 182L
1,581 Elo+
Solo
Sylvanus
Sylvanus
Matthiaas
Sylvanus
Level 160
God Stats
5W - 1L
1,773 SR
Queue Stats
97W - 75L
1,607 Elo+
Party 2
Ymir
Ymir
Naroadi
Ymir
Level 159
God Stats
1W - 1L
1,267 SR
Queue Stats
54W - 38L
1,636 Elo+
Party 2
Team Averages
Level 159
1,534 SR
1,608 Elo+

VS

Team Averages
Level 61
1,589 SR
1,512 Elo+
Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
HideOnBero
Cerberus
Level 6
God Stats
2W - 3L
1,736 SR
Queue Stats
18W - 21L
1,501 Elo+
Party 1
Thanatos
Thanatos
hOR4ci0
Thanatos
Level 67
God Stats
1W - 2L
1,532 SR
Queue Stats
36W - 37L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hachiman
Neith
17
9 / 0 / 10
12,012
924
21,333
9,246
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Matthiaas
Sylvanus
15
4 / 1 / 15
11,007
847
10,457
14,643
16,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Naroadi
Ymir
14
7 / 5 / 10
10,704
823
13,929
15,918
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 7 / 3
9,184
706
7,206
16,281
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
HideOnBero
Cerberus
14
2 / 5 / 4
9,560
735
5,704
20,811
21,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
hOR4ci0
Thanatos
12
2 / 8 / 2
8,009
616
7,894
13,202
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
20
Kills
5
6
Deaths
20
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
3
0.36
W
Neith
Hachiman
Neith
9
0
10
14
L
Cerberus
HideOnBero
Cerberus
2
5
4
0.8
W
Sylvanus
Matthiaas
Sylvanus
4
1
15
11.5
W
Ymir
Naroadi
Ymir
7
5
10
2.4
L
Thanatos
hOR4ci0
Thanatos
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,719
Damage
20,804
39,807
Taken
50,294
33,624
Mitigated
33,238
16,562
Healing
16,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,206
877
3,872
4,955
16,281
5,783
0
7,563
8,718
40,037
0
W
Neith
Hachiman
Neith
21,333
11,571
0
3,314
9,246
3,973
1,512
3,115
6,131
0
68,626
L
Cerberus
HideOnBero
Cerberus
5,704
611
0
3,911
20,811
21,855
0
9,492
11,319
13,166
0
W
Sylvanus
Matthiaas
Sylvanus
10,457
3,056
3,053
8,489
14,643
16,004
854
5,896
8,747
28,972
0
W
Ymir
Naroadi
Ymir
13,929
2,617
0
1,706
15,918
13,647
663
3,979
11,939
25,390
0
L
Thanatos
hOR4ci0
Thanatos
7,894
1,500
0
3,828
13,202
5,600
0
7,358
5,844
0
20,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,723
Gold Earned
26,753
155
Minions Killed
120
0
Camps Cleared
0
679,596
Distance Traveled
638,500
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,184
706
71
5
0
210,101
3
W
Neith
12,012
924
95
7
0
252,403
3
L
Cerberus
9,560
735
25
2
0
193,983
0
W
Sylvanus
11,007
847
29
2
0
214,720
4
W
Ymir
10,704
823
31
2
0
212,473
1
L
Thanatos
8,009
616
24
2
0
234,416
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role