Player Matchup

Kuzenbo
Kuzenbo
Platinum IV
Bomtchekelekee
Kuzenbo
Platinum IV
Level 160
God Stats
15W - 11L
1,592 SR
Queue Stats
168W - 165L
1,679 MMR
Party 2
Horus
Horus
Diamond V
Diablos_Loki
Horus
Diamond V
Level 148
God Stats
0W - 2L
1,552 SR
Queue Stats
198W - 191L
1,902 MMR
Solo
Artemis
Artemis
Platinum V
Flowtrip
Artemis
Platinum V
Level 109
God Stats
15W - 10L
1,682 SR
Queue Stats
195W - 188L
1,756 MMR
Party 1
Kukulkan
Kukulkan
Gold III
Purqo
Kukulkan
Gold III
Level 108
God Stats
12W - 10L
1,561 SR
Queue Stats
136W - 131L
1,556 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
Thib_Squad
Sun Wukong
Gold III
Level 129
God Stats
48W - 36L
1,620 SR
Queue Stats
258W - 252L
1,462 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,601 SR
1,671 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,577 SR
1,618 MMR
Lancelot
Lancelot
Platinum III
 
Lancelot
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum II
LentoEats
Merlin
Platinum II
Level 146
God Stats
14W - 8L
1,733 SR
Queue Stats
160W - 163L
1,902 MMR
Solo
Neith
Neith
Bronze V
NanashiΜumei
Neith
Bronze V
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 2L
1,546 MMR
Party 3
Achilles
Achilles
Silver I
Sinoctis
Achilles
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 6L
1,559 MMR
Party 3
Chang'e
Chang'e
Gold III
hoocool
Chang'e
Gold III
Level 87
God Stats
72W - 53L
1,653 SR
Queue Stats
95W - 104L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,284
414
7,171
21,057
28,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
2 / 5 / 2
9,285
464
5,501
14,667
7,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Flowtrip
Artemis
12
0 / 11 / 0
7,739
387
4,151
20,017
6,507
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Purqo
Kukulkan
14
0 / 5 / 1
8,674
434
6,386
12,102
5,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Thib_Squad
Sun Wukong
14
1 / 4 / 0
8,604
430
12,492
21,435
13,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KaliSusanoLoki

VS

Bans
Ah Muzen CabAo KuangHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
3 / 0 / 9
10,315
516
8,516
15,152
7,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
LentoEats
Merlin
17
5 / 2 / 11
11,239
562
15,026
14,606
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
9 / 0 / 11
12,562
628
20,728
12,842
7,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
Sinoctis
Achilles
16
9 / 2 / 10
11,340
567
16,716
20,955
22,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
hoocool
Chang'e
15
3 / 0 / 5
10,336
517
10,067
16,003
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
75
4
Kills
29
29
Deaths
4
5
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
9
7.5
L
1
4
2
0.5
L
2
5
2
0.6
L
Artemis
Flowtrip
Artemis
0
11
0
0
W
Merlin
LentoEats
Merlin
5
2
11
5.25
W
9
0
11
14.5
L
Kukulkan
Purqo
Kukulkan
0
5
1
0.1
W
Achilles
Sinoctis
Achilles
9
2
10
7
L
Sun Wukong
Thib_Squad
Sun Wukong
1
4
0
0.25
W
Chang'e
hoocool
Chang'e
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,701
Damage
71,053
89,278
Taken
79,558
60,415
Mitigated
49,945
20,593
Healing
32,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,516
2,270
0
3,093
15,152
7,387
0
4,668
10,484
0
89,524
L
7,171
2,575
0
3,170
21,057
28,410
0
5,562
15,495
26,096
2,106
L
5,501
2,916
645
4,261
14,667
7,340
0
2,950
11,717
0
64,174
L
Artemis
Flowtrip
Artemis
4,151
1,381
0
3,519
20,017
6,507
0
1,440
18,577
0
55,123
W
Merlin
LentoEats
Merlin
15,026
472
283
4,157
14,606
6,414
436
3,091
11,515
100,488
0
W
20,728
7,605
0
5,790
12,842
7,272
5,788
1,632
11,210
0
141,795
L
Kukulkan
Purqo
Kukulkan
6,386
1,166
0
1,484
12,102
5,152
490
5,019
7,083
69,432
0
W
Achilles
Sinoctis
Achilles
16,716
4,794
0
5,298
20,955
22,727
46
3,964
16,991
0
40,765
L
Sun Wukong
Thib_Squad
Sun Wukong
12,492
2,998
11
7,503
21,435
13,006
0
10,122
11,313
0
70,361
W
Chang'e
hoocool
Chang'e
10,067
128
3,413
10,425
16,003
6,145
1,022
3,063
12,940
61,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,586
Gold Earned
55,792
461
Minions Killed
570
0
Camps Cleared
0
1,847,768
Distance Traveled
1,964,560
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,315
516
113
6
0
475,103
4
L
Kuzenbo
8,284
414
35
2
0
410,823
10
L
Horus
9,285
464
112
6
0
398,951
3
L
Artemis
7,739
387
96
5
0
307,579
8
W
Merlin
11,239
562
148
7
0
376,367
6
W
Neith
12,562
628
179
9
0
350,704
0
L
Kukulkan
8,674
434
124
6
0
362,696
4
W
Achilles
11,340
567
37
2
0
391,443
1
L
Sun Wukong
8,604
430
94
5
0
367,719
2
W
Chang'e
10,336
517
93
5
0
370,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role