Player Matchup

Olorun
Olorun
Ivniekerk
Olorun
Level 127
God Stats
1W - 2L
1,497 SR
Queue Stats
68W - 75L
1,489 Elo+
Solo
Kukulkan
Kukulkan
MissGoose
Kukulkan
Level 125
God Stats
2W - 1L
1,834 SR
Queue Stats
119W - 123L
1,507 Elo+
Party 1
Set
Set
RedKnightKiller
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,551 Elo+
Party 1
Eset
Eset
Vanvett
Eset
Level 128
God Stats
7W - 6L
1,612 SR
Queue Stats
465W - 504L
1,439 Elo+
Solo
Artemis
Artemis
Wildscoob
Artemis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 104L
1,481 Elo+
Party 1
Team Averages
Level 98
1,589 SR
1,493 Elo+

VS

Team Averages
Level 96
1,478 SR
1,472 Elo+
Scylla
Scylla
MrDJ23
Scylla
Level 105
God Stats
1W - 1L
1,640 SR
Queue Stats
41W - 41L
1,502 Elo+
Party 2
Nemesis
Nemesis
Nadamantinarx
Nemesis
Level 140
God Stats
2W - 4L
1,123 SR
Queue Stats
92W - 92L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
RafeeV98
Sun Wukong
Level 69
God Stats
2W - 2L
1,391 SR
Queue Stats
40W - 32L
1,527 Elo+
Party 2
Raijin
Raijin
Rexolinii
Raijin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,451 Elo+
Solo
Cupid
Cupid
VitjaMuna
Cupid
Level 149
God Stats
15W - 5L
1,735 SR
Queue Stats
476W - 505L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ivniekerk
Olorun
17
2 / 2 / 8
11,175
588
3,751
9,434
4,346
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
MissGoose
Kukulkan
20
3 / 2 / 12
13,345
702
16,139
8,717
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
8 / 4 / 7
12,935
681
16,590
23,857
16,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
Vanvett
Eset
11
1 / 2 / 5
9,039
476
2,954
4,035
1,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Wildscoob
Artemis
20
5 / 3 / 11
12,204
642
22,716
18,336
9,734
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MrDJ23
Scylla
20
6 / 2 / 3
13,049
687
17,816
12,154
6,109
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
17
2 / 5 / 8
11,252
592
6,439
16,929
9,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
RafeeV98
Sun Wukong
19
2 / 4 / 9
11,954
629
6,914
21,400
25,312
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Rexolinii
Raijin
20
1 / 4 / 7
12,854
677
16,886
15,382
8,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
VitjaMuna
Cupid
20
2 / 5 / 8
12,334
649
13,568
19,270
10,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
48
19
Kills
13
13
Deaths
20
43
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ivniekerk
Olorun
2
2
8
3
L
Kukulkan
MissGoose
Kukulkan
3
2
12
4.5
W
Scylla
MrDJ23
Scylla
6
2
3
3.75
W
Nemesis
2
5
8
1.2
W
Sun Wukong
RafeeV98
Sun Wukong
2
4
9
1.63
L
8
4
7
2.88
W
Raijin
Rexolinii
Raijin
1
4
7
1.13
L
Eset
Vanvett
Eset
1
2
5
1.75
W
Cupid
VitjaMuna
Cupid
2
5
8
1.2
L
Artemis
Wildscoob
Artemis
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,150
Damage
61,623
64,379
Taken
85,135
37,411
Mitigated
60,023
28,219
Healing
35,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ivniekerk
Olorun
3,751
1,449
5,980
3,241
9,434
4,346
0
4,566
4,868
10,354
0
L
Kukulkan
MissGoose
Kukulkan
16,139
479
1,902
1,479
8,717
5,181
360
3,264
5,453
69,346
0
W
Scylla
MrDJ23
Scylla
17,816
1,605
764
1,134
12,154
6,109
1,547
2,343
9,811
42,553
0
W
Nemesis
6,439
1,330
3,684
4,146
16,929
9,872
1,708
2,970
13,959
0
14,332
W
Sun Wukong
RafeeV98
Sun Wukong
6,914
567
2,993
3,013
21,400
25,312
981
6,189
15,211
0
15,444
L
16,590
5,601
4,217
5,877
23,857
16,689
325
17,610
6,247
0
25,009
W
Raijin
Rexolinii
Raijin
16,886
1,128
1,961
3,667
15,382
8,201
749
5,310
10,072
49,098
0
L
Eset
Vanvett
Eset
2,954
50
482
391
4,035
1,461
0
1,308
2,727
5,964
0
W
Cupid
VitjaMuna
Cupid
13,568
5,222
7,017
7,494
19,270
10,529
3,173
6,032
13,238
0
45,415
L
Artemis
Wildscoob
Artemis
22,716
9,249
1,056
3,594
18,336
9,734
720
7,954
10,382
0
42,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,698
Gold Earned
61,443
204
Minions Killed
214
0
Camps Cleared
0
1,366,957
Distance Traveled
1,561,500
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,175
588
21
1
0
195,208
3
L
Kukulkan
13,345
702
113
6
0
379,355
0
W
Scylla
13,049
687
46
2
0
311,626
0
W
Nemesis
11,252
592
20
1
0
313,503
1
W
Sun Wukong
11,954
629
9
0
0
348,460
0
L
Set
12,935
681
18
1
0
352,443
1
W
Raijin
12,854
677
67
4
0
297,969
2
L
Eset
9,039
476
12
1
0
131,659
2
W
Cupid
12,334
649
72
4
0
289,942
1
L
Artemis
12,204
642
40
2
0
308,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role