Player Matchup

Zeus
Zeus
FakerFCK
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 40L
1,500 Elo+
Party 1
Da Ji
Da Ji
KaWaii7697
Da Ji
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 14L
1,500 Elo+
Party 1
Bacchus
Bacchus
RomanianGhoul
Bacchus
Level 39
God Stats
0W - 5L
1,500 SR
Queue Stats
40W - 63L
1,500 Elo+
Party 1
Team Averages
Level 27
1,500 SR
1,500 Elo+

VS

Team Averages
Level 123
1,580 SR
1,385 Elo+
Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
SmoitBoi
Cerberus
Level 72
God Stats
1W - 0L
1,774 SR
Queue Stats
8W - 7L
1,299 Elo+
Solo
Kukulkan
Kukulkan
sandyycee
Kukulkan
Level 136
God Stats
1W - 1L
1,467 SR
Queue Stats
17W - 24L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 8 / 2
6,434
643
4,904
8,756
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
10
2 / 6 / 2
6,868
687
6,249
9,558
4,341
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
9
1 / 3 / 3
6,173
617
5,065
10,034
9,033
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
10 / 1 / 5
9,743
974
11,593
8,739
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
SmoitBoi
Cerberus
13
3 / 3 / 11
8,687
869
4,931
9,454
7,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
sandyycee
Kukulkan
12
4 / 0 / 10
8,218
822
6,923
4,434
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
17
17
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
10
1
5
12.5
L
Zeus
1
8
2
0.25
L
Da Ji
2
6
2
0.5
L
Bacchus
1
3
3
0.83
W
Cerberus
SmoitBoi
Cerberus
3
3
11
2.83
W
Kukulkan
sandyycee
Kukulkan
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,218
Damage
23,447
28,348
Taken
22,627
16,817
Mitigated
12,701
785
Healing
8,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
11,593
7,871
207
5,271
8,739
3,816
776
3,343
5,396
0
48,696
L
Zeus
4,904
1,613
0
340
8,756
3,443
0
5,019
3,737
15,544
0
L
Da Ji
6,249
1,895
0
195
9,558
4,341
0
4,257
5,301
0
11,541
L
Bacchus
5,065
867
0
250
10,034
9,033
0
2,602
7,432
9,424
0
W
Cerberus
SmoitBoi
Cerberus
4,931
659
0
2,197
9,454
7,114
284
4,467
4,987
10,862
0
W
Kukulkan
sandyycee
Kukulkan
6,923
998
0
1,115
4,434
1,771
879
2,475
1,959
34,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,475
Gold Earned
26,648
47
Minions Killed
133
0
Camps Cleared
0
458,579
Distance Traveled
562,240
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,743
974
68
7
0
182,787
2
L
Zeus
6,434
643
24
2
0
112,878
2
L
Da Ji
6,868
687
14
1
0
168,754
0
L
Bacchus
6,173
617
9
1
0
176,947
0
W
Cerberus
8,687
869
17
2
0
188,478
1
W
Kukulkan
8,218
822
48
5
0
190,975
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role