Player Matchup

Hercules
Hercules
Jabshakk
Hercules
Level 115
God Stats
0W - 4L
1,170 SR
Queue Stats
0W - 16L
980 Elo+
Party 2
Zeus
Zeus
Retsnis
Zeus
Level 88
God Stats
0W - 2L
1,573 SR
Queue Stats
0W - 3L
1,258 Elo+
Party 2
Ullr
Ullr
sweetdaddyusef
Ullr
Level 139
God Stats
61W - 45L
1,636 SR
Queue Stats
695W - 535L
1,662 Elo+
Solo
Team Averages
Level 114
1,460 SR
1,300 Elo+

VS

Team Averages
Level 135
1,542 SR
1,546 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Nswer
Thanatos
Level 160
God Stats
5W - 1L
1,593 SR
Queue Stats
152W - 102L
1,662 Elo+
Party 1
Neith
Neith
lSkullCandy
Neith
Level 85
God Stats
1W - 0L
1,533 SR
Queue Stats
7W - 10L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jabshakk
Hercules
10
0 / 1 / 1
6,545
655
6,043
9,571
7,479
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
Retsnis
Zeus
11
1 / 4 / 1
6,704
670
6,421
5,721
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 1
7,132
713
6,504
7,442
2,862
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 5
8,284
828
6,712
11,429
11,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
Nswer
Thanatos
12
4 / 1 / 3
7,815
782
7,311
10,144
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 4
7,686
769
4,815
7,132
2,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
7
7
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
Hercules
Jabshakk
Hercules
0
1
1
0.5
W
Thanatos
Nswer
Thanatos
4
1
3
5.5
L
Zeus
Retsnis
Zeus
1
4
1
0.38
W
2
1
4
4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,968
Damage
18,838
22,734
Taken
28,705
12,073
Mitigated
19,014
4,514
Healing
11,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,712
194
41
3,218
11,429
11,562
222
3,064
8,365
22,861
0
L
Hercules
Jabshakk
Hercules
6,043
1,858
342
2,762
9,571
7,479
0
2,454
7,117
0
8,199
W
Thanatos
Nswer
Thanatos
7,311
2,009
0
7,167
10,144
4,602
0
842
9,302
0
31,292
L
Zeus
Retsnis
Zeus
6,421
159
0
900
5,721
1,732
0
1,642
4,079
18,468
0
W
4,815
1,709
0
918
7,132
2,850
485
3,061
4,071
0
24,661
L
6,504
2,098
0
510
7,442
2,862
0
2,831
4,611
0
30,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,381
Gold Earned
23,785
106
Minions Killed
123
3
Camps Cleared
8
585,528
Distance Traveled
619,026
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,284
828
24
2
0
219,985
3
L
Hercules
6,545
655
9
1
0
213,031
3
W
Thanatos
7,815
782
39
4
7
216,901
4
L
Zeus
6,704
670
26
3
0
160,077
0
W
Neith
7,686
769
60
6
1
182,140
4
L
Ullr
7,132
713
71
7
3
212,420
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role