Player Matchup

Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Rumplestien
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,351 Elo+
Party 1
Skadi
Skadi
SpaceAlien50000
Skadi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,283 Elo+
Party 1
Maui
Maui
UnsocialAlto501
Maui
Level 17
God Stats
4W - 9L
1,326 SR
Queue Stats
10W - 25L
1,323 Elo+
Party 1
Ah Puch
Ah Puch
ZealEagle137
Ah Puch
Level 13
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 8L
1,085 Elo+
Party 1
Team Averages
Level 55
1,414 SR
1,308 Elo+

VS

Team Averages
Level 116
1,515 SR
1,540 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DevilsNeverCry
Mercury
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 4L
1,834 Elo+
Solo
Tyr
Tyr
IRebecaI
Tyr
Level 86
God Stats
6W - 4L
1,509 SR
Queue Stats
7W - 7L
1,510 Elo+
Solo
Anubis
Anubis
Viewer2018
Anubis
Level 121
God Stats
39W - 32L
1,568 SR
Queue Stats
858W - 939L
1,537 Elo+
Solo
Ymir
Ymir
sombra3333
Ymir
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 2 / 2
11,093
1,008
16,418
20,984
16,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 9 / 3
10,331
939
10,257
18,994
7,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 8 / 2
9,610
874
6,006
18,817
7,330
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 4 / 3
9,973
907
5,423
18,218
20,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Puch
ZealEagle137
Ah Puch
15
1 / 7 / 3
10,418
947
5,007
17,271
7,082
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

54

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
2 / 0 / 19
10,964
997
16,746
6,816
3,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
14 / 2 / 11
13,218
1,202
23,213
9,878
5,398
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
9 / 0 / 12
12,402
1,127
19,552
9,133
9,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Viewer2018
Anubis
18
5 / 2 / 20
11,681
1,062
22,145
13,940
10,027
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 1 / 20
12,035
1,094
7,700
11,241
14,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
112
5
Kills
30
30
Deaths
5
13
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
2
2
2
W
Jing Wei
 
Jing Wei
2
0
19
11.5
W
14
2
11
9.75
W
9
0
12
15
L
1
9
3
0.28
L
0
8
2
0.13
L
0
4
3
0.38
W
Anubis
Viewer2018
Anubis
5
2
20
7.5
L
Ah Puch
ZealEagle137
Ah Puch
1
7
3
0.36
W
0
1
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,111
Damage
89,356
94,284
Taken
51,008
59,150
Mitigated
43,174
7,821
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
16,418
8,449
1,287
2,970
20,984
16,733
0
7,164
13,101
434
26,945
W
Jing Wei
 
Jing Wei
16,746
14,292
0
3,257
6,816
3,151
0
3,161
3,655
0
32,017
W
23,213
12,474
0
0
9,878
5,398
0
2,877
7,001
0
42,083
W
19,552
1,128
0
4,502
9,133
9,877
0
4,353
4,780
0
36,162
L
10,257
303
1,479
600
18,994
7,787
0
5,963
12,734
33,029
0
L
6,006
3,365
0
124
18,817
7,330
0
6,808
11,792
0
16,383
L
5,423
2,192
538
522
18,218
20,218
0
6,590
11,486
12,938
0
W
Anubis
Viewer2018
Anubis
22,145
513
0
6,195
13,940
10,027
0
4,521
9,419
42,031
0
L
Ah Puch
ZealEagle137
Ah Puch
5,007
483
0
301
17,271
7,082
0
3,320
13,748
21,265
0
W
7,700
720
0
1,358
11,241
14,721
0
6,190
5,051
25,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,425
Gold Earned
60,300
170
Minions Killed
218
4
Camps Cleared
11
964,067
Distance Traveled
1,128,700
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,093
1,008
40
4
1
257,360
1
W
Jing Wei
10,964
997
41
4
2
223,374
1
W
Mercury
13,218
1,202
37
3
6
252,981
1
W
Tyr
12,402
1,127
41
4
2
255,387
0
L
Ra
10,331
939
61
6
1
195,895
0
L
Skadi
9,610
874
25
2
1
158,849
0
L
Maui
9,973
907
9
1
0
190,653
0
W
Anubis
11,681
1,062
52
5
1
197,017
3
L
Ah Puch
10,418
947
35
3
1
161,310
0
W
Ymir
12,035
1,094
47
4
0
199,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role