Player Matchup

Ganesha
Ganesha
CLA Apollo
Ganesha
Level 153
God Stats
1W - 0L
1,585 SR
Queue Stats
137W - 76L
1,642 Elo+
Party 2
Cerberus
Cerberus
Diepression
Cerberus
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 56L
1,555 Elo+
Party 2
Chiron
Chiron
Neuroapraxia
Chiron
Level 148
God Stats
1W - 1L
1,677 SR
Queue Stats
36W - 20L
1,674 Elo+
Solo
Team Averages
Level 149
1,588 SR
1,624 Elo+

VS

Team Averages
Level 55
1,537 SR
1,524 Elo+
Jing Wei
Jing Wei
Agösden
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
NoctisTenebris
Cthulhu
Level 7
God Stats
4W - 6L
1,611 SR
Queue Stats
6W - 7L
1,501 Elo+
Party 1
Anubis
Anubis
lucianvelacia
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CLA Apollo
Ganesha
17
0 / 0 / 16
11,655
777
12,504
16,041
21,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Diepression
Cerberus
16
9 / 4 / 3
11,365
758
16,576
17,754
11,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chiron
18
7 / 1 / 8
11,455
764
21,788
10,332
5,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Agösden
Jing Wei
15
3 / 4 / 2
10,277
685
14,360
16,731
5,386
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 6 / 3
9,368
625
10,502
24,175
24,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 1
9,464
631
9,299
14,453
6,260
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
5
5
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Agösden
Jing Wei
3
4
2
1
W
Ganesha
CLA Apollo
Ganesha
0
0
16
8
W
Cerberus
Diepression
Cerberus
9
4
3
2.63
W
Chiron
7
1
8
11
L
0
6
3
0.25
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,868
Damage
34,161
44,127
Taken
55,359
39,264
Mitigated
35,772
18,913
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Agösden
Jing Wei
14,360
9,342
0
1,663
16,731
5,386
0
10,333
6,398
0
32,305
W
Ganesha
CLA Apollo
Ganesha
12,504
626
639
7,865
16,041
21,831
246
7,806
8,235
33,353
0
W
Cerberus
Diepression
Cerberus
16,576
1,662
0
5,097
17,754
11,932
0
7,767
9,987
39,080
0
W
Chiron
21,788
9,420
1,433
3,879
10,332
5,501
339
4,637
5,695
0
71,247
L
10,502
645
65
958
24,175
24,126
0
11,075
13,100
18,165
0
L
9,299
158
0
2,786
14,453
6,260
0
7,919
6,534
39,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,475
Gold Earned
29,109
200
Minions Killed
131
10
Camps Cleared
4
833,164
Distance Traveled
757,630
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,277
685
36
2
3
271,198
1
W
Ganesha
11,655
777
4
0
0
292,773
5
W
Cerberus
11,365
758
70
5
3
269,713
0
W
Chiron
11,455
764
126
8
7
270,678
3
L
Cthulhu
9,368
625
16
1
0
243,600
0
L
Anubis
9,464
631
79
5
1
242,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role